mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 23:51:29 -07:00
General robustness patch from James Harvey:
- most game_size() functions now work in doubles internally and round to nearest, meaning that they have less tendency to try to alter a size they returned happily from a previous call - couple of fiddly fixes (memory leaks, precautionary casts in printf argument lists) - midend_deserialise() now constructs an appropriate drawstate, which I can't think how I overlooked myself since I _thought_ I went through the entire midend structure field by field! [originally from svn r6041]
This commit is contained in:
10
fifteen.c
10
fifteen.c
@ -566,19 +566,19 @@ static game_state *execute_move(game_state *from, char *move)
|
||||
static void game_size(game_params *params, game_drawstate *ds,
|
||||
int *x, int *y, int expand)
|
||||
{
|
||||
int tsx, tsy, ts;
|
||||
double tsx, tsy, ts;
|
||||
/*
|
||||
* Each window dimension equals the tile size times one more
|
||||
* than the grid dimension (the border is half the width of the
|
||||
* tiles).
|
||||
*/
|
||||
tsx = *x / (params->w + 1);
|
||||
tsy = *y / (params->h + 1);
|
||||
tsx = (double)*x / ((double)params->w + 1.0);
|
||||
tsy = (double)*y / ((double)params->h + 1.0);
|
||||
ts = min(tsx, tsy);
|
||||
if (expand)
|
||||
ds->tilesize = ts;
|
||||
ds->tilesize = (int)(ts + 0.5);
|
||||
else
|
||||
ds->tilesize = min(ts, PREFERRED_TILE_SIZE);
|
||||
ds->tilesize = min((int)ts, PREFERRED_TILE_SIZE);
|
||||
|
||||
*x = TILE_SIZE * params->w + 2 * BORDER;
|
||||
*y = TILE_SIZE * params->h + 2 * BORDER;
|
||||
|
10
flip.c
10
flip.c
@ -957,19 +957,19 @@ static game_state *execute_move(game_state *from, char *move)
|
||||
static void game_size(game_params *params, game_drawstate *ds,
|
||||
int *x, int *y, int expand)
|
||||
{
|
||||
int tsx, tsy, ts;
|
||||
double tsx, tsy, ts;
|
||||
/*
|
||||
* Each window dimension equals the tile size times one more
|
||||
* than the grid dimension (the border is half the width of the
|
||||
* tiles).
|
||||
*/
|
||||
tsx = *x / (params->w + 1);
|
||||
tsy = *y / (params->h + 1);
|
||||
tsx = (double)*x / ((double)params->w + 1.0);
|
||||
tsy = (double)*y / ((double)params->h + 1);
|
||||
ts = min(tsx, tsy);
|
||||
if (expand)
|
||||
ds->tilesize = ts;
|
||||
ds->tilesize = (int)(ts + 0.5);
|
||||
else
|
||||
ds->tilesize = min(ts, PREFERRED_TILE_SIZE);
|
||||
ds->tilesize = min((int)ts, PREFERRED_TILE_SIZE);
|
||||
|
||||
*x = TILE_SIZE * params->w + 2 * BORDER;
|
||||
*y = TILE_SIZE * params->h + 2 * BORDER;
|
||||
|
9
midend.c
9
midend.c
@ -149,6 +149,7 @@ void midend_free(midend_data *me)
|
||||
random_free(me->random);
|
||||
sfree(me->states);
|
||||
sfree(me->desc);
|
||||
sfree(me->privdesc);
|
||||
sfree(me->seedstr);
|
||||
sfree(me->aux_info);
|
||||
me->ourgame->free_params(me->params);
|
||||
@ -1351,7 +1352,7 @@ char *midend_deserialise(midend_data *me,
|
||||
uistr = val;
|
||||
val = NULL;
|
||||
} else if (!strcmp(key, "TIME")) {
|
||||
elapsed = strtod(val, NULL);
|
||||
elapsed = atof(val);
|
||||
} else if (!strcmp(key, "NSTATES")) {
|
||||
nstates = atoi(val);
|
||||
if (nstates <= 0) {
|
||||
@ -1516,6 +1517,12 @@ char *midend_deserialise(midend_data *me,
|
||||
|
||||
midend_set_timer(me);
|
||||
|
||||
if (me->drawstate)
|
||||
me->ourgame->free_drawstate(me->drawstate);
|
||||
me->drawstate =
|
||||
me->ourgame->new_drawstate(me->states[me->statepos-1].state);
|
||||
midend_size_new_drawstate(me);
|
||||
|
||||
ret = NULL; /* success! */
|
||||
|
||||
cleanup:
|
||||
|
10
mines.c
10
mines.c
@ -2607,19 +2607,19 @@ static game_state *execute_move(game_state *from, char *move)
|
||||
static void game_size(game_params *params, game_drawstate *ds,
|
||||
int *x, int *y, int expand)
|
||||
{
|
||||
int tsx, tsy, ts;
|
||||
double tsx, tsy, ts;
|
||||
/*
|
||||
* Each window dimension equals the tile size times 3 more than
|
||||
* the grid dimension (the border is 3/2 the width of the
|
||||
* tiles).
