mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 16:05:44 -07:00
Initial checkin of a Mac OS X port of puzzles, using Cocoa. All
puzzles are compiled together into a single monolithic application which allows you to select each one from one of its menus. [originally from svn r5173]
This commit is contained in:
6
Recipe
6
Recipe
@ -11,12 +11,15 @@
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!makefile gtk Makefile
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!makefile vc Makefile.vc
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!makefile cygwin Makefile.cyg
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!makefile osx Makefile.osx
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WINDOWS = windows user32.lib gdi32.lib comctl32.lib
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COMMON = midend misc malloc random
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NET = net tree234
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NETSLIDE = netslide tree234
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ALL = list NET NETSLIDE cube fifteen sixteen rect pattern
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net : [X] gtk COMMON NET
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netslide : [X] gtk COMMON NETSLIDE
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cube : [X] gtk COMMON cube
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@ -35,6 +38,9 @@ sixteen : [G] WINDOWS COMMON sixteen
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rect : [G] WINDOWS COMMON rect
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pattern : [G] WINDOWS COMMON pattern
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# Mac OS X unified application containing all the puzzles.
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Puzzles : [MX] macosx COMMON ALL
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# The `nullgame' source file is a largely blank one, which contains
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# all the correct function definitions to compile and link, but
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# which defines the null game in which nothing is ever drawn and
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642
macosx.m
Normal file
642
macosx.m
Normal file
@ -0,0 +1,642 @@
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/*
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* Mac OS X / Cocoa front end to puzzles.
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*
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* TODO:
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*
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* Before initial checkin:
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*
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* - create an OS X makefile target in mkfiles.pl rather than the
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* current ad-hockery.
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*
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* Things that can reasonably be left to future checkins:
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*
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* - status bar support.
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*
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* - preset selection. Should be reasonably simple: just a matter
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* of dynamically frobbing the menu bar.
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*
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* - configurability. Will no doubt involve learning all about the
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* dialog control side of Cocoa.
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*
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* - needs an icon.
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*
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* - not sure what I should be doing about default window
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* placement. Centring new windows is a bit feeble, but what's
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* better? Is there a standard way to tell the OS "here's the
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* _size_ of window I want, now use your best judgment about the
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* initial position"?
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*
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* - a brief frob of the Mac numeric keypad suggests that it
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* generates numbers no matter what you do. I wonder if I should
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* try to figure out a way of detecting keypad codes so I can
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* implement UP_LEFT and friends.
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*
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* - proper fatal errors.
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*
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* - is there a better approach to frontend_default_colour?
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*
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* - some options in the Window menu! Close and Minimise, I think,
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* at least.
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*/
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#include <ctype.h>
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#include <sys/time.h>
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#import <Cocoa/Cocoa.h>
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#include "puzzles.h"
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void fatal(char *fmt, ...)
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{
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/* FIXME: This will do for testing, but should be GUI-ish instead. */
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va_list ap;
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fprintf(stderr, "fatal error: ");
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va_start(ap, fmt);
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vfprintf(stderr, fmt, ap);
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va_end(ap);
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fprintf(stderr, "\n");
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exit(1);
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}
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void frontend_default_colour(frontend *fe, float *output)
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{
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/* FIXME */
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output[0] = output[1] = output[2] = 0.8F;
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}
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void status_bar(frontend *fe, char *text)
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{
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/* FIXME */
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}
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void get_random_seed(void **randseed, int *randseedsize)
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{
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time_t *tp = snew(time_t);
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time(tp);
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*randseed = (void *)tp;
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*randseedsize = sizeof(time_t);
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}
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/* ----------------------------------------------------------------------
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* The front end presented to midend.c.
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*
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* This is mostly a subclass of NSWindow. The actual `frontend'
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* structure passed to the midend contains a variety of pointers,
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* including that window object but also including the image we
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* draw on, an ImageView to display it in the window, and so on.
