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Infrastructure change: game_anim_length and game_flash_length now
both get passed a pointer to the game_ui. This means that if they need to note down information for the redraw function about what _type_ of flash or animation is required, they now have somewhere to do so. [originally from svn r5858]
This commit is contained in:
4
solo.c
4
solo.c
@ -2121,13 +2121,13 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
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}
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static float game_anim_length(game_state *oldstate, game_state *newstate,
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int dir)
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int dir, game_ui *ui)
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{
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return 0.0F;
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}
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static float game_flash_length(game_state *oldstate, game_state *newstate,
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int dir)
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int dir, game_ui *ui)
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{
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if (!oldstate->completed && newstate->completed &&
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!oldstate->cheated && !newstate->cheated)
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