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Galaxies: clarify wording of completion condition.
A user mailed me today having found it less than clear from the docs that Galaxies will only accept a solution if the set of filled-in grid edges consists of _exactly_ the ones that separate two distinct regions, rather than consisting of _at least_ those and perhaps others which neither break rotational symmetry or disconnect any region.
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@ -1,8 +1,12 @@
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Galaxies
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Galaxies
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<p>
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<p>
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Draw lines along grid edges so as to divide the grid up into
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Draw lines along grid edges so as to divide the grid up into connected
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regions. Every region should have two-way rotational symmetry, and
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regions of squares.
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should contain exactly one dot which is in its centre.
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<p>
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Every region should have two-way rotational symmetry, should contain
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exactly one dot which is in its centre, and should contain no lines
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separating two of its own squares from each other. A region satisfying
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all of these requirements will be automatically highlighted.
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<p>
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<p>
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Click on a grid edge to add or remove a line. Right-click on a dot
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Click on a grid edge to add or remove a line. Right-click on a dot
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and drag the mouse to place an arrow in a grid square pointing to
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and drag the mouse to place an arrow in a grid square pointing to
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23
puzzles.but
23
puzzles.but
@ -2400,10 +2400,15 @@ increasingly complex reasoning to avoid having to backtrack.
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\cfg{winhelp-topic}{games.galaxies}
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\cfg{winhelp-topic}{games.galaxies}
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You have a rectangular grid containing a number of dots. Your aim is
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You have a rectangular grid containing a number of dots. Your aim is
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to draw edges along the grid lines which divide the rectangle into
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to partition the rectangle into connected regions of squares, in such
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regions in such a way that every region is 180\u00b0{-degree}
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a way that every region is 180\u00b0{-degree} rotationally symmetric,
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rotationally symmetric, and contains exactly one dot which is
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and contains exactly one dot which is located at its centre of
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located at its centre of symmetry.
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symmetry.
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To enter your solution, you draw lines along the grid edges to mark
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the boundaries of the regions. The puzzle is complete when the marked
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lines on the grid are precisely those that separate two squares
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belonging to different regions.
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This puzzle was invented by \i{Nikoli} \k{nikoli-galaxies}, under
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This puzzle was invented by \i{Nikoli} \k{nikoli-galaxies}, under
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the name \q{Tentai Show}; its name is commonly translated into
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the name \q{Tentai Show}; its name is commonly translated into
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@ -2418,11 +2423,11 @@ Galaxies was contributed to this collection by James Harvey.
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\IM{Galaxies controls} controls, for Galaxies
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\IM{Galaxies controls} controls, for Galaxies
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Left-click on any grid line to draw an edge if there isn't one
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Left-click on any grid line to draw an edge if there isn't one
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already, or to remove one if there is. When you create a valid
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already, or to remove one if there is. When you create a valid region
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region (one which is closed, contains exactly one dot, is
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(one which is closed, contains exactly one dot, is 180\u00b0{-degree}
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180\u00b0{-degree} symmetric about that dot, and contains no
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symmetric about that dot, and contains no extraneous edges between two
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extraneous edges inside it) it will be highlighted automatically; so
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of its own squares), it will be highlighted automatically; so your aim
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your aim is to have the whole grid highlighted in that way.
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is to have the whole grid highlighted in that way.
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During solving, you might know that a particular grid square belongs
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During solving, you might know that a particular grid square belongs
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to a specific dot, but not be sure of where the edges go and which
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to a specific dot, but not be sure of where the edges go and which
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