mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Introduce a new dsf_equivalent() function.
Not very interesting, but the idiom for checking equivalence via two calls to dsf_canonify is cumbersome enough to be worth abbreviating.
This commit is contained in:
@ -1167,7 +1167,7 @@ static void map_group(game_state *state)
|
||||
if (!is_join) continue;
|
||||
|
||||
d2 = DINDEX(is_join->x, is_join->y);
|
||||
if (dsf_canonify(dsf,d1) == dsf_canonify(dsf,d2)) {
|
||||
if (dsf_equivalent(dsf, d1, d2)) {
|
||||
; /* we have a loop. See comment in map_hasloops. */
|
||||
/* However, we still want to merge all squares joining
|
||||
* this side-that-makes-a-loop. */
|
||||
@ -1291,7 +1291,7 @@ static void solve_join(struct island *is, int direction, int n, bool is_max)
|
||||
if (n > 0 && !is_max) {
|
||||
d1 = DINDEX(is->x, is->y);
|
||||
d2 = DINDEX(is_orth->x, is_orth->y);
|
||||
if (dsf_canonify(dsf, d1) != dsf_canonify(dsf, d2))
|
||||
if (!dsf_equivalent(dsf, d1, d2))
|
||||
dsf_merge(dsf, d1, d2);
|
||||
}
|
||||
}
|
||||
@ -1410,7 +1410,7 @@ static bool solve_island_checkloop(struct island *is, int direction)
|
||||
|
||||
d1 = DINDEX(is->x, is->y);
|
||||
d2 = DINDEX(is_orth->x, is_orth->y);
|
||||
if (dsf_canonify(dsf, d1) == dsf_canonify(dsf, d2)) {
|
||||
if (dsf_equivalent(dsf, d1, d2)) {
|
||||
/* two islands are connected already; don't join them. */
|
||||
return true;
|
||||
}
|
||||
|
2
divvy.c
2
divvy.c
@ -632,7 +632,7 @@ DSF *divvy_rectangle_attempt(int w, int h, int k, random_state *rs)
|
||||
dsf_merge(tmpdsf, y*w+x, (y+1)*w+x);
|
||||
for (i = 0; i < wh; i++) {
|
||||
j = dsf_canonify(retdsf, i);
|
||||
assert(dsf_canonify(tmpdsf, j) == dsf_canonify(tmpdsf, i));
|
||||
assert(dsf_equivalent(tmpdsf, j, i));
|
||||
}
|
||||
|
||||
cleanup:
|
||||
|
5
dsf.c
5
dsf.c
@ -58,6 +58,11 @@ int dsf_canonify(DSF *dsf, int index)
|
||||
return edsf_canonify(dsf, index, NULL);
|
||||
}
|
||||
|
||||
bool dsf_equivalent(DSF *dsf, int i1, int i2)
|
||||
{
|
||||
return edsf_canonify(dsf, i1, NULL) == edsf_canonify(dsf, i2, NULL);
|
||||
}
|
||||
|
||||
void dsf_merge(DSF *dsf, int v1, int v2)
|
||||
{
|
||||
edsf_merge(dsf, v1, v2, false);
|
||||
|
18
keen.c
18
keen.c
@ -781,7 +781,7 @@ static char *encode_block_structure(char *p, int w, DSF *dsf)
|
||||
p0 = y*w+x;
|
||||
p1 = (y+1)*w+x;
|
||||
}
|
||||
edge = (dsf_canonify(dsf, p0) != dsf_canonify(dsf, p1));
|
||||
edge = !dsf_equivalent(dsf, p0, p1);
|
||||
}
|
||||
|
||||
if (edge) {
|
||||
@ -1961,13 +1961,13 @@ static void draw_tile(drawing *dr, game_drawstate *ds, struct clues *clues,
|
||||
cw = tw = TILESIZE-1-2*GRIDEXTRA;
|
||||
ch = th = TILESIZE-1-2*GRIDEXTRA;
|
||||
|
||||
if (x > 0 && dsf_canonify(clues->dsf, y*w+x) == dsf_canonify(clues->dsf, y*w+x-1))
|
||||
if (x > 0 && dsf_equivalent(clues->dsf, y*w+x, y*w+x-1))
|
||||
cx -= GRIDEXTRA, cw += GRIDEXTRA;
|
||||
if (x+1 < w && dsf_canonify(clues->dsf, y*w+x) == dsf_canonify(clues->dsf, y*w+x+1))
|
||||
if (x+1 < w && dsf_equivalent(clues->dsf, y*w+x, y*w+x+1))
|
||||
cw += GRIDEXTRA;
|
||||
if (y > 0 && dsf_canonify(clues->dsf, y*w+x) == dsf_canonify(clues->dsf, (y-1)*w+x))
|
||||
if (y > 0 && dsf_equivalent(clues->dsf, y*w+x, (y-1)*w+x))
|
||||
cy -= GRIDEXTRA, ch += GRIDEXTRA;
|
||||
if (y+1 < w && dsf_canonify(clues->dsf, y*w+x) == dsf_canonify(clues->dsf, (y+1)*w+x))
|
||||
if (y+1 < w && dsf_equivalent(clues->dsf, y*w+x, (y+1)*w+x))
|
||||
ch += GRIDEXTRA;
|
||||
|
||||
clip(dr, cx, cy, cw, ch);
|
||||
@ -1992,13 +1992,13 @@ static void draw_tile(drawing *dr, game_drawstate *ds, struct clues *clues,
|
||||
* Draw the corners of thick lines in corner-adjacent squares,
|
||||
* which jut into this square by one pixel.
