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General robustness patch from James Harvey:
- most game_size() functions now work in doubles internally and round to nearest, meaning that they have less tendency to try to alter a size they returned happily from a previous call - couple of fiddly fixes (memory leaks, precautionary casts in printf argument lists) - midend_deserialise() now constructs an appropriate drawstate, which I can't think how I overlooked myself since I _thought_ I went through the entire midend structure field by field! [originally from svn r6041]
This commit is contained in:
10
solo.c
10
solo.c
@ -2024,7 +2024,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
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return NULL;
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sprintf(buf, "%c%d,%d,%d",
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ui->hpencil && n > 0 ? 'P' : 'R', ui->hx, ui->hy, n);
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(char)(ui->hpencil && n > 0 ? 'P' : 'R'), ui->hx, ui->hy, n);
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ui->hx = ui->hy = -1;
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@ -2090,19 +2090,19 @@ static game_state *execute_move(game_state *from, char *move)
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*/
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#define SIZE(cr) ((cr) * TILE_SIZE + 2*BORDER + 1)
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#define GETTILESIZE(cr, w) ( (w-1) / (cr+1) )
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#define GETTILESIZE(cr, w) ( (double)(w-1) / (double)(cr+1) )
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static void game_size(game_params *params, game_drawstate *ds,
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int *x, int *y, int expand)
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{
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int c = params->c, r = params->r, cr = c*r;
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int ts;
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double ts;
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ts = min(GETTILESIZE(cr, *x), GETTILESIZE(cr, *y));
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if (expand)
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ds->tilesize = ts;
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ds->tilesize = (int)(ts+0.5);
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else
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ds->tilesize = min(ts, PREFERRED_TILE_SIZE);
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ds->tilesize = min((int)ts, PREFERRED_TILE_SIZE);
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*x = SIZE(cr);
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*y = SIZE(cr);
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