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*/
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@class GameWindow;
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@class MyImageView;
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struct frontend {
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GameWindow *window;
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NSImage *image;
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MyImageView *view;
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NSColor **colours;
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int ncolours;
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int clipped;
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};
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@interface MyImageView : NSImageView
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{
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GameWindow *ourwin;
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}
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- (void)setWindow:(GameWindow *)win;
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- (BOOL)isFlipped;
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- (void)mouseEvent:(NSEvent *)ev button:(int)b;
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- (void)mouseDown:(NSEvent *)ev;
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- (void)mouseDragged:(NSEvent *)ev;
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- (void)mouseUp:(NSEvent *)ev;
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- (void)rightMouseDown:(NSEvent *)ev;
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- (void)rightMouseDragged:(NSEvent *)ev;
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- (void)rightMouseUp:(NSEvent *)ev;
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- (void)otherMouseDown:(NSEvent *)ev;
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- (void)otherMouseDragged:(NSEvent *)ev;
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- (void)otherMouseUp:(NSEvent *)ev;
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@end
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@interface GameWindow : NSWindow
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{
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const game *ourgame;
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midend_data *me;
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struct frontend fe;
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struct timeval last_time;
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NSTimer *timer;
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}
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- (id)initWithGame:(const game *)g;
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- dealloc;
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- (void)processButton:(int)b x:(int)x y:(int)y;
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- (void)keyDown:(NSEvent *)ev;
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- (void)activateTimer;
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- (void)deactivateTimer;
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@end
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@implementation MyImageView
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- (void)setWindow:(GameWindow *)win
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{
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ourwin = win;
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}
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- (BOOL)isFlipped
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{
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return YES;
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}
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- (void)mouseEvent:(NSEvent *)ev button:(int)b
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{
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NSPoint point = [self convertPoint:[ev locationInWindow] fromView:nil];
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[ourwin processButton:b x:point.x y:point.y];
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}
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- (void)mouseDown:(NSEvent *)ev
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{
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unsigned mod = [ev modifierFlags];
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[self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_BUTTON :
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(mod & NSShiftKeyMask) ? MIDDLE_BUTTON :
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LEFT_BUTTON)];
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}
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- (void)mouseDragged:(NSEvent *)ev
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{
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unsigned mod = [ev modifierFlags];
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[self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_DRAG :
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(mod & NSShiftKeyMask) ? MIDDLE_DRAG :
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LEFT_DRAG)];
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}
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- (void)mouseUp:(NSEvent *)ev
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{
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unsigned mod = [ev modifierFlags];
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[self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_RELEASE :
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(mod & NSShiftKeyMask) ? MIDDLE_RELEASE :
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LEFT_RELEASE)];
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}
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- (void)rightMouseDown:(NSEvent *)ev
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{
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unsigned mod = [ev modifierFlags];
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[self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_BUTTON :
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RIGHT_BUTTON)];
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}
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- (void)rightMouseDragged:(NSEvent *)ev
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{
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unsigned mod = [ev modifierFlags];
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[self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_DRAG :
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RIGHT_DRAG)];
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}
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- (void)rightMouseUp:(NSEvent *)ev
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{
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unsigned mod = [ev modifierFlags];
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[self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_RELEASE :
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RIGHT_RELEASE)];
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}
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- (void)otherMouseDown:(NSEvent *)ev
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{
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[self mouseEvent:ev button:MIDDLE_BUTTON];
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}
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- (void)otherMouseDragged:(NSEvent *)ev
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{
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[self mouseEvent:ev button:MIDDLE_DRAG];
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}
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- (void)otherMouseUp:(NSEvent *)ev
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{
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[self mouseEvent:ev button:MIDDLE_RELEASE];
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}
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@end
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@implementation GameWindow
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- (id)initWithGame:(const game *)g
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{
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NSRect rect = { {0,0}, {0,0} };
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int w, h;
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ourgame = g;
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fe.window = self;
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me = midend_new(&fe, ourgame);
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/*
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* If we ever need to open a fresh window using a provided game
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* ID, I think the right thing is to move most of this method
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* into a new initWithGame:gameID: method, and have
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* initWithGame: simply call that one and pass it NULL.
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*/
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midend_new_game(me);
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midend_size(me, &w, &h);
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rect.size.width = w;
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rect.size.height = h;
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self = [super initWithContentRect:rect
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styleMask:(NSTitledWindowMask | NSMiniaturizableWindowMask |
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NSClosableWindowMask)
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backing:NSBackingStoreBuffered
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defer:true];
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[self setTitle:[NSString stringWithCString:ourgame->name]];
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{
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float *colours;
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int i, ncolours;
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colours = midend_colours(me, &ncolours);
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fe.ncolours = ncolours;
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fe.colours = snewn(ncolours, NSColor *);
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for (i = 0; i < ncolours; i++) {
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fe.colours[i] = [[NSColor colorWithDeviceRed:colours[i*3]
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green:colours[i*3+1] blue:colours[i*3+2]
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alpha:1.0] retain];
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}
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}
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fe.image = [[NSImage alloc] initWithSize:rect.size];
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[fe.image setFlipped:YES];
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fe.view = [[MyImageView alloc]
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initWithFrame:[self contentRectForFrameRect:[self frame]]];
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[fe.view setImage:fe.image];
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[fe.view setWindow:self];
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[self setContentView:fe.view];
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[self setIgnoresMouseEvents:NO];
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midend_redraw(me);
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[self center]; /* :-) */
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return self;
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}
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- dealloc
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{
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int i;
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for (i = 0; i < fe.ncolours; i++) {
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[fe.colours[i] release];
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}
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sfree(fe.colours);
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midend_free(me);
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return [super dealloc];
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}
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- (void)processButton:(int)b x:(int)x y:(int)y
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{
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if (!midend_process_key(me, x, y, b))
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[self close];
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}
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- (void)keyDown:(NSEvent *)ev
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{
|
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NSString *s = [ev characters];
|
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int i, n = [s length];
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|
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for (i = 0; i < n; i++) {
|
||||
int c = [s characterAtIndex:i];
|
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|
||||
/*
|
||||
* ASCII gets passed straight to midend_process_key.
|
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* Anything above that has to be translated to our own
|
||||
* function key codes.
