Initial checkin of a Mac OS X port of puzzles, using Cocoa. All

puzzles are compiled together into a single monolithic application
which allows you to select each one from one of its menus.

[originally from svn r5173]
This commit is contained in:
Simon Tatham
2005-01-22 18:34:18 +00:00
parent a99de1be8f
commit 11dad948a3
4 changed files with 736 additions and 23 deletions

6
Recipe
View File

@ -11,12 +11,15 @@
!makefile gtk Makefile
!makefile vc Makefile.vc
!makefile cygwin Makefile.cyg
!makefile osx Makefile.osx
WINDOWS = windows user32.lib gdi32.lib comctl32.lib
COMMON = midend misc malloc random
NET = net tree234
NETSLIDE = netslide tree234
ALL = list NET NETSLIDE cube fifteen sixteen rect pattern
net : [X] gtk COMMON NET
netslide : [X] gtk COMMON NETSLIDE
cube : [X] gtk COMMON cube
@ -35,6 +38,9 @@ sixteen : [G] WINDOWS COMMON sixteen
rect : [G] WINDOWS COMMON rect
pattern : [G] WINDOWS COMMON pattern
# Mac OS X unified application containing all the puzzles.
Puzzles : [MX] macosx COMMON ALL
# The `nullgame' source file is a largely blank one, which contains
# all the correct function definitions to compile and link, but
# which defines the null game in which nothing is ever drawn and

642
macosx.m Normal file
View File

@ -0,0 +1,642 @@
/*
* Mac OS X / Cocoa front end to puzzles.
*
* TODO:
*
* Before initial checkin:
*
* - create an OS X makefile target in mkfiles.pl rather than the
* current ad-hockery.
*
* Things that can reasonably be left to future checkins:
*
* - status bar support.
*
* - preset selection. Should be reasonably simple: just a matter
* of dynamically frobbing the menu bar.
*
* - configurability. Will no doubt involve learning all about the
* dialog control side of Cocoa.
*
* - needs an icon.
*
* - not sure what I should be doing about default window
* placement. Centring new windows is a bit feeble, but what's
* better? Is there a standard way to tell the OS "here's the
* _size_ of window I want, now use your best judgment about the
* initial position"?
*
* - a brief frob of the Mac numeric keypad suggests that it
* generates numbers no matter what you do. I wonder if I should
* try to figure out a way of detecting keypad codes so I can
* implement UP_LEFT and friends.
*
* - proper fatal errors.
*
* - is there a better approach to frontend_default_colour?
*
* - some options in the Window menu! Close and Minimise, I think,
* at least.
*/
#include <ctype.h>
#include <sys/time.h>
#import <Cocoa/Cocoa.h>
#include "puzzles.h"
void fatal(char *fmt, ...)
{
/* FIXME: This will do for testing, but should be GUI-ish instead. */
va_list ap;
fprintf(stderr, "fatal error: ");
va_start(ap, fmt);
vfprintf(stderr, fmt, ap);
va_end(ap);
fprintf(stderr, "\n");
exit(1);
}
void frontend_default_colour(frontend *fe, float *output)
{
/* FIXME */
output[0] = output[1] = output[2] = 0.8F;
}
void status_bar(frontend *fe, char *text)
{
/* FIXME */
}
void get_random_seed(void **randseed, int *randseedsize)
{
time_t *tp = snew(time_t);
time(tp);
*randseed = (void *)tp;
*randseedsize = sizeof(time_t);
}
/* ----------------------------------------------------------------------
* The front end presented to midend.c.
*
* This is mostly a subclass of NSWindow. The actual `frontend'
* structure passed to the midend contains a variety of pointers,
* including that window object but also including the image we
* draw on, an ImageView to display it in the window, and so on.
