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General robustness patch from James Harvey:
- most game_size() functions now work in doubles internally and round to nearest, meaning that they have less tendency to try to alter a size they returned happily from a previous call - couple of fiddly fixes (memory leaks, precautionary casts in printf argument lists) - midend_deserialise() now constructs an appropriate drawstate, which I can't think how I overlooked myself since I _thought_ I went through the entire midend structure field by field! [originally from svn r6041]
This commit is contained in:
10
mines.c
10
mines.c
@ -2607,19 +2607,19 @@ static game_state *execute_move(game_state *from, char *move)
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static void game_size(game_params *params, game_drawstate *ds,
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int *x, int *y, int expand)
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{
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int tsx, tsy, ts;
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double tsx, tsy, ts;
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/*
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* Each window dimension equals the tile size times 3 more than
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* the grid dimension (the border is 3/2 the width of the
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* tiles).
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*/
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tsx = *x / (params->w + 3);
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tsy = *y / (params->h + 3);
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tsx = (double)*x / ((double)params->w + 3.0);
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tsy = (double)*y / ((double)params->h + 3.0);
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ts = min(tsx, tsy);
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if (expand)
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ds->tilesize = ts;
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ds->tilesize = (int)(ts + 0.5);
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else
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ds->tilesize = min(ts, PREFERRED_TILE_SIZE);
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ds->tilesize = min((int)ts, PREFERRED_TILE_SIZE);
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*x = BORDER * 2 + TILE_SIZE * params->w;
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*y = BORDER * 2 + TILE_SIZE * params->h;
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