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*/
|
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if (c >= 0x80) {
|
||||
switch (c) {
|
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case NSUpArrowFunctionKey:
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c = CURSOR_UP;
|
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break;
|
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case NSDownArrowFunctionKey:
|
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c = CURSOR_DOWN;
|
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break;
|
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case NSLeftArrowFunctionKey:
|
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c = CURSOR_LEFT;
|
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break;
|
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case NSRightArrowFunctionKey:
|
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c = CURSOR_RIGHT;
|
||||
break;
|
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default:
|
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continue;
|
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}
|
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}
|
||||
|
||||
[self processButton:c x:-1 y:-1];
|
||||
}
|
||||
}
|
||||
|
||||
- (void)activateTimer
|
||||
{
|
||||
if (timer != nil)
|
||||
return;
|
||||
|
||||
timer = [NSTimer scheduledTimerWithTimeInterval:0.02
|
||||
target:self selector:@selector(timerTick:)
|
||||
userInfo:nil repeats:YES];
|
||||
gettimeofday(&last_time, NULL);
|
||||
}
|
||||
|
||||
- (void)deactivateTimer
|
||||
{
|
||||
if (timer == nil)
|
||||
return;
|
||||
|
||||
[timer invalidate];
|
||||
timer = nil;
|
||||
}
|
||||
|
||||
- (void)timerTick:(id)sender
|
||||
{
|
||||
struct timeval now;
|
||||
float elapsed;
|
||||
gettimeofday(&now, NULL);
|
||||
elapsed = ((now.tv_usec - last_time.tv_usec) * 0.000001F +
|
||||
(now.tv_sec - last_time.tv_sec));
|
||||
midend_timer(me, elapsed);
|
||||
last_time = now;
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
/*
|
||||
* Drawing routines called by the midend.
|
||||
*/
|
||||
void draw_polygon(frontend *fe, int *coords, int npoints,
|
||||
int fill, int colour)
|
||||
{
|
||||
NSBezierPath *path = [NSBezierPath bezierPath];
|
||||
int i;
|
||||
|
||||
[[NSGraphicsContext currentContext] setShouldAntialias:YES];
|
||||
|
||||
assert(colour >= 0 && colour < fe->ncolours);
|
||||
[fe->colours[colour] set];
|
||||
|
||||
for (i = 0; i < npoints; i++) {
|
||||
NSPoint p = { coords[i*2] + 0.5, coords[i*2+1] + 0.5 };
|
||||
if (i == 0)
|
||||
[path moveToPoint:p];
|
||||
else
|
||||
[path lineToPoint:p];
|
||||
}
|
||||
|
||||
[path closePath];
|
||||
|
||||
if (fill)
|
||||
[path fill];
|
||||
else
|
||||
[path stroke];
|
||||
}
|
||||
void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour)
|
||||
{
|
||||
NSBezierPath *path = [NSBezierPath bezierPath];
|
||||
NSPoint p1 = { x1 + 0.5, y1 + 0.5 }, p2 = { x2 + 0.5, y2 + 0.5 };
|
||||
|
||||
[[NSGraphicsContext currentContext] setShouldAntialias:NO];
|
||||
|
||||
assert(colour >= 0 && colour < fe->ncolours);
|
||||
[fe->colours[colour] set];
|
||||
|
||||
[path moveToPoint:p1];
|
||||
[path lineToPoint:p2];
|
||||
[path stroke];
|
||||
}
|
||||
void draw_rect(frontend *fe, int x, int y, int w, int h, int colour)
|
||||
{
|
||||
NSRect r = { {x,y}, {w,h} };
|
||||
|
||||
[[NSGraphicsContext currentContext] setShouldAntialias:NO];
|
||||
|
||||
assert(colour >= 0 && colour < fe->ncolours);
|
||||
[fe->colours[colour] set];
|
||||
|
||||
NSRectFill(r);
|
||||
}
|
||||
void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
|
||||
int align, int colour, char *text)
|
||||
{
|
||||
NSString *string = [NSString stringWithCString:text];
|
||||
NSDictionary *attr;
|
||||
NSFont *font;
|
||||
NSSize size;
|
||||
NSPoint point;
|
||||
|
||||
[[NSGraphicsContext currentContext] setShouldAntialias:YES];
|
||||
|
||||
assert(colour >= 0 && colour < fe->ncolours);