*/
@class GameWindow;
@class MyImageView;
struct frontend {
GameWindow *window;
NSImage *image;
MyImageView *view;
NSColor **colours;
int ncolours;
int clipped;
};
@interface MyImageView : NSImageView
{
GameWindow *ourwin;
}
- (void)setWindow:(GameWindow *)win;
- (BOOL)isFlipped;
- (void)mouseEvent:(NSEvent *)ev button:(int)b;
- (void)mouseDown:(NSEvent *)ev;
- (void)mouseDragged:(NSEvent *)ev;
- (void)mouseUp:(NSEvent *)ev;
- (void)rightMouseDown:(NSEvent *)ev;
- (void)rightMouseDragged:(NSEvent *)ev;
- (void)rightMouseUp:(NSEvent *)ev;
- (void)otherMouseDown:(NSEvent *)ev;
- (void)otherMouseDragged:(NSEvent *)ev;
- (void)otherMouseUp:(NSEvent *)ev;
@end
@interface GameWindow : NSWindow
{
const game *ourgame;
midend_data *me;
struct frontend fe;
struct timeval last_time;
NSTimer *timer;
}
- (id)initWithGame:(const game *)g;
- dealloc;
- (void)processButton:(int)b x:(int)x y:(int)y;
- (void)keyDown:(NSEvent *)ev;
- (void)activateTimer;
- (void)deactivateTimer;
@end
@implementation MyImageView
- (void)setWindow:(GameWindow *)win
{
ourwin = win;
}
- (BOOL)isFlipped
{
return YES;
}
- (void)mouseEvent:(NSEvent *)ev button:(int)b
{
NSPoint point = [self convertPoint:[ev locationInWindow] fromView:nil];
[ourwin processButton:b x:point.x y:point.y];
}
- (void)mouseDown:(NSEvent *)ev
{
unsigned mod = [ev modifierFlags];
[self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_BUTTON :
(mod & NSShiftKeyMask) ? MIDDLE_BUTTON :
LEFT_BUTTON)];
}
- (void)mouseDragged:(NSEvent *)ev
{
unsigned mod = [ev modifierFlags];
[self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_DRAG :
(mod & NSShiftKeyMask) ? MIDDLE_DRAG :
LEFT_DRAG)];
}
- (void)mouseUp:(NSEvent *)ev
{
unsigned mod = [ev modifierFlags];
[self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_RELEASE :
(mod & NSShiftKeyMask) ? MIDDLE_RELEASE :
LEFT_RELEASE)];
}
- (void)rightMouseDown:(NSEvent *)ev
{
unsigned mod = [ev modifierFlags];
[self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_BUTTON :
RIGHT_BUTTON)];
}
- (void)rightMouseDragged:(NSEvent *)ev
{
unsigned mod = [ev modifierFlags];
[self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_DRAG :
RIGHT_DRAG)];
}
- (void)rightMouseUp:(NSEvent *)ev
{
unsigned mod = [ev modifierFlags];
[self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_RELEASE :
RIGHT_RELEASE)];
}
- (void)otherMouseDown:(NSEvent *)ev
{
[self mouseEvent:ev button:MIDDLE_BUTTON];
}
- (void)otherMouseDragged:(NSEvent *)ev
{
[self mouseEvent:ev button:MIDDLE_DRAG];
}
- (void)otherMouseUp:(NSEvent *)ev
{
[self mouseEvent:ev button:MIDDLE_RELEASE];
}
@end
@implementation GameWindow
- (id)initWithGame:(const game *)g
{
NSRect rect = { {0,0}, {0,0} };
int w, h;
ourgame = g;
fe.window = self;
me = midend_new(&fe, ourgame);
/*
* If we ever need to open a fresh window using a provided game
* ID, I think the right thing is to move most of this method
* into a new initWithGame:gameID: method, and have
* initWithGame: simply call that one and pass it NULL.
*/
midend_new_game(me);
midend_size(me, &w, &h);
rect.size.width = w;
rect.size.height = h;
self = [super initWithContentRect:rect
styleMask:(NSTitledWindowMask | NSMiniaturizableWindowMask |
NSClosableWindowMask)
backing:NSBackingStoreBuffered
defer:true];
[self setTitle:[NSString stringWithCString:ourgame->name]];
{
float *colours;
int i, ncolours;
colours = midend_colours(me, &ncolours);
fe.ncolours = ncolours;
fe.colours = snewn(ncolours, NSColor *);
for (i = 0; i < ncolours; i++) {
fe.colours[i] = [[NSColor colorWithDeviceRed:colours[i*3]
green:colours[i*3+1] blue:colours[i*3+2]
alpha:1.0] retain];
}
}
fe.image = [[NSImage alloc] initWithSize:rect.size];
[fe.image setFlipped:YES];
fe.view = [[MyImageView alloc]
initWithFrame:[self contentRectForFrameRect:[self frame]]];
[fe.view setImage:fe.image];
[fe.view setWindow:self];
[self setContentView:fe.view];
[self setIgnoresMouseEvents:NO];
midend_redraw(me);
[self center]; /* :-) */
return self;
}
- dealloc
{
int i;
for (i = 0; i < fe.ncolours; i++) {
[fe.colours[i] release];
}
sfree(fe.colours);
midend_free(me);
return [super dealloc];
}
- (void)processButton:(int)b x:(int)x y:(int)y
{
if (!midend_process_key(me, x, y, b))
[self close];
}
- (void)keyDown:(NSEvent *)ev
{
NSString *s = [ev characters];
int i, n = [s length];
for (i = 0; i < n; i++) {
int c = [s characterAtIndex:i];
/*
* ASCII gets passed straight to midend_process_key.