|
||||
*/
|
||||
tsx = *x / (params->w + 3);
|
||||
tsy = *y / (params->h + 3);
|
||||
tsx = (double)*x / ((double)params->w + 3.0);
|
||||
tsy = (double)*y / ((double)params->h + 3.0);
|
||||
ts = min(tsx, tsy);
|
||||
if (expand)
|
||||
ds->tilesize = ts;
|
||||
ds->tilesize = (int)(ts + 0.5);
|
||||
else
|
||||
ds->tilesize = min(ts, PREFERRED_TILE_SIZE);
|
||||
ds->tilesize = min((int)ts, PREFERRED_TILE_SIZE);
|
||||
|
||||
*x = BORDER * 2 + TILE_SIZE * params->w;
|
||||
*y = BORDER * 2 + TILE_SIZE * params->h;
|
||||
|
11
pattern.c
11
pattern.c
@ -30,7 +30,7 @@ enum {
|
||||
( ((x) - (BORDER + GUTTER + TILE_SIZE * TLBORDER(d))) / TILE_SIZE )
|
||||
|
||||
#define SIZE(d) (2*BORDER + GUTTER + TILE_SIZE * (TLBORDER(d) + (d)))
|
||||
#define GETTILESIZE(d, w) (w / (2 + TLBORDER(d) + (d)))
|
||||
#define GETTILESIZE(d, w) ((double)w / (2.0 + (double)TLBORDER(d) + (double)(d)))
|
||||
|
||||
#define TOCOORD(d, x) (BORDER + GUTTER + TILE_SIZE * (TLBORDER(d) + (x)))
|
||||
|
||||
@ -549,6 +549,7 @@ static char *new_game_desc(game_params *params, random_state *rs,
|
||||
assert(desc[desclen-1] == '/');
|
||||
desc[desclen-1] = '\0';
|
||||
sfree(rowdata);
|
||||
sfree(grid);
|
||||
return desc;
|
||||
}
|
||||
|
||||
@ -858,7 +859,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
|
||||
if (move_needed) {
|
||||
char buf[80];
|
||||
sprintf(buf, "%c%d,%d,%d,%d",
|
||||
(ui->state == GRID_FULL ? 'F' :
|
||||
(char)(ui->state == GRID_FULL ? 'F' :
|
||||
ui->state == GRID_EMPTY ? 'E' : 'U'),
|
||||
x1, y1, x2-x1+1, y2-y1+1);
|
||||
return dupstr(buf);
|
||||
@ -947,13 +948,13 @@ static game_state *execute_move(game_state *from, char *move)
|
||||
static void game_size(game_params *params, game_drawstate *ds,
|
||||
int *x, int *y, int expand)
|
||||
{
|
||||
int ts;
|
||||
double ts;
|
||||
|
||||
ts = min(GETTILESIZE(params->w, *x), GETTILESIZE(params->h, *y));
|
||||
if (expand)
|
||||
ds->tilesize = ts;
|
||||
ds->tilesize = (int)(ts + 0.5);
|
||||
else
|
||||
ds->tilesize = min(ts, PREFERRED_TILE_SIZE);
|
||||
ds->tilesize = min((int)ts, PREFERRED_TILE_SIZE);
|
||||
|
||||
*x = SIZE(params->w);
|
||||
*y = SIZE(params->h);
|
||||
|
10
rect.c
10
rect.c
@ -2498,7 +2498,7 @@ static game_state *execute_move(game_state *from, char *move)
|
||||
static void game_size(game_params *params, game_drawstate *ds,
|
||||
int *x, int *y, int expand)
|
||||
{
|
||||
int tsx, tsy, ts;
|
||||
double tsx, tsy, ts;
|
||||
/*
|
||||
* Each window dimension equals the tile size times 1.5 more
|
||||
* than the grid dimension (the border is 3/4 the width of the
|
||||
@ -2507,13 +2507,13 @@ static void game_size(game_params *params, game_drawstate *ds,
|
||||
* We must cast to unsigned before multiplying by two, because
|
||||
* *x might be INT_MAX.
|
||||
*/
|
||||
tsx = 2 * (unsigned)*x / (2 * params->w + 3);
|
||||
tsy = 2 * (unsigned)*y / (2 * params->h + 3);
|
||||
tsx = 2.0 * (double)*x / (2.0 * (double)params->w + 3.0);
|
||||
tsy = 2.0 * (double)*y / (2.0 * (double)params->h + 3.0);
|
||||
ts = min(tsx, tsy);
|
||||
if (expand)
|
||||
ds->tilesize = ts;
|
||||
ds->tilesize = (int)(ts + 0.5);
|
||||
else
|
||||
ds->tilesize = min(ts, PREFERRED_TILE_SIZE);
|
||||
ds->tilesize = min((int)ts, PREFERRED_TILE_SIZE);
|
||||
|
||||
*x = params->w * TILE_SIZE + 2*BORDER + 1;
|
||||
*y = params->h * TILE_SIZE + 2*BORDER + 1;
|
||||
|
10
samegame.c
10
samegame.c
@ -689,7 +689,7 @@ static game_state *execute_move(game_state *from, char *move)
|
||||
static void game_size(game_params *params, game_drawstate *ds, int *x, int *y,
|
||||
int expand)
|
||||
{
|
||||
int tsx, tsy, ts;
|
||||
double tsx, tsy, ts;
|
||||
|
||||
/*
|
||||
* We could choose the tile gap dynamically as well if we
|
||||
@ -708,14 +708,14 @@ static void game_size(game_params *params, game_drawstate *ds, int *x, int *y,
|
||||
* We must cast to unsigned before adding to *x and *y, since
|
||||
* they might be INT_MAX!