|
||||
|
||||
if (fonttype == FONT_FIXED)
|
||||
font = [NSFont userFixedPitchFontOfSize:fontsize];
|
||||
else
|
||||
font = [NSFont userFontOfSize:fontsize];
|
||||
|
||||
attr = [NSDictionary dictionaryWithObjectsAndKeys:
|
||||
fe->colours[colour], NSForegroundColorAttributeName,
|
||||
font, NSFontAttributeName, nil];
|
||||
|
||||
point.x = x;
|
||||
point.y = y;
|
||||
|
||||
size = [string sizeWithAttributes:attr];
|
||||
if (align & ALIGN_HRIGHT)
|
||||
point.x -= size.width;
|
||||
else if (align & ALIGN_HCENTRE)
|
||||
point.x -= size.width / 2;
|
||||
if (align & ALIGN_VCENTRE)
|
||||
point.y -= size.height / 2;
|
||||
|
||||
[string drawAtPoint:point withAttributes:attr];
|
||||
}
|
||||
void draw_update(frontend *fe, int x, int y, int w, int h)
|
||||
{
|
||||
/* FIXME */
|
||||
}
|
||||
void clip(frontend *fe, int x, int y, int w, int h)
|
||||
{
|
||||
NSRect r = { {x,y}, {w,h} };
|
||||
|
||||
if (!fe->clipped)
|
||||
[[NSGraphicsContext currentContext] saveGraphicsState];
|
||||
[NSBezierPath clipRect:r];
|
||||
fe->clipped = TRUE;
|
||||
}
|
||||
void unclip(frontend *fe)
|
||||
{
|
||||
if (fe->clipped)
|
||||
[[NSGraphicsContext currentContext] restoreGraphicsState];
|
||||
fe->clipped = FALSE;
|
||||
}
|
||||
void start_draw(frontend *fe)
|
||||
{
|
||||
[fe->image lockFocus];
|
||||
fe->clipped = FALSE;
|
||||
}
|
||||
void end_draw(frontend *fe)
|
||||
{
|
||||
[fe->image unlockFocus];
|
||||
[fe->view setNeedsDisplay];
|
||||
}
|
||||
|
||||
void deactivate_timer(frontend *fe)
|
||||
{
|
||||
[fe->window deactivateTimer];
|
||||
}
|
||||
void activate_timer(frontend *fe)
|
||||
{
|
||||
[fe->window activateTimer];
|
||||
}
|
||||
|
||||
/* ----------------------------------------------------------------------
|
||||
* Utility routines for constructing OS X menus.
|
||||
~|~ */
|
||||
|
||||
NSMenu *newmenu(const char *title)
|
||||
{
|
||||
return [[[NSMenu allocWithZone:[NSMenu menuZone]]
|
||||
initWithTitle:[NSString stringWithCString:title]]
|
||||
autorelease];
|
||||
}
|
||||
|
||||
NSMenu *newsubmenu(NSMenu *parent, const char *title)
|
||||
{
|
||||
NSMenuItem *item;
|
||||
NSMenu *child;
|
||||
|
||||
item = [[[NSMenuItem allocWithZone:[NSMenu menuZone]]
|
||||
initWithTitle:[NSString stringWithCString:title]
|
||||
action:NULL
|
||||
keyEquivalent:@""]
|
||||
autorelease];
|
||||
child = newmenu(title);
|
||||
[item setEnabled:YES];
|
||||
[item setSubmenu:child];
|
||||
[parent addItem:item];
|
||||
return child;
|
||||
}
|
||||
|
||||
id initnewitem(NSMenuItem *item, NSMenu *parent, const char *title,
|
||||
const char *key, id target, SEL action)
|
||||
{
|
||||
unsigned mask = NSCommandKeyMask;
|
||||
|
||||
if (key[strcspn(key, "-")]) {
|
||||
while (*key && *key != '-') {
|
||||
int c = tolower((unsigned char)*key);
|
||||
if (c == 's') {
|
||||
mask |= NSShiftKeyMask;
|
||||
} else if (c == 'o' || c == 'a') {
|
||||
mask |= NSAlternateKeyMask;
|
||||
}
|
||||
key++;
|
||||
}
|
||||
if (*key)
|
||||
key++;
|
||||
}
|
||||
|
||||
item = [[item initWithTitle:[NSString stringWithCString:title]
|
||||
action:NULL
|
||||
keyEquivalent:[NSString stringWithCString:key]]
|
||||
autorelease];
|
||||
|
||||
if (*key)
|
||||
[item setKeyEquivalentModifierMask: mask];
|
||||
|
||||
[item setEnabled:YES];
|
||||
[item setTarget:target];
|
||||
[item setAction:action];
|
||||
|
||||
[parent addItem:item];
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
NSMenuItem *newitem(NSMenu *parent, char *title, char *key,
|
||||
id target, SEL action)
|
||||
{
|
||||
return initnewitem([NSMenuItem allocWithZone:[NSMenu menuZone]],
|
||||
parent, title, key, target, action);
|
||||
}
|
||||
|
||||
/* ----------------------------------------------------------------------
|
||||
* Tiny extension to NSMenuItem which carries a payload of a `const
|
||||
* game *', allowing our AppController to work out _which_ game
|
||||
* needs to be launched when it receives a newGame message.