* Anything above that has to be translated to our own
* function key codes.
*/
if (c >= 0x80) {
switch (c) {
case NSUpArrowFunctionKey:
c = CURSOR_UP;
break;
case NSDownArrowFunctionKey:
c = CURSOR_DOWN;
break;
case NSLeftArrowFunctionKey:
c = CURSOR_LEFT;
break;
case NSRightArrowFunctionKey:
c = CURSOR_RIGHT;
break;
default:
continue;
}
}
[self processButton:c x:-1 y:-1];
}
}
- (void)activateTimer
{
if (timer != nil)
return;
timer = [NSTimer scheduledTimerWithTimeInterval:0.02
target:self selector:@selector(timerTick:)
userInfo:nil repeats:YES];
gettimeofday(&last_time, NULL);
}
- (void)deactivateTimer
{
if (timer == nil)
return;
[timer invalidate];
timer = nil;
}
- (void)timerTick:(id)sender
{
struct timeval now;
float elapsed;
gettimeofday(&now, NULL);
elapsed = ((now.tv_usec - last_time.tv_usec) * 0.000001F +
(now.tv_sec - last_time.tv_sec));
midend_timer(me, elapsed);
last_time = now;
}
@end
/*
* Drawing routines called by the midend.
*/
void draw_polygon(frontend *fe, int *coords, int npoints,
int fill, int colour)
{
NSBezierPath *path = [NSBezierPath bezierPath];
int i;
[[NSGraphicsContext currentContext] setShouldAntialias:YES];
assert(colour >= 0 && colour < fe->ncolours);
[fe->colours[colour] set];
for (i = 0; i < npoints; i++) {
NSPoint p = { coords[i*2] + 0.5, coords[i*2+1] + 0.5 };
if (i == 0)
[path moveToPoint:p];
else
[path lineToPoint:p];
}
[path closePath];
if (fill)
[path fill];
else
[path stroke];
}
void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour)
{
NSBezierPath *path = [NSBezierPath bezierPath];
NSPoint p1 = { x1 + 0.5, y1 + 0.5 }, p2 = { x2 + 0.5, y2 + 0.5 };
[[NSGraphicsContext currentContext] setShouldAntialias:NO];
assert(colour >= 0 && colour < fe->ncolours);
[fe->colours[colour] set];
[path moveToPoint:p1];
[path lineToPoint:p2];
[path stroke];
}
void draw_rect(frontend *fe, int x, int y, int w, int h, int colour)
{
NSRect r = { {x,y}, {w,h} };
[[NSGraphicsContext currentContext] setShouldAntialias:NO];
assert(colour >= 0 && colour < fe->ncolours);
[fe->colours[colour] set];
NSRectFill(r);
}
void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
int align, int colour, char *text)
{
NSString *string = [NSString stringWithCString:text];
NSDictionary *attr;
NSFont *font;
NSSize size;
NSPoint point;
[[NSGraphicsContext currentContext] setShouldAntialias:YES];
assert(colour >= 0 && colour < fe->ncolours);
if (fonttype == FONT_FIXED)
font = [NSFont userFixedPitchFontOfSize:fontsize];
else
font = [NSFont userFontOfSize:fontsize];
attr = [NSDictionary dictionaryWithObjectsAndKeys:
fe->colours[colour], NSForegroundColorAttributeName,
font, NSFontAttributeName, nil];
point.x = x;
point.y = y;
size = [string sizeWithAttributes:attr];
if (align & ALIGN_HRIGHT)
point.x -= size.width;
else if (align & ALIGN_HCENTRE)
point.x -= size.width / 2;
if (align & ALIGN_VCENTRE)
point.y -= size.height / 2;
[string drawAtPoint:point withAttributes:attr];
}
void draw_update(frontend *fe, int x, int y, int w, int h)
{
/* FIXME */
}
void clip(frontend *fe, int x, int y, int w, int h)
{
NSRect r = { {x,y}, {w,h} };
if (!fe->clipped)
[[NSGraphicsContext currentContext] saveGraphicsState];
[NSBezierPath clipRect:r];
fe->clipped = TRUE;
}
void unclip(frontend *fe)
{
if (fe->clipped)
[[NSGraphicsContext currentContext] restoreGraphicsState];
fe->clipped = FALSE;
}
void start_draw(frontend *fe)
{
[fe->image lockFocus];
fe->clipped = FALSE;
}
void end_draw(frontend *fe)
{
[fe->image unlockFocus];
[fe->view setNeedsDisplay];
}
void deactivate_timer(frontend *fe)
{
[fe->window deactivateTimer];
}
void activate_timer(frontend *fe)
{
[fe->window activateTimer];
}
/* ----------------------------------------------------------------------
* Utility routines for constructing OS X menus.
