From 1380b55b5b9b5a841f3375f6c3f614105f1b6884 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jonas=20K=C3=B6lker?= Date: Mon, 21 Sep 2015 15:55:53 +0200 Subject: [PATCH] Fix segfault in Range's game_text_format. Occurred on Nx1 puzzles, etc. --- range.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/range.c b/range.c index 391bdc8..dc847a4 100644 --- a/range.c +++ b/range.c @@ -1167,7 +1167,7 @@ static char *game_text_format(const game_state *state) cellsize = 0; /* or may be used uninitialized */ for (c = 0; c < w; ++c) { - for (r = 1; r < h; ++r) { + for (r = 0; r < h; ++r) { puzzle_size k = state->grid[idx(r, c, w)]; int d; for (d = 0; k; k /= 10, ++d);