mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
General robustness patch from James Harvey:
- most game_size() functions now work in doubles internally and round to nearest, meaning that they have less tendency to try to alter a size they returned happily from a previous call - couple of fiddly fixes (memory leaks, precautionary casts in printf argument lists) - midend_deserialise() now constructs an appropriate drawstate, which I can't think how I overlooked myself since I _thought_ I went through the entire midend structure field by field! [originally from svn r6041]
This commit is contained in:
10
fifteen.c
10
fifteen.c
@ -566,19 +566,19 @@ static game_state *execute_move(game_state *from, char *move)
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static void game_size(game_params *params, game_drawstate *ds,
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static void game_size(game_params *params, game_drawstate *ds,
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int *x, int *y, int expand)
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int *x, int *y, int expand)
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{
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{
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int tsx, tsy, ts;
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double tsx, tsy, ts;
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/*
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/*
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* Each window dimension equals the tile size times one more
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* Each window dimension equals the tile size times one more
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* than the grid dimension (the border is half the width of the
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* than the grid dimension (the border is half the width of the
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* tiles).
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* tiles).
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*/
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*/
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tsx = *x / (params->w + 1);
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tsx = (double)*x / ((double)params->w + 1.0);
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tsy = *y / (params->h + 1);
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tsy = (double)*y / ((double)params->h + 1.0);
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ts = min(tsx, tsy);
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ts = min(tsx, tsy);
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if (expand)
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if (expand)
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ds->tilesize = ts;
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ds->tilesize = (int)(ts + 0.5);
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else
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else
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ds->tilesize = min(ts, PREFERRED_TILE_SIZE);
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ds->tilesize = min((int)ts, PREFERRED_TILE_SIZE);
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*x = TILE_SIZE * params->w + 2 * BORDER;
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*x = TILE_SIZE * params->w + 2 * BORDER;
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*y = TILE_SIZE * params->h + 2 * BORDER;
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*y = TILE_SIZE * params->h + 2 * BORDER;
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10
flip.c
10
flip.c
@ -957,19 +957,19 @@ static game_state *execute_move(game_state *from, char *move)
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static void game_size(game_params *params, game_drawstate *ds,
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static void game_size(game_params *params, game_drawstate *ds,
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int *x, int *y, int expand)
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int *x, int *y, int expand)
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{
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{
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int tsx, tsy, ts;
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double tsx, tsy, ts;
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/*
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/*
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* Each window dimension equals the tile size times one more
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* Each window dimension equals the tile size times one more
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* than the grid dimension (the border is half the width of the
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* than the grid dimension (the border is half the width of the
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* tiles).
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* tiles).
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*/
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*/
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tsx = *x / (params->w + 1);
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tsx = (double)*x / ((double)params->w + 1.0);
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tsy = *y / (params->h + 1);
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tsy = (double)*y / ((double)params->h + 1);
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ts = min(tsx, tsy);
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ts = min(tsx, tsy);
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if (expand)
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if (expand)
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ds->tilesize = ts;
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ds->tilesize = (int)(ts + 0.5);
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else
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else
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ds->tilesize = min(ts, PREFERRED_TILE_SIZE);
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ds->tilesize = min((int)ts, PREFERRED_TILE_SIZE);
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*x = TILE_SIZE * params->w + 2 * BORDER;
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*x = TILE_SIZE * params->w + 2 * BORDER;
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*y = TILE_SIZE * params->h + 2 * BORDER;
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*y = TILE_SIZE * params->h + 2 * BORDER;
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9
midend.c
9
midend.c
@ -149,6 +149,7 @@ void midend_free(midend_data *me)
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random_free(me->random);
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random_free(me->random);
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sfree(me->states);
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sfree(me->states);
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sfree(me->desc);
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sfree(me->desc);
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sfree(me->privdesc);
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sfree(me->seedstr);
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sfree(me->seedstr);
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sfree(me->aux_info);
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sfree(me->aux_info);
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me->ourgame->free_params(me->params);
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me->ourgame->free_params(me->params);
