mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 16:05:44 -07:00
After much thought, I've decided that `Restart' on r is not a
particularly useful keypress, particularly given how easy it is to confuse it with `Redo'. So both r and ^R are now Redo, and Restart is relegated to being a menu-only option. [originally from svn r5796]
This commit is contained in:
14
gtk.c
14
gtk.c
@ -937,6 +937,13 @@ static void menu_solve_event(GtkMenuItem *menuitem, gpointer data)
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error_box(fe->window, msg);
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}
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static void menu_restart_event(GtkMenuItem *menuitem, gpointer data)
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{
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frontend *fe = (frontend *)data;
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midend_restart_game(fe->me);
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}
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static void menu_config_event(GtkMenuItem *menuitem, gpointer data)
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{
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frontend *fe = (frontend *)data;
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@ -1032,7 +1039,12 @@ static frontend *new_window(char *game_id, char **error)
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gtk_menu_item_set_submenu(GTK_MENU_ITEM(menuitem), menu);
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add_menu_item_with_key(fe, GTK_CONTAINER(menu), "New", 'n');
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add_menu_item_with_key(fe, GTK_CONTAINER(menu), "Restart", 'r');
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menuitem = gtk_menu_item_new_with_label("Restart");
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gtk_container_add(GTK_CONTAINER(menu), menuitem);
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gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
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GTK_SIGNAL_FUNC(menu_restart_event), fe);
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gtk_widget_show(menuitem);
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menuitem = gtk_menu_item_new_with_label("Specific...");
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gtk_object_set_data(GTK_OBJECT(menuitem), "user-data",
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12
midend.c
12
midend.c
@ -2,7 +2,7 @@
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* midend.c: general middle fragment sitting between the
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* platform-specific front end and game-specific back end.
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* Maintains a move list, takes care of Undo and Redo commands, and
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* processes standard keystrokes for undo/redo/new/restart/quit.
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* processes standard keystrokes for undo/redo/new/quit.
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*/
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#include <stdio.h>
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@ -238,6 +238,8 @@ void midend_restart_game(midend_data *me)
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{
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game_state *s;
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midend_stop_anim(me);
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assert(me->statepos >= 1);
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if (me->statepos == 1)
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return; /* no point doing anything at all! */
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@ -272,11 +274,6 @@ static int midend_really_process_key(midend_data *me, int x, int y, int button)
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midend_new_game(me);
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midend_redraw(me);
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return 1; /* never animate */
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} else if (button == 'r' || button == 'R') {
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midend_stop_anim(me);
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midend_restart_game(me);
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midend_redraw(me);
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return 1; /* never animate */
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} else if (button == 'u' || button == 'u' ||
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button == '\x1A' || button == '\x1F') {
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midend_stop_anim(me);
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@ -284,7 +281,8 @@ static int midend_really_process_key(midend_data *me, int x, int y, int button)
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gotspecial = TRUE;
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if (!midend_undo(me))
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return 1;
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} else if (button == '\x12') {
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} else if (button == 'r' || button == 'R' ||
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button == '\x12') {
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midend_stop_anim(me);
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if (!midend_redo(me))
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return 1;
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2
osx.m
2
osx.m
@ -651,7 +651,7 @@ struct frontend {
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}
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- (void)restartGame:(id)sender
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{
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[self processButton:'r' x:-1 y:-1];
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midend_restart_game(me);
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}
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- (void)undoMove:(id)sender
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{
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@ -1120,8 +1120,7 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
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PostQuitMessage(0);
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break;
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case IDM_RESTART:
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if (!midend_process_key(fe->me, 0, 0, 'r'))
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PostQuitMessage(0);
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midend_restart_game(fe->me);
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break;
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case IDM_UNDO:
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if (!midend_process_key(fe->me, 0, 0, 'u'))
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