|
||||
*/
|
||||
tsx = (unsigned)(*x + ds->tilegap) / (params->w + 1);
|
||||
tsy = (unsigned)(*y + ds->tilegap) / (params->h + 1);
|
||||
tsx = ((double)*x + (double)ds->tilegap) / ((double)params->w + 1.0);
|
||||
tsy = ((double)*y + (double)ds->tilegap) / ((double)params->h + 1.0);
|
||||
|
||||
ts = min(tsx, tsy);
|
||||
if (expand)
|
||||
ds->tileinner = ts - ds->tilegap;
|
||||
ds->tileinner = (int)(ts+0.5) - ds->tilegap;
|
||||
else
|
||||
ds->tileinner = min(ts, PREFERRED_TILE_SIZE) - ds->tilegap;
|
||||
ds->tileinner = min((int)ts, PREFERRED_TILE_SIZE) - ds->tilegap;
|
||||
|
||||
*x = TILE_SIZE * params->w + 2 * BORDER - TILE_GAP;
|
||||
*y = TILE_SIZE * params->h + 2 * BORDER - TILE_GAP;
|
||||
|
10
solo.c
10
solo.c
@ -2024,7 +2024,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
|
||||
return NULL;
|
||||
|
||||
sprintf(buf, "%c%d,%d,%d",
|
||||
ui->hpencil && n > 0 ? 'P' : 'R', ui->hx, ui->hy, n);
|
||||
(char)(ui->hpencil && n > 0 ? 'P' : 'R'), ui->hx, ui->hy, n);
|
||||
|
||||
ui->hx = ui->hy = -1;
|
||||
|
||||
@ -2090,19 +2090,19 @@ static game_state *execute_move(game_state *from, char *move)
|
||||
*/
|
||||
|
||||
#define SIZE(cr) ((cr) * TILE_SIZE + 2*BORDER + 1)
|
||||
#define GETTILESIZE(cr, w) ( (w-1) / (cr+1) )
|
||||
#define GETTILESIZE(cr, w) ( (double)(w-1) / (double)(cr+1) )
|
||||
|
||||
static void game_size(game_params *params, game_drawstate *ds,
|
||||
int *x, int *y, int expand)
|
||||
{
|
||||
int c = params->c, r = params->r, cr = c*r;
|
||||
int ts;
|
||||
double ts;
|
||||
|
||||
ts = min(GETTILESIZE(cr, *x), GETTILESIZE(cr, *y));
|
||||
if (expand)
|
||||
ds->tilesize = ts;
|
||||
ds->tilesize = (int)(ts+0.5);
|
||||
else
|
||||
ds->tilesize = min(ts, PREFERRED_TILE_SIZE);
|
||||
ds->tilesize = min((int)ts, PREFERRED_TILE_SIZE);
|
||||
|
||||
*x = SIZE(cr);
|
||||
*y = SIZE(cr);
|
||||
|
10
twiddle.c
10
twiddle.c
@ -747,19 +747,19 @@ static game_state *execute_move(game_state *from, char *move)
|
||||
static void game_size(game_params *params, game_drawstate *ds,
|
||||
int *x, int *y, int expand)
|
||||
{
|
||||
int tsx, tsy, ts;
|
||||
double tsx, tsy, ts;
|
||||
/*
|
||||
* Each window dimension equals the tile size times one more
|
||||
* than the grid dimension (the border is half the width of the
|
||||
* tiles).
|
||||
*/
|
||||
tsx = *x / (params->w + 1);
|
||||
tsy = *y / (params->h + 1);
|
||||
tsx = (double)*x / ((double)params->w + 1.0);
|
||||
tsy = (double)*y / ((double)params->h + 1.0);
|
||||
ts = min(tsx, tsy);
|
||||
if (expand)
|
||||
ds->tilesize = ts;
|
||||
ds->tilesize = (int)(ts + 0.5);
|
||||
else
|
||||
ds->tilesize = min(ts, PREFERRED_TILE_SIZE);
|
||||
ds->tilesize = min((int)ts, PREFERRED_TILE_SIZE);
|
||||
|
||||
*x = TILE_SIZE * params->w + 2 * BORDER;
|
||||
*y = TILE_SIZE * params->h + 2 * BORDER;
|
||||
|
Reference in New Issue
Block a user