~|~ */
NSMenu *newmenu(const char *title)
{
return [[[NSMenu allocWithZone:[NSMenu menuZone]]
initWithTitle:[NSString stringWithCString:title]]
autorelease];
}
NSMenu *newsubmenu(NSMenu *parent, const char *title)
{
NSMenuItem *item;
NSMenu *child;
item = [[[NSMenuItem allocWithZone:[NSMenu menuZone]]
initWithTitle:[NSString stringWithCString:title]
action:NULL
keyEquivalent:@""]
autorelease];
child = newmenu(title);
[item setEnabled:YES];
[item setSubmenu:child];
[parent addItem:item];
return child;
}
id initnewitem(NSMenuItem *item, NSMenu *parent, const char *title,
const char *key, id target, SEL action)
{
unsigned mask = NSCommandKeyMask;
if (key[strcspn(key, "-")]) {
while (*key && *key != '-') {
int c = tolower((unsigned char)*key);
if (c == 's') {
mask |= NSShiftKeyMask;
} else if (c == 'o' || c == 'a') {
mask |= NSAlternateKeyMask;
}
key++;
}
if (*key)
key++;
}
item = [[item initWithTitle:[NSString stringWithCString:title]
action:NULL
keyEquivalent:[NSString stringWithCString:key]]
autorelease];
if (*key)
[item setKeyEquivalentModifierMask: mask];
[item setEnabled:YES];
[item setTarget:target];
[item setAction:action];
[parent addItem:item];
return item;
}
NSMenuItem *newitem(NSMenu *parent, char *title, char *key,
id target, SEL action)
{
return initnewitem([NSMenuItem allocWithZone:[NSMenu menuZone]],
parent, title, key, target, action);
}
/* ----------------------------------------------------------------------
* Tiny extension to NSMenuItem which carries a payload of a `const
* game *', allowing our AppController to work out _which_ game
* needs to be launched when it receives a newGame message.
*/
@interface GameMenuItem : NSMenuItem
{
const game *ourgame;
}
- (void)setGame:(const game *)g;
- (const game *)getGame;
@end
@implementation GameMenuItem
- (void)setGame:(const game *)g
{
ourgame = g;
}
- (const game *)getGame
{
return ourgame;
}
@end
/* ----------------------------------------------------------------------
* AppController: the object which receives the messages from all
* menu selections that aren't standard OS X functions.
*/
@interface AppController : NSObject
{
}
- (IBAction)newGame:(id)sender;
@end
@implementation AppController
- (IBAction)newGame:(id)sender
{
const game *g = [sender getGame];
id win;
win = [[GameWindow alloc] initWithGame:g];
[win makeKeyAndOrderFront:self];
}
@end
/* ----------------------------------------------------------------------
* Main program. Constructs the menus and runs the application.
