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Code-sign the Windows puzzle binaries and installer.
Where facilities exist, that is. Like the approach I took with PuTTY yesterday, Buildscr will now run a code-signing script over the binary if you specify one in the bob config, and otherwise should fall back to just leaving that step out.
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7
Buildscr
7
Buildscr
@ -61,8 +61,15 @@ delegate windows
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# FIXME: Cygwin alternative?
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# FIXME: Cygwin alternative?
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in puzzles do/win vcvars32 && nmake -f Makefile.vc clean
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in puzzles do/win vcvars32 && nmake -f Makefile.vc clean
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in puzzles do/win vcvars32 && nmake -f Makefile.vc VER=-DVER=$(Version)
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in puzzles do/win vcvars32 && nmake -f Makefile.vc VER=-DVER=$(Version)
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# Code-sign the binaries, if the local bob config provides a script
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# to do so. We assume here that the script accepts an -i option to
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# provide a 'more info' URL, and an optional -n option to provide a
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# program name, and that it can take multiple .exe filename
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# arguments and sign them all in place.
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ifneq "$(winsigncode)" "" in puzzles do $(winsigncode) -i http://www.chiark.greenend.org.uk/~sgtatham/puzzles/ *.exe
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# Build installer.
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# Build installer.
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in puzzles do/win iscc puzzles.iss
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in puzzles do/win iscc puzzles.iss
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ifneq "$(winsigncode)" "" in puzzles do $(winsigncode) -i http://www.chiark.greenend.org.uk/~sgtatham/puzzles/ -n "Simon Tatham's Portable Puzzle Collection Installer" Output/setup.exe
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return puzzles/puzzles.chm
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return puzzles/puzzles.chm
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return puzzles/*.exe
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return puzzles/*.exe
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return puzzles/Output/setup.exe
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return puzzles/Output/setup.exe
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