Infrastructure change: game_anim_length and game_flash_length now

both get passed a pointer to the game_ui. This means that if they
need to note down information for the redraw function about what
_type_ of flash or animation is required, they now have somewhere to
do so.

[originally from svn r5858]
This commit is contained in:
Simon Tatham
2005-05-30 07:55:27 +00:00
parent 8fa365a7b4
commit 0f423f0b3a
12 changed files with 28 additions and 25 deletions

4
net.c
View File

@ -2521,7 +2521,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
}
static float game_anim_length(game_state *oldstate,
game_state *newstate, int dir)
game_state *newstate, int dir, game_ui *ui)
{
int last_rotate_dir;
@ -2544,7 +2544,7 @@ static float game_anim_length(game_state *oldstate,
}
static float game_flash_length(game_state *oldstate,
game_state *newstate, int dir)
game_state *newstate, int dir, game_ui *ui)
{
/*
* If the game has just been completed, we display a completion