*/
int main(int argc, char **argv)
{
NSAutoreleasePool *pool;
NSMenu *menu;
NSMenuItem *item;
AppController *controller;
pool = [[NSAutoreleasePool alloc] init];
[NSApplication sharedApplication];
controller = [[[AppController alloc] init] autorelease];
[NSApp setMainMenu: newmenu("Main Menu")];
menu = newsubmenu([NSApp mainMenu], "Apple Menu");
[NSApp setServicesMenu:newsubmenu(menu, "Services")];
[menu addItem:[NSMenuItem separatorItem]];
item = newitem(menu, "Hide Puzzles", "h", NSApp, @selector(hide:));
item = newitem(menu, "Hide Others", "o-h", NSApp, @selector(hideOtherApplications:));
item = newitem(menu, "Show All", "", NSApp, @selector(unhideAllApplications:));
[menu addItem:[NSMenuItem separatorItem]];
item = newitem(menu, "Quit", "q", NSApp, @selector(terminate:));
[NSApp setAppleMenu: menu];
menu = newsubmenu([NSApp mainMenu], "Game");
{
int i;
for (i = 0; i < gamecount; i++) {
id item =
initnewitem([GameMenuItem allocWithZone:[NSMenu menuZone]],
menu, gamelist[i]->name, "", controller,
@selector(newGame:));
[item setGame:gamelist[i]];
}
}
menu = newsubmenu([NSApp mainMenu], "Windows");
[NSApp setWindowsMenu: menu];
[NSApp run];
[pool release];
}

View File

@ -91,8 +91,8 @@ while (<IN>) {
if ($groups{$i}) {
foreach $j (@{$groups{$i}}) { unshift @objs, $j; }
} elsif (($i eq "[G]" or $i eq "[C]" or $i eq "[M]" or
$i eq "[X]" or $i eq "[U]") and defined $prog) {
$type = substr($i,1,1);
$i eq "[X]" or $i eq "[U]" or $i eq "[MX]") and defined $prog) {
$type = substr($i,1,(length $i)-2);
} else {
push @$listref, $i;
}
@ -121,7 +121,8 @@ foreach $i (@prognames) {
sort @{$programs{$i}};
$programs{$i} = [@list];
foreach $j (@list) {
# Dependencies for "x" start with "x.c".
# Dependencies for "x" start with "x.c" or "x.m" (depending on
# which one exists).
# Dependencies for "x.res" start with "x.rc".
# Dependencies for "x.rsrc" start with "x.r".
# Both types of file are pushed on the list of files to scan.
@ -138,6 +139,7 @@ foreach $i (@prognames) {
# libraries don't have dependencies
} else {
$file = "$j.c";
$file = "$j.m" unless &findfile($file);
$depends{$j} = [$file];
push @scanlist, $file;
}
@ -208,7 +210,7 @@ sub mfval($) {
# Returns true if the argument is a known makefile type. Otherwise,
# prints a warning and returns false;
if (grep { $type eq $_ }
("vc","vcproj","cygwin","borland","lcc","gtk","mpw")) {
("vc","vcproj","cygwin","borland","lcc","gtk","mpw","osx")) {
return 1;
}
warn "$.:unknown makefile type '$type'\n";
@ -230,14 +232,16 @@ sub dirpfx {
sub findfile {
my ($name) = @_;
my $dir, $i, $outdir = "";
my $dir;
my $i;
my $outdir = undef;
unless (defined $findfilecache{$name}) {
$i = 0;
foreach $dir (@srcdirs) {
$outdir = $dir, $i++ if -f "$dir$name";
}
die "multiple instances of source file $name\n" if $i > 1;
$findfilecache{$name} = $outdir . $name;
$findfilecache{$name} = (defined $outdir ? $outdir . $name : undef);
}
return $findfilecache{$name};
}
@ -309,7 +313,7 @@ sub prognames {
@ret = ();
foreach $n (@prognames) {
($prog, $type) = split ",", $n;
push @ret, $n if index($types, $type) >= 0;
push @ret, $n if index(":$types:", ":$type:") >= 0;
}
return @ret;
}
@ -321,7 +325,7 @@ sub progrealnames {
@ret = ();
foreach $n (@prognames) {
($prog, $type) = split ",", $n;
push @ret, $prog if index($types, $type) >= 0;
push @ret, $prog if index(":$types:", ":$type:") >= 0;
}
return @ret;
}
@ -330,7 +334,7 @@ sub manpages {
my ($types,$suffix) = @_;
# assume that all UNIX programs have a man page
if($suffix eq "1" && $types =~ /X/) {
if($suffix eq "1" && $types =~ /:X:/) {
return map("$_.1", &progrealnames($types));
}
return ();
@ -379,9 +383,9 @@ if (defined $makefiles{'cygwin'}) {
"%.res.o: %.rc\n".