|
||||
*/
|
||||
@interface GameMenuItem : NSMenuItem
|
||||
{
|
||||
const game *ourgame;
|
||||
}
|
||||
- (void)setGame:(const game *)g;
|
||||
- (const game *)getGame;
|
||||
@end
|
||||
@implementation GameMenuItem
|
||||
- (void)setGame:(const game *)g
|
||||
{
|
||||
ourgame = g;
|
||||
}
|
||||
- (const game *)getGame
|
||||
{
|
||||
return ourgame;
|
||||
}
|
||||
@end
|
||||
|
||||
/* ----------------------------------------------------------------------
|
||||
* AppController: the object which receives the messages from all
|
||||
* menu selections that aren't standard OS X functions.
|
||||
*/
|
||||
@interface AppController : NSObject
|
||||
{
|
||||
}
|
||||
- (IBAction)newGame:(id)sender;
|
||||
@end
|
||||
|
||||
@implementation AppController
|
||||
|
||||
- (IBAction)newGame:(id)sender
|
||||
{
|
||||
const game *g = [sender getGame];
|
||||
id win;
|
||||
|
||||
win = [[GameWindow alloc] initWithGame:g];
|
||||
[win makeKeyAndOrderFront:self];
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
/* ----------------------------------------------------------------------
|
||||
* Main program. Constructs the menus and runs the application.
|
||||
*/
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
NSAutoreleasePool *pool;
|
||||
NSMenu *menu;
|
||||
NSMenuItem *item;
|
||||
AppController *controller;
|
||||
|
||||
pool = [[NSAutoreleasePool alloc] init];
|
||||
[NSApplication sharedApplication];
|
||||
|
||||
controller = [[[AppController alloc] init] autorelease];
|
||||
|
||||
[NSApp setMainMenu: newmenu("Main Menu")];
|
||||
|
||||
menu = newsubmenu([NSApp mainMenu], "Apple Menu");
|
||||
[NSApp setServicesMenu:newsubmenu(menu, "Services")];
|
||||
[menu addItem:[NSMenuItem separatorItem]];
|
||||
item = newitem(menu, "Hide Puzzles", "h", NSApp, @selector(hide:));
|
||||
item = newitem(menu, "Hide Others", "o-h", NSApp, @selector(hideOtherApplications:));
|
||||
item = newitem(menu, "Show All", "", NSApp, @selector(unhideAllApplications:));
|
||||
[menu addItem:[NSMenuItem separatorItem]];
|
||||
item = newitem(menu, "Quit", "q", NSApp, @selector(terminate:));
|
||||
[NSApp setAppleMenu: menu];
|
||||
|
||||
menu = newsubmenu([NSApp mainMenu], "Game");
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < gamecount; i++) {
|
||||
id item =
|
||||
initnewitem([GameMenuItem allocWithZone:[NSMenu menuZone]],
|
||||
menu, gamelist[i]->name, "", controller,
|
||||
@selector(newGame:));
|
||||
[item setGame:gamelist[i]];
|
||||
}
|
||||
}
|
||||
|
||||
menu = newsubmenu([NSApp mainMenu], "Windows");
|
||||
[NSApp setWindowsMenu: menu];
|
||||
|
||||
[NSApp run];
|
||||
[pool release];
|
||||
}
|
103
mkfiles.pl
103
mkfiles.pl
@ -91,8 +91,8 @@ while (<IN>) {
|
||||
if ($groups{$i}) {
|
||||
foreach $j (@{$groups{$i}}) { unshift @objs, $j; }
|
||||
} elsif (($i eq "[G]" or $i eq "[C]" or $i eq "[M]" or
|
||||
$i eq "[X]" or $i eq "[U]") and defined $prog) {
|
||||
$type = substr($i,1,1);
|
||||
$i eq "[X]" or $i eq "[U]" or $i eq "[MX]") and defined $prog) {
|
||||
$type = substr($i,1,(length $i)-2);
|
||||
} else {
|
||||
push @$listref, $i;
|
||||
}
|
||||
@ -121,7 +121,8 @@ foreach $i (@prognames) {
|
||||
sort @{$programs{$i}};
|
||||
$programs{$i} = [@list];
