Infrastructure change: game_anim_length and game_flash_length now

both get passed a pointer to the game_ui. This means that if they
need to note down information for the redraw function about what
_type_ of flash or animation is required, they now have somewhere to
do so.

[originally from svn r5858]
This commit is contained in:
Simon Tatham
2005-05-30 07:55:27 +00:00
parent 8fa365a7b4
commit 0f423f0b3a
12 changed files with 28 additions and 25 deletions

View File

@ -219,8 +219,10 @@ struct game {
void (*redraw)(frontend *fe, game_drawstate *ds, game_state *oldstate,
game_state *newstate, int dir, game_ui *ui, float anim_time,
float flash_time);
float (*anim_length)(game_state *oldstate, game_state *newstate, int dir);
float (*flash_length)(game_state *oldstate, game_state *newstate, int dir);
float (*anim_length)(game_state *oldstate, game_state *newstate, int dir,
game_ui *ui);
float (*flash_length)(game_state *oldstate, game_state *newstate, int dir,
game_ui *ui);
int (*wants_statusbar)(void);
};