"\t\$(RC) \$(FWHACK) \$(RCFL) \$(RCFLAGS) \$< \$\@\n".
"\n";
print &splitline("all:" . join "", map { " $_.exe" } &progrealnames("GC"));
print &splitline("all:" . join "", map { " $_.exe" } &progrealnames("G:C"));
print "\n\n";
foreach $p (&prognames("GC")) {
foreach $p (&prognames("G:C")) {
($prog, $type) = split ",", $p;
$objstr = &objects($p, "X.o", "X.res.o", undef);
print &splitline($prog . ".exe: " . $objstr), "\n";
@ -451,16 +455,16 @@ if (defined $makefiles{'borland'}) {
&splitline("\tbrcc32 \$(FWHACK) \$(RCFL) -i \$(BCB)\\include -r".
" -DNO_WINRESRC_H -DWIN32 -D_WIN32 -DWINVER=0x0401 \$*.rc",69)."\n".
"\n";
print &splitline("all:" . join "", map { " $_.exe" } &progrealnames("GC"));
print &splitline("all:" . join "", map { " $_.exe" } &progrealnames("G:C"));
print "\n\n";
foreach $p (&prognames("GC")) {
foreach $p (&prognames("G:C")) {
($prog, $type) = split ",", $p;
$objstr = &objects($p, "X.obj", "X.res", undef);
print &splitline("$prog.exe: " . $objstr . " $prog.rsp"), "\n";
my $ap = ($type eq "G") ? "-aa" : "-ap";
print "\tilink32 $ap -Gn -L\$(BCB)\\lib \@$prog.rsp\n\n";
}
foreach $p (&prognames("GC")) {
foreach $p (&prognames("G:C")) {
($prog, $type) = split ",", $p;
print $prog, ".rsp: \$(MAKEFILE)\n";
$objstr = &objects($p, "X.obj", undef, undef);
@ -533,15 +537,15 @@ if (defined $makefiles{'vc'}) {
".rc.res:\n".
"\trc \$(FWHACK) \$(RCFL) -r -DWIN32 -D_WIN32 -DWINVER=0x0400 \$*.rc\n".
"\n";
print &splitline("all:" . join "", map { " $_.exe" } &progrealnames("GC"));
print &splitline("all:" . join "", map { " $_.exe" } &progrealnames("G:C"));
print "\n\n";
foreach $p (&prognames("GC")) {
foreach $p (&prognames("G:C")) {
($prog, $type) = split ",", $p;
$objstr = &objects($p, "X.obj", "X.res", undef);
print &splitline("$prog.exe: " . $objstr . " $prog.rsp"), "\n";
print "\tlink \$(LFLAGS) -out:$prog.exe -map:$prog.map \@$prog.rsp\n\n";
}
foreach $p (&prognames("GC")) {
foreach $p (&prognames("G:C")) {
($prog, $type) = split ",", $p;
print $prog, ".rsp: \$(MAKEFILE)\n";
$objstr = &objects($p, "X.obj", "X.res", "X.lib");
@ -608,7 +612,7 @@ if (defined $makefiles{'vcproj'}) {
%all_object_deps = map {$_->{obj} => $_->{deps}} @deps;
# Create the project files
# Get names of all Windows projects (GUI and console)
my @prognames = &prognames("GC");
my @prognames = &prognames("G:C");
foreach $progname (@prognames) {
create_project(\%all_object_deps, $progname);
}
@ -879,9 +883,9 @@ if (defined $makefiles{'gtk'}) {
"%.o:\n".
"\t\$(CC) \$(COMPAT) \$(FWHACK) \$(XFLAGS) \$(CFLAGS) -c \$<\n".
"\n";
print &splitline("all:" . join "", map { " $_" } &progrealnames("XU"));
print &splitline("all:" . join "", map { " $_" } &progrealnames("X:U"));
print "\n\n";
foreach $p (&prognames("XU")) {
foreach $p (&prognames("X:U")) {
($prog, $type) = split ",", $p;
$objstr = &objects($p, "X.o", undef, undef);
print &splitline($prog . ": " . $objstr), "\n";
@ -896,7 +900,7 @@ if (defined $makefiles{'gtk'}) {
print "\n";
print $makefile_extra{'gtk'};
print "\nclean:\n".