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@ -1351,7 +1352,7 @@ char *midend_deserialise(midend_data *me,
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uistr = val;
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uistr = val;
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val = NULL;
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val = NULL;
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} else if (!strcmp(key, "TIME")) {
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} else if (!strcmp(key, "TIME")) {
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elapsed = strtod(val, NULL);
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elapsed = atof(val);
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} else if (!strcmp(key, "NSTATES")) {
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} else if (!strcmp(key, "NSTATES")) {
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nstates = atoi(val);
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nstates = atoi(val);
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if (nstates <= 0) {
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if (nstates <= 0) {
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@ -1516,6 +1517,12 @@ char *midend_deserialise(midend_data *me,
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midend_set_timer(me);
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midend_set_timer(me);
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if (me->drawstate)
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me->ourgame->free_drawstate(me->drawstate);
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me->drawstate =
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me->ourgame->new_drawstate(me->states[me->statepos-1].state);
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midend_size_new_drawstate(me);
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ret = NULL; /* success! */
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ret = NULL; /* success! */
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cleanup:
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cleanup:
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10
mines.c
10
mines.c
@ -2607,19 +2607,19 @@ static game_state *execute_move(game_state *from, char *move)
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static void game_size(game_params *params, game_drawstate *ds,
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static void game_size(game_params *params, game_drawstate *ds,
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int *x, int *y, int expand)
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int *x, int *y, int expand)
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{
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{
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int tsx, tsy, ts;
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double tsx, tsy, ts;
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/*
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/*
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* Each window dimension equals the tile size times 3 more than
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* Each window dimension equals the tile size times 3 more than
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* the grid dimension (the border is 3/2 the width of the
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* the grid dimension (the border is 3/2 the width of the
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* tiles).
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* tiles).
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*/
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*/
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tsx = *x / (params->w + 3);
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tsx = (double)*x / ((double)params->w + 3.0);
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tsy = *y / (params->h + 3);
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tsy = (double)*y / ((double)params->h + 3.0);
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ts = min(tsx, tsy);
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ts = min(tsx, tsy);
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if (expand)
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if (expand)
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ds->tilesize = ts;
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ds->tilesize = (int)(ts + 0.5);
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else
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else
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ds->tilesize = min(ts, PREFERRED_TILE_SIZE);
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ds->tilesize = min((int)ts, PREFERRED_TILE_SIZE);
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*x = BORDER * 2 + TILE_SIZE * params->w;
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*x = BORDER * 2 + TILE_SIZE * params->w;
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*y = BORDER * 2 + TILE_SIZE * params->h;
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*y = BORDER * 2 + TILE_SIZE * params->h;
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13
pattern.c
13
pattern.c
@ -30,7 +30,7 @@ enum {
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( ((x) - (BORDER + GUTTER + TILE_SIZE * TLBORDER(d))) / TILE_SIZE )
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( ((x) - (BORDER + GUTTER + TILE_SIZE * TLBORDER(d))) / TILE_SIZE )
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#define SIZE(d) (2*BORDER + GUTTER + TILE_SIZE * (TLBORDER(d) + (d)))
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#define SIZE(d) (2*BORDER + GUTTER + TILE_SIZE * (TLBORDER(d) + (d)))
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#define GETTILESIZE(d, w) (w / (2 + TLBORDER(d) + (d)))
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#define GETTILESIZE(d, w) ((double)w / (2.0 + (double)TLBORDER(d) + (double)(d)))
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#define TOCOORD(d, x) (BORDER + GUTTER + TILE_SIZE * (TLBORDER(d) + (x)))
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#define TOCOORD(d, x) (BORDER + GUTTER + TILE_SIZE * (TLBORDER(d) + (x)))
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@ -549,6 +549,7 @@ static char *new_game_desc(game_params *params, random_state *rs,
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assert(desc[desclen-1] == '/');
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assert(desc[desclen-1] == '/');
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desc[desclen-1] = '\0';
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desc[desclen-1] = '\0';
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sfree(rowdata);
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sfree(rowdata);
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sfree(grid);
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return desc;
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return desc;
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}
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}
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@ -858,8 +859,8 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
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if (move_needed) {
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if (move_needed) {
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char buf[80];
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char buf[80];
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sprintf(buf, "%c%d,%d,%d,%d",
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sprintf(buf, "%c%d,%d,%d,%d",
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(ui->state == GRID_FULL ? 'F' :
