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Tracks: stop drawing background for clues in game_print.
This makes the clue numbers actually visible in the printed output, instead of black on black.
This commit is contained in:
9
tracks.c
9
tracks.c
@ -2427,9 +2427,9 @@ static void draw_clue(drawing *dr, game_drawstate *ds, int w, int clue, int i, i
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cy = CENTERED_COORD(i-w);
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}
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draw_rect(dr, cx - tsz + GRID_LINE_TL, cy - tsz + GRID_LINE_TL,
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TILE_SIZE - GRID_LINE_ALL, TILE_SIZE - GRID_LINE_ALL,
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bg);
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if (bg >= 0)
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draw_rect(dr, cx - tsz + GRID_LINE_TL, cy - tsz + GRID_LINE_TL,
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TILE_SIZE - GRID_LINE_ALL, TILE_SIZE - GRID_LINE_ALL, bg);
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sprintf(buf, "%d", clue);
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draw_text(dr, cx, cy, FONT_VARIABLE, tsz, ALIGN_VCENTRE|ALIGN_HCENTRE,
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col, buf);
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@ -2606,8 +2606,7 @@ static void game_print(drawing *dr, const game_state *state, int tilesize)
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/* clue numbers, and loop ends */
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for (i = 0; i < w+h; i++)
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draw_clue(dr, ds, w, state->numbers->numbers[i], i,
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black, COL_BACKGROUND);
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draw_clue(dr, ds, w, state->numbers->numbers[i], i, black, -1);
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draw_loop_ends(dr, ds, state, black);
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/* clue tracks / solution */
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