|
||||
foreach $j (@list) {
|
||||
# Dependencies for "x" start with "x.c".
|
||||
# Dependencies for "x" start with "x.c" or "x.m" (depending on
|
||||
# which one exists).
|
||||
# Dependencies for "x.res" start with "x.rc".
|
||||
# Dependencies for "x.rsrc" start with "x.r".
|
||||
# Both types of file are pushed on the list of files to scan.
|
||||
@ -138,6 +139,7 @@ foreach $i (@prognames) {
|
||||
# libraries don't have dependencies
|
||||
} else {
|
||||
$file = "$j.c";
|
||||
$file = "$j.m" unless &findfile($file);
|
||||
$depends{$j} = [$file];
|
||||
push @scanlist, $file;
|
||||
}
|
||||
@ -208,7 +210,7 @@ sub mfval($) {
|
||||
# Returns true if the argument is a known makefile type. Otherwise,
|
||||
# prints a warning and returns false;
|
||||
if (grep { $type eq $_ }
|
||||
("vc","vcproj","cygwin","borland","lcc","gtk","mpw")) {
|
||||
("vc","vcproj","cygwin","borland","lcc","gtk","mpw","osx")) {
|
||||
return 1;
|
||||
}
|
||||
warn "$.:unknown makefile type '$type'\n";
|
||||
@ -230,14 +232,16 @@ sub dirpfx {
|
||||
|
||||
sub findfile {
|
||||
my ($name) = @_;
|
||||
my $dir, $i, $outdir = "";
|
||||
my $dir;
|
||||
my $i;
|
||||
my $outdir = undef;
|
||||
unless (defined $findfilecache{$name}) {
|
||||
$i = 0;
|
||||
foreach $dir (@srcdirs) {
|
||||
$outdir = $dir, $i++ if -f "$dir$name";
|
||||
}
|
||||
die "multiple instances of source file $name\n" if $i > 1;
|
||||
$findfilecache{$name} = $outdir . $name;
|
||||
$findfilecache{$name} = (defined $outdir ? $outdir . $name : undef);
|
||||
}
|
||||
return $findfilecache{$name};
|
||||
}
|
||||
@ -309,7 +313,7 @@ sub prognames {
|
||||
@ret = ();
|
||||
foreach $n (@prognames) {
|
||||
($prog, $type) = split ",", $n;
|
||||
push @ret, $n if index($types, $type) >= 0;
|
||||
push @ret, $n if index(":$types:", ":$type:") >= 0;
|
||||
}
|
||||
return @ret;
|
||||
}
|
||||
@ -321,7 +325,7 @@ sub progrealnames {
|
||||
@ret = ();
|
||||
foreach $n (@prognames) {
|
||||
($prog, $type) = split ",", $n;
|
||||
push @ret, $prog if index($types, $type) >= 0;
|
||||
push @ret, $prog if index(":$types:", ":$type:") >= 0;
|
||||
}
|
||||
return @ret;
|
||||
}
|
||||
@ -330,7 +334,7 @@ sub manpages {
|
||||
my ($types,$suffix) = @_;
|
||||
|
||||
# assume that all UNIX programs have a man page
|
||||
if($suffix eq "1" && $types =~ /X/) {
|
||||
if($suffix eq "1" && $types =~ /:X:/) {
|
||||
return map("$_.1", &progrealnames($types));
|
||||
}
|
||||
return ();
|
||||
@ -379,9 +383,9 @@ if (defined $makefiles{'cygwin'}) {
|
||||
"%.res.o: %.rc\n".
|
||||
"\t\$(RC) \$(FWHACK) \$(RCFL) \$(RCFLAGS) \$< \$\@\n".
|
||||
"\n";
|
||||
print &splitline("all:" . join "", map { " $_.exe" } &progrealnames("GC"));
|
||||
print &splitline("all:" . join "", map { " $_.exe" } &progrealnames("G:C"));
|
||||
print "\n\n";
|
||||
foreach $p (&prognames("GC")) {
|
||||
foreach $p (&prognames("G:C")) {
|
||||
($prog, $type) = split ",", $p;
|
||||
$objstr = &objects($p, "X.o", "X.res.o", undef);
|
||||
print &splitline($prog . ".exe: " . $objstr), "\n";
|
||||
@ -451,16 +455,16 @@ if (defined $makefiles{'borland'}) {
|
||||
&splitline("\tbrcc32 \$(FWHACK) \$(RCFL) -i \$(BCB)\\include -r".