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(char)(ui->state == GRID_FULL ? 'F' :
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ui->state == GRID_EMPTY ? 'E' : 'U'),
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ui->state == GRID_EMPTY ? 'E' : 'U'),
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x1, y1, x2-x1+1, y2-y1+1);
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x1, y1, x2-x1+1, y2-y1+1);
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return dupstr(buf);
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return dupstr(buf);
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} else
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} else
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@ -947,13 +948,13 @@ static game_state *execute_move(game_state *from, char *move)
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static void game_size(game_params *params, game_drawstate *ds,
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static void game_size(game_params *params, game_drawstate *ds,
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int *x, int *y, int expand)
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int *x, int *y, int expand)
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{
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{
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int ts;
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double ts;
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ts = min(GETTILESIZE(params->w, *x), GETTILESIZE(params->h, *y));
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ts = min(GETTILESIZE(params->w, *x), GETTILESIZE(params->h, *y));
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if (expand)
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if (expand)
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ds->tilesize = ts;
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ds->tilesize = (int)(ts + 0.5);
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else
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else
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ds->tilesize = min(ts, PREFERRED_TILE_SIZE);
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ds->tilesize = min((int)ts, PREFERRED_TILE_SIZE);
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*x = SIZE(params->w);
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*x = SIZE(params->w);
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*y = SIZE(params->h);
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*y = SIZE(params->h);
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10
rect.c
10
rect.c
@ -2498,7 +2498,7 @@ static game_state *execute_move(game_state *from, char *move)
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static void game_size(game_params *params, game_drawstate *ds,
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static void game_size(game_params *params, game_drawstate *ds,
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int *x, int *y, int expand)
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int *x, int *y, int expand)
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{
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{
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int tsx, tsy, ts;
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double tsx, tsy, ts;
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/*
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/*
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* Each window dimension equals the tile size times 1.5 more
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* Each window dimension equals the tile size times 1.5 more
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* than the grid dimension (the border is 3/4 the width of the
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* than the grid dimension (the border is 3/4 the width of the
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@ -2507,13 +2507,13 @@ static void game_size(game_params *params, game_drawstate *ds,
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* We must cast to unsigned before multiplying by two, because
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* We must cast to unsigned before multiplying by two, because
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* *x might be INT_MAX.
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* *x might be INT_MAX.
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*/
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*/
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tsx = 2 * (unsigned)*x / (2 * params->w + 3);
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tsx = 2.0 * (double)*x / (2.0 * (double)params->w + 3.0);
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tsy = 2 * (unsigned)*y / (2 * params->h + 3);
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tsy = 2.0 * (double)*y / (2.0 * (double)params->h + 3.0);
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ts = min(tsx, tsy);
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ts = min(tsx, tsy);
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if (expand)
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if (expand)
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ds->tilesize = ts;
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ds->tilesize = (int)(ts + 0.5);
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else
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else
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ds->tilesize = min(ts, PREFERRED_TILE_SIZE);
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ds->tilesize = min((int)ts, PREFERRED_TILE_SIZE);
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*x = params->w * TILE_SIZE + 2*BORDER + 1;
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*x = params->w * TILE_SIZE + 2*BORDER + 1;
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*y = params->h * TILE_SIZE + 2*BORDER + 1;
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*y = params->h * TILE_SIZE + 2*BORDER + 1;
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10
samegame.c
10
samegame.c
@ -689,7 +689,7 @@ static game_state *execute_move(game_state *from, char *move)
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static void game_size(game_params *params, game_drawstate *ds, int *x, int *y,
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static void game_size(game_params *params, game_drawstate *ds, int *x, int *y,
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int expand)
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int expand)
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{
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{
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int tsx, tsy, ts;
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double tsx, tsy, ts;
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/*
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/*
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* We could choose the tile gap dynamically as well if we
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* We could choose the tile gap dynamically as well if we
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@ -708,14 +708,14 @@ static void game_size(game_params *params, game_drawstate *ds, int *x, int *y,
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* We must cast to unsigned before adding to *x and *y, since
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* We must cast to unsigned before adding to *x and *y, since
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* they might be INT_MAX!
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* they might be INT_MAX!