"\trm -f *.o". (join "", map { " $_" } &progrealnames("XU")) . "\n";
"\trm -f *.o". (join "", map { " $_" } &progrealnames("X:U")) . "\n";
select STDOUT; close OUT;
}
@ -1071,9 +1075,9 @@ if (defined $makefiles{'lcc'}) {
".rc.res:\n".
&splitline("\tlrc \$(FWHACK) \$(RCFL) -r \$*.rc",69)."\n".
"\n";
print &splitline("all:" . join "", map { " $_.exe" } &progrealnames("GC"));
print &splitline("all:" . join "", map { " $_.exe" } &progrealnames("G:C"));
print "\n\n";
foreach $p (&prognames("GC")) {
foreach $p (&prognames("G:C")) {
($prog, $type) = split ",", $p;
$objstr = &objects($p, "X.obj", "X.res", undef);
print &splitline("$prog.exe: " . $objstr ), "\n";
@ -1097,3 +1101,56 @@ if (defined $makefiles{'lcc'}) {
select STDOUT; close OUT;
}
if (defined $makefiles{'osx'}) {
$dirpfx = &dirpfx($makefiles{'osx'}, "/");
##-- Mac OS X makefile
open OUT, ">$makefiles{'osx'}"; select OUT;
print
"# Makefile for $project_name under Mac OS X.\n".
"#\n# This file was created by `mkfiles.pl' from the `Recipe' file.\n".
"# DO NOT EDIT THIS FILE DIRECTLY; edit Recipe or mkfiles.pl instead.\n";
# gcc command line option is -D not /D
($_ = $help) =~ s/=\/D/=-D/gs;
print $_;
print
"CC = \$(TOOLPATH)gcc\n".
"\n".
&splitline("CFLAGS = -O2 -Wall -Werror -g -DMAC_OS_X " .
(join " ", map {"-I$dirpfx$_"} @srcdirs))."\n".
"LDFLAGS = -framework Cocoa\n".
"\n".
".SUFFIXES: .o .c .m\n".
"\n".
".c.o:\n".
"\t\$(CC) \$(COMPAT) \$(FWHACK) \$(XFLAGS) \$(CFLAGS) -c \$<\n".
".m.o:\n".
"\t\$(CC) -x objective-c \$(COMPAT) \$(FWHACK) \$(XFLAGS) \$(CFLAGS) -c \$<\n".
"\n";
print &splitline("all:" . join "", map { " $_" } &progrealnames("MX"));
print "\n\n";
foreach $p (&prognames("MX")) {
($prog, $type) = split ",", $p;
$objstr = &objects($p, "X.o", undef, undef);
print "${prog}: ${prog}.app/Contents/MacOS/$prog\n\n";
print "${prog}.app:\n\tmkdir \$\@\n";
print "${prog}.app/Contents: ${prog}.app\n\tmkdir \$\@\n";
print "${prog}.app/Contents/MacOS: ${prog}.app/Contents\n\tmkdir \$\@\n";
print &splitline("${prog}.app/Contents/MacOS/$prog: ".
"${prog}.app/Contents/MacOS " . $objstr), "\n";
$libstr = &objects($p, undef, undef, "-lX");
print &splitline("\t\$(CC)" . $mw . " \$(LDFLAGS) -o \$@ " .
$objstr . " $libstr", 69), "\n\n";
}
foreach $d (&deps("X.o", undef, $dirpfx, "/")) {
print &splitline(sprintf("%s: %s", $d->{obj}, join " ", @{$d->{deps}})),
"\n";
}
print "\n";
print $makefile_extra{'osx'};
print "\nclean:\n".
"\trm -f *.o\n".
"\trm -rf *.app\n";
select STDOUT; close OUT;
}

View File

@ -199,6 +199,14 @@ struct game {
int (*wants_statusbar)(void);
};
/*
* Here we include the knowledge of which platforms are of which
* type.
*/
#ifdef MAC_OS_X /* this must be defined in the OS X Makefile */
#define COMBINED
#endif
/*
* For one-game-at-a-time platforms, there's a single structure
* like the above, under a fixed name. For all-at-once platforms,