|
||||
" -DNO_WINRESRC_H -DWIN32 -D_WIN32 -DWINVER=0x0401 \$*.rc",69)."\n".
|
||||
"\n";
|
||||
print &splitline("all:" . join "", map { " $_.exe" } &progrealnames("GC"));
|
||||
print &splitline("all:" . join "", map { " $_.exe" } &progrealnames("G:C"));
|
||||
print "\n\n";
|
||||
foreach $p (&prognames("GC")) {
|
||||
foreach $p (&prognames("G:C")) {
|
||||
($prog, $type) = split ",", $p;
|
||||
$objstr = &objects($p, "X.obj", "X.res", undef);
|
||||
print &splitline("$prog.exe: " . $objstr . " $prog.rsp"), "\n";
|
||||
my $ap = ($type eq "G") ? "-aa" : "-ap";
|
||||
print "\tilink32 $ap -Gn -L\$(BCB)\\lib \@$prog.rsp\n\n";
|
||||
}
|
||||
foreach $p (&prognames("GC")) {
|
||||
foreach $p (&prognames("G:C")) {
|
||||
($prog, $type) = split ",", $p;
|
||||
print $prog, ".rsp: \$(MAKEFILE)\n";
|
||||
$objstr = &objects($p, "X.obj", undef, undef);
|
||||
@ -533,15 +537,15 @@ if (defined $makefiles{'vc'}) {
|
||||
".rc.res:\n".
|
||||
"\trc \$(FWHACK) \$(RCFL) -r -DWIN32 -D_WIN32 -DWINVER=0x0400 \$*.rc\n".
|
||||
"\n";
|
||||
print &splitline("all:" . join "", map { " $_.exe" } &progrealnames("GC"));
|
||||
print &splitline("all:" . join "", map { " $_.exe" } &progrealnames("G:C"));
|
||||
print "\n\n";
|
||||
foreach $p (&prognames("GC")) {
|
||||
foreach $p (&prognames("G:C")) {
|
||||
($prog, $type) = split ",", $p;
|
||||
$objstr = &objects($p, "X.obj", "X.res", undef);
|
||||
print &splitline("$prog.exe: " . $objstr . " $prog.rsp"), "\n";
|
||||
print "\tlink \$(LFLAGS) -out:$prog.exe -map:$prog.map \@$prog.rsp\n\n";
|
||||
}
|
||||
foreach $p (&prognames("GC")) {
|
||||
foreach $p (&prognames("G:C")) {
|
||||
($prog, $type) = split ",", $p;
|
||||
print $prog, ".rsp: \$(MAKEFILE)\n";
|
||||
$objstr = &objects($p, "X.obj", "X.res", "X.lib");
|
||||
@ -608,7 +612,7 @@ if (defined $makefiles{'vcproj'}) {
|
||||
%all_object_deps = map {$_->{obj} => $_->{deps}} @deps;
|
||||
# Create the project files
|
||||
# Get names of all Windows projects (GUI and console)
|
||||
my @prognames = &prognames("GC");
|
||||
my @prognames = &prognames("G:C");
|
||||
foreach $progname (@prognames) {
|
||||
create_project(\%all_object_deps, $progname);
|
||||
}
|
||||
@ -879,9 +883,9 @@ if (defined $makefiles{'gtk'}) {
|
||||
"%.o:\n".
|
||||
"\t\$(CC) \$(COMPAT) \$(FWHACK) \$(XFLAGS) \$(CFLAGS) -c \$<\n".
|
||||
"\n";
|
||||
print &splitline("all:" . join "", map { " $_" } &progrealnames("XU"));
|
||||
print &splitline("all:" . join "", map { " $_" } &progrealnames("X:U"));
|
||||
print "\n\n";
|
||||
foreach $p (&prognames("XU")) {
|
||||
foreach $p (&prognames("X:U")) {
|
||||
($prog, $type) = split ",", $p;
|
||||
$objstr = &objects($p, "X.o", undef, undef);
|
||||
print &splitline($prog . ": " . $objstr), "\n";
|
||||
@ -896,7 +900,7 @@ if (defined $makefiles{'gtk'}) {
|
||||
print "\n";
|
||||
print $makefile_extra{'gtk'};
|
||||
print "\nclean:\n".
|
||||
"\trm -f *.o". (join "", map { " $_" } &progrealnames("XU")) . "\n";
|
||||
"\trm -f *.o". (join "", map { " $_" } &progrealnames("X:U")) . "\n";
|
||||
select STDOUT; close OUT;
|
||||
}
|
||||
|
||||
@ -1071,9 +1075,9 @@ if (defined $makefiles{'lcc'}) {
|
||||
".rc.res:\n".
|
||||
&splitline("\tlrc \$(FWHACK) \$(RCFL) -r \$*.rc",69)."\n".
