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git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 23:51:29 -07:00
Stop putting dsfs in existing scratch int arrays.
I'm going to work towards turning 'dsf' into an opaque type, so that I can improve its implementation without breaking clients. The first step is to deal manually with puzzles that currently reuse a single array of ints for multiple purposes, some of which are dsf and some are not. In divvy_rectangle_attempt, 'tmp' was used as an int array and later a dsf, and I've made a new 'tmpdsf' to be the latter. In Dominosa, solver->pc_scratch2 was sometimes a dsf, and now there's a new solver->dsf_scratch. In Map, parse_edge_list() needed a dsf internally and then never exported it; it expected to be passed an array of 2*w*h ints and used the second half as a dsf. Now it expects only w*h ints, and allocates its own dsf internally, freeing it again before returning. And in Tents, find_errors() was allocating a single block of 2*w*h ints and using the second half of it as a dsf, apparently just to save one malloc. Now we malloc and free the dsf separately.
This commit is contained in:
39
map.c
39
map.c
@ -1724,8 +1724,8 @@ static const char *parse_edge_list(const game_params *params,
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int i, k, pos;
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bool state;
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const char *p = *desc;
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dsf_init(map+wh, wh);
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const char *err = NULL;
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int *dsf = snew_dsf(wh);
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pos = -1;
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state = false;
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@ -1736,8 +1736,10 @@ static const char *parse_edge_list(const game_params *params,
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* pairs of squares whenever the edge list shows a non-edge).
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*/
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while (*p && *p != ',') {
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if (*p < 'a' || *p > 'z')
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return "Unexpected character in edge list";
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if (*p < 'a' || *p > 'z') {
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err = "Unexpected character in edge list";
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goto out;
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}
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if (*p == 'z')
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k = 25;
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else
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@ -1760,10 +1762,12 @@ static const char *parse_edge_list(const game_params *params,
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y = (pos - w*(h-1)) % h;
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dx = 1;
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dy = 0;
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} else
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return "Too much data in edge list";
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} else {
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err = "Too much data in edge list";
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goto out;
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}
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if (!state)
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dsf_merge(map+wh, y*w+x, (y+dy)*w+(x+dx));
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dsf_merge(dsf, y*w+x, (y+dy)*w+(x+dx));
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pos++;
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}
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@ -1772,8 +1776,10 @@ static const char *parse_edge_list(const game_params *params,
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p++;
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}
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assert(pos <= 2*wh-w-h);
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if (pos < 2*wh-w-h)
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return "Too little data in edge list";
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if (pos < 2*wh-w-h) {
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err = "Too little data in edge list";
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goto out;
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}
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/*
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* Now go through again and allocate region numbers.
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@ -1782,17 +1788,22 @@ static const char *parse_edge_list(const game_params *params,
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for (i = 0; i < wh; i++)
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map[i] = -1;
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for (i = 0; i < wh; i++) {
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k = dsf_canonify(map+wh, i);
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k = dsf_canonify(dsf, i);
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if (map[k] < 0)
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map[k] = pos++;
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map[i] = map[k];
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}
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if (pos != n)
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return "Edge list defines the wrong number of regions";
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if (pos != n) {
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err = "Edge list defines the wrong number of regions";
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goto out;
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}
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*desc = p;
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err = NULL; /* no error */
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return NULL;
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out:
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sfree(dsf);
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return err;
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}
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static const char *validate_desc(const game_params *params, const char *desc)
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@ -1802,7 +1813,7 @@ static const char *validate_desc(const game_params *params, const char *desc)
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int *map;
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const char *ret;
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map = snewn(2*wh, int);
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map = snewn(wh, int);
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ret = parse_edge_list(params, &desc, map);
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sfree(map);
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if (ret)
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