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*/
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*/
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tsx = (unsigned)(*x + ds->tilegap) / (params->w + 1);
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tsx = ((double)*x + (double)ds->tilegap) / ((double)params->w + 1.0);
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tsy = (unsigned)(*y + ds->tilegap) / (params->h + 1);
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tsy = ((double)*y + (double)ds->tilegap) / ((double)params->h + 1.0);
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ts = min(tsx, tsy);
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ts = min(tsx, tsy);
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if (expand)
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if (expand)
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ds->tileinner = ts - ds->tilegap;
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ds->tileinner = (int)(ts+0.5) - ds->tilegap;
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else
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else
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ds->tileinner = min(ts, PREFERRED_TILE_SIZE) - ds->tilegap;
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ds->tileinner = min((int)ts, PREFERRED_TILE_SIZE) - ds->tilegap;
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*x = TILE_SIZE * params->w + 2 * BORDER - TILE_GAP;
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*x = TILE_SIZE * params->w + 2 * BORDER - TILE_GAP;
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*y = TILE_SIZE * params->h + 2 * BORDER - TILE_GAP;
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*y = TILE_SIZE * params->h + 2 * BORDER - TILE_GAP;
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10
solo.c
10
solo.c
@ -2024,7 +2024,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
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return NULL;
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return NULL;
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sprintf(buf, "%c%d,%d,%d",
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sprintf(buf, "%c%d,%d,%d",
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ui->hpencil && n > 0 ? 'P' : 'R', ui->hx, ui->hy, n);
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(char)(ui->hpencil && n > 0 ? 'P' : 'R'), ui->hx, ui->hy, n);
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ui->hx = ui->hy = -1;
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ui->hx = ui->hy = -1;
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@ -2090,19 +2090,19 @@ static game_state *execute_move(game_state *from, char *move)
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*/
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*/
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#define SIZE(cr) ((cr) * TILE_SIZE + 2*BORDER + 1)
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#define SIZE(cr) ((cr) * TILE_SIZE + 2*BORDER + 1)
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#define GETTILESIZE(cr, w) ( (w-1) / (cr+1) )
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#define GETTILESIZE(cr, w) ( (double)(w-1) / (double)(cr+1) )
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static void game_size(game_params *params, game_drawstate *ds,
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static void game_size(game_params *params, game_drawstate *ds,
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int *x, int *y, int expand)
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int *x, int *y, int expand)
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{
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{
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int c = params->c, r = params->r, cr = c*r;
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int c = params->c, r = params->r, cr = c*r;
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int ts;
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double ts;
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ts = min(GETTILESIZE(cr, *x), GETTILESIZE(cr, *y));
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ts = min(GETTILESIZE(cr, *x), GETTILESIZE(cr, *y));
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if (expand)
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if (expand)
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ds->tilesize = ts;
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ds->tilesize = (int)(ts+0.5);
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else
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else
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ds->tilesize = min(ts, PREFERRED_TILE_SIZE);
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ds->tilesize = min((int)ts, PREFERRED_TILE_SIZE);
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*x = SIZE(cr);
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*x = SIZE(cr);
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*y = SIZE(cr);
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*y = SIZE(cr);
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10
twiddle.c
10
twiddle.c
@ -747,19 +747,19 @@ static game_state *execute_move(game_state *from, char *move)
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static void game_size(game_params *params, game_drawstate *ds,
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static void game_size(game_params *params, game_drawstate *ds,
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int *x, int *y, int expand)
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int *x, int *y, int expand)
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{
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{
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int tsx, tsy, ts;
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double tsx, tsy, ts;
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/*
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/*
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* Each window dimension equals the tile size times one more
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* Each window dimension equals the tile size times one more
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* than the grid dimension (the border is half the width of the
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* than the grid dimension (the border is half the width of the
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* tiles).
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* tiles).
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*/
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*/
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tsx = *x / (params->w + 1);
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tsx = (double)*x / ((double)params->w + 1.0);
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tsy = *y / (params->h + 1);
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tsy = (double)*y / ((double)params->h + 1.0);
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ts = min(tsx, tsy);
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ts = min(tsx, tsy);
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if (expand)
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if (expand)
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ds->tilesize = ts;
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ds->tilesize = (int)(ts + 0.5);
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else
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else
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ds->tilesize = min(ts, PREFERRED_TILE_SIZE);
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ds->tilesize = min((int)ts, PREFERRED_TILE_SIZE);
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*x = TILE_SIZE * params->w + 2 * BORDER;
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*x = TILE_SIZE * params->w + 2 * BORDER;
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*y = TILE_SIZE * params->h + 2 * BORDER;
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*y = TILE_SIZE * params->h + 2 * BORDER;
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Reference in New Issue
Block a user