|
||||
"\n";
|
||||
print &splitline("all:" . join "", map { " $_.exe" } &progrealnames("GC"));
|
||||
print &splitline("all:" . join "", map { " $_.exe" } &progrealnames("G:C"));
|
||||
print "\n\n";
|
||||
foreach $p (&prognames("GC")) {
|
||||
foreach $p (&prognames("G:C")) {
|
||||
($prog, $type) = split ",", $p;
|
||||
$objstr = &objects($p, "X.obj", "X.res", undef);
|
||||
print &splitline("$prog.exe: " . $objstr ), "\n";
|
||||
@ -1097,3 +1101,56 @@ if (defined $makefiles{'lcc'}) {
|
||||
|
||||
select STDOUT; close OUT;
|
||||
}
|
||||
|
||||
if (defined $makefiles{'osx'}) {
|
||||
$dirpfx = &dirpfx($makefiles{'osx'}, "/");
|
||||
|
||||
##-- Mac OS X makefile
|
||||
open OUT, ">$makefiles{'osx'}"; select OUT;
|
||||
print
|
||||
"# Makefile for $project_name under Mac OS X.\n".
|
||||
"#\n# This file was created by `mkfiles.pl' from the `Recipe' file.\n".
|
||||
"# DO NOT EDIT THIS FILE DIRECTLY; edit Recipe or mkfiles.pl instead.\n";
|
||||
# gcc command line option is -D not /D
|
||||
($_ = $help) =~ s/=\/D/=-D/gs;
|
||||
print $_;
|
||||
print
|
||||
"CC = \$(TOOLPATH)gcc\n".
|
||||
"\n".
|
||||
&splitline("CFLAGS = -O2 -Wall -Werror -g -DMAC_OS_X " .
|
||||
(join " ", map {"-I$dirpfx$_"} @srcdirs))."\n".
|
||||
"LDFLAGS = -framework Cocoa\n".
|
||||
"\n".
|
||||
".SUFFIXES: .o .c .m\n".
|
||||
"\n".
|
||||
".c.o:\n".
|
||||
"\t\$(CC) \$(COMPAT) \$(FWHACK) \$(XFLAGS) \$(CFLAGS) -c \$<\n".
|
||||
".m.o:\n".
|
||||
"\t\$(CC) -x objective-c \$(COMPAT) \$(FWHACK) \$(XFLAGS) \$(CFLAGS) -c \$<\n".
|
||||
"\n";
|
||||
print &splitline("all:" . join "", map { " $_" } &progrealnames("MX"));
|
||||
print "\n\n";
|
||||
foreach $p (&prognames("MX")) {
|
||||
($prog, $type) = split ",", $p;
|
||||
$objstr = &objects($p, "X.o", undef, undef);
|
||||
print "${prog}: ${prog}.app/Contents/MacOS/$prog\n\n";
|
||||
print "${prog}.app:\n\tmkdir \$\@\n";
|
||||
print "${prog}.app/Contents: ${prog}.app\n\tmkdir \$\@\n";
|
||||
print "${prog}.app/Contents/MacOS: ${prog}.app/Contents\n\tmkdir \$\@\n";
|
||||
print &splitline("${prog}.app/Contents/MacOS/$prog: ".
|
||||
"${prog}.app/Contents/MacOS " . $objstr), "\n";
|
||||
$libstr = &objects($p, undef, undef, "-lX");
|
||||
print &splitline("\t\$(CC)" . $mw . " \$(LDFLAGS) -o \$@ " .
|
||||
$objstr . " $libstr", 69), "\n\n";
|
||||
}
|
||||
foreach $d (&deps("X.o", undef, $dirpfx, "/")) {
|
||||
print &splitline(sprintf("%s: %s", $d->{obj}, join " ", @{$d->{deps}})),
|
||||
"\n";
|
||||
}
|
||||
print "\n";
|
||||
print $makefile_extra{'osx'};
|
||||
print "\nclean:\n".
|
||||
"\trm -f *.o\n".
|
||||
"\trm -rf *.app\n";
|
||||
select STDOUT; close OUT;
|
||||
}
|
||||
|
@ -199,6 +199,14 @@ struct game {
|
||||
int (*wants_statusbar)(void);
|
||||
};
|
||||
|
||||
/*
|
||||
* Here we include the knowledge of which platforms are of which
|
||||
* type.
|
||||
*/
|
||||
#ifdef MAC_OS_X /* this must be defined in the OS X Makefile */
|
||||
#define COMBINED
|
||||
#endif
|
||||
|
||||
/*
|
||||
* For one-game-at-a-time platforms, there's a single structure
|
||||
* like the above, under a fixed name. For all-at-once platforms,
|
||||
|
Reference in New Issue
Block a user