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General robustness patch from James Harvey:
- most game_size() functions now work in doubles internally and round to nearest, meaning that they have less tendency to try to alter a size they returned happily from a previous call - couple of fiddly fixes (memory leaks, precautionary casts in printf argument lists) - midend_deserialise() now constructs an appropriate drawstate, which I can't think how I overlooked myself since I _thought_ I went through the entire midend structure field by field! [originally from svn r6041]
This commit is contained in:
10
samegame.c
10
samegame.c
@ -689,7 +689,7 @@ static game_state *execute_move(game_state *from, char *move)
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static void game_size(game_params *params, game_drawstate *ds, int *x, int *y,
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int expand)
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{
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int tsx, tsy, ts;
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double tsx, tsy, ts;
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/*
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* We could choose the tile gap dynamically as well if we
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@ -708,14 +708,14 @@ static void game_size(game_params *params, game_drawstate *ds, int *x, int *y,
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* We must cast to unsigned before adding to *x and *y, since
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* they might be INT_MAX!
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*/
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tsx = (unsigned)(*x + ds->tilegap) / (params->w + 1);
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tsy = (unsigned)(*y + ds->tilegap) / (params->h + 1);
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tsx = ((double)*x + (double)ds->tilegap) / ((double)params->w + 1.0);
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tsy = ((double)*y + (double)ds->tilegap) / ((double)params->h + 1.0);
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ts = min(tsx, tsy);
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if (expand)
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ds->tileinner = ts - ds->tilegap;
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ds->tileinner = (int)(ts+0.5) - ds->tilegap;
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else
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ds->tileinner = min(ts, PREFERRED_TILE_SIZE) - ds->tilegap;
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ds->tileinner = min((int)ts, PREFERRED_TILE_SIZE) - ds->tilegap;
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*x = TILE_SIZE * params->w + 2 * BORDER - TILE_GAP;
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*y = TILE_SIZE * params->h + 2 * BORDER - TILE_GAP;
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