|
||||
*/
|
||||
if (x > 0 && y > 0 && dsf_canonify(clues->dsf, y*w+x) != dsf_canonify(clues->dsf, (y-1)*w+x-1))
|
||||
if (x > 0 && y > 0 && !dsf_equivalent(clues->dsf, y*w+x, (y-1)*w+x-1))
|
||||
draw_rect(dr, tx-GRIDEXTRA, ty-GRIDEXTRA, GRIDEXTRA, GRIDEXTRA, COL_GRID);
|
||||
if (x+1 < w && y > 0 && dsf_canonify(clues->dsf, y*w+x) != dsf_canonify(clues->dsf, (y-1)*w+x+1))
|
||||
if (x+1 < w && y > 0 && !dsf_equivalent(clues->dsf, y*w+x, (y-1)*w+x+1))
|
||||
draw_rect(dr, tx+TILESIZE-1-2*GRIDEXTRA, ty-GRIDEXTRA, GRIDEXTRA, GRIDEXTRA, COL_GRID);
|
||||
if (x > 0 && y+1 < w && dsf_canonify(clues->dsf, y*w+x) != dsf_canonify(clues->dsf, (y+1)*w+x-1))
|
||||
if (x > 0 && y+1 < w && !dsf_equivalent(clues->dsf, y*w+x, (y+1)*w+x-1))
|
||||
draw_rect(dr, tx-GRIDEXTRA, ty+TILESIZE-1-2*GRIDEXTRA, GRIDEXTRA, GRIDEXTRA, COL_GRID);
|
||||
if (x+1 < w && y+1 < w && dsf_canonify(clues->dsf, y*w+x) != dsf_canonify(clues->dsf, (y+1)*w+x+1))
|
||||
if (x+1 < w && y+1 < w && !dsf_equivalent(clues->dsf, y*w+x, (y+1)*w+x+1))
|
||||
draw_rect(dr, tx+TILESIZE-1-2*GRIDEXTRA, ty+TILESIZE-1-2*GRIDEXTRA, GRIDEXTRA, GRIDEXTRA, COL_GRID);
|
||||
|
||||
/* Draw the box clue. */
|
||||
|
@ -273,7 +273,7 @@ static void connect(solver_ctx *ctx, int i, int j)
|
||||
static bool connected(solver_ctx *ctx, int i, int j, int dir)
|
||||
{
|
||||
if (j == COMPUTE_J) j = i + dx[dir] + ctx->params->w*dy[dir];
|
||||
return dsf_canonify(ctx->dsf, i) == dsf_canonify(ctx->dsf, j);
|
||||
return dsf_equivalent(ctx->dsf, i, j);
|
||||
}
|
||||
|
||||
static void disconnect(solver_ctx *ctx, int i, int j, int dir)
|
||||
@ -557,10 +557,10 @@ static bool is_solved(const game_params *params, clue *clues,
|
||||
for (y = 0; y < h; y++) {
|
||||
for (x = 0; x < w; x++) {
|
||||
if (x+1 < w && (border[y*w+x] & BORDER_R) &&
|
||||
dsf_canonify(dsf, y*w+x) == dsf_canonify(dsf, y*w+(x+1)))
|
||||
dsf_equivalent(dsf, y*w+x, y*w+(x+1)))
|
||||
goto error;
|
||||
if (y+1 < h && (border[y*w+x] & BORDER_D) &&
|
||||
dsf_canonify(dsf, y*w+x) == dsf_canonify(dsf, (y+1)*w+x))
|
||||
dsf_equivalent(dsf, y*w+x, (y+1)*w+x))
|
||||
goto error;
|
||||
}
|
||||
}
|
||||
@ -659,7 +659,7 @@ static char *new_game_desc(const game_params *params, random_state *rs,
|
||||
for (dir = 0; dir < 4; ++dir) {
|
||||
int rr = r + dy[dir], cc = c + dx[dir], ii = rr * w + cc;
|
||||
if (OUT_OF_BOUNDS(cc, rr, w, h) ||
|
||||
dsf_canonify(dsf, i) != dsf_canonify(dsf, ii)) {
|
||||
!dsf_equivalent(dsf, i, ii)) {
|
||||
++numbers[i];
|
||||
soln[i] |= BORDER(dir);
|
||||
}
|
||||
|
@ -439,6 +439,11 @@ int edsf_canonify(DSF *dsf, int val, bool *inverse);
|
||||
int dsf_canonify(DSF *dsf, int val);
|
||||
int dsf_size(DSF *dsf, int val);
|
||||
|
||||
/* Check whether two elements are in the same equivalence class.
|
||||
* Equivalent to, but less verbose than, calling dsf_canonify twice
|
||||
* and seeing if their two canonical elements are the same. */
|
||||
bool dsf_equivalent(DSF *dsf, int v1, int v2);
|
||||
|
||||
/* Allow the caller to specify that two elements should be in the same
|
||||
* equivalence class. If 'inverse' is true, the elements are actually opposite
|
||||
* to one another in some sense. This function will fail an assertion if the
|
||||
|
@ -173,7 +173,7 @@ static bool isvalidmove(const game_state *state, bool clever,
|
||||
|
||||
/* can't create a new connection between cells in the same region
|
||||
* as that would create a loop. */
|
||||
if (dsf_canonify(state->dsf, from) == dsf_canonify(state->dsf, to))
|
||||
if (dsf_equivalent(state->dsf, from, to))
|
||||
return false;
|
||||
|
||||
/* if both cells are actual numbers, can't drag if we're not
|
||||
|
Reference in New Issue
Block a user