Infrastructure change: game_anim_length and game_flash_length now

both get passed a pointer to the game_ui. This means that if they
need to note down information for the redraw function about what
_type_ of flash or animation is required, they now have somewhere to
do so.

[originally from svn r5858]
This commit is contained in:
Simon Tatham
2005-05-30 07:55:27 +00:00
parent 8fa365a7b4
commit 0f423f0b3a
12 changed files with 28 additions and 25 deletions

4
solo.c
View File

@ -2121,13 +2121,13 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
}
static float game_anim_length(game_state *oldstate, game_state *newstate,
int dir)
int dir, game_ui *ui)
{
return 0.0F;
}
static float game_flash_length(game_state *oldstate, game_state *newstate,
int dir)
int dir, game_ui *ui)
{
if (!oldstate->completed && newstate->completed &&
!oldstate->cheated && !newstate->cheated)