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git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Stop putting dsfs in existing scratch int arrays.
I'm going to work towards turning 'dsf' into an opaque type, so that I can improve its implementation without breaking clients. The first step is to deal manually with puzzles that currently reuse a single array of ints for multiple purposes, some of which are dsf and some are not. In divvy_rectangle_attempt, 'tmp' was used as an int array and later a dsf, and I've made a new 'tmpdsf' to be the latter. In Dominosa, solver->pc_scratch2 was sometimes a dsf, and now there's a new solver->dsf_scratch. In Map, parse_edge_list() needed a dsf internally and then never exported it; it expected to be passed an array of 2*w*h ints and used the second half as a dsf. Now it expects only w*h ints, and allocates its own dsf internally, freeing it again before returning. And in Tents, find_errors() was allocating a single block of 2*w*h ints and using the second half of it as a dsf, apparently just to save one malloc. Now we malloc and free the dsf separately.
This commit is contained in:
12
divvy.c
12
divvy.c
@ -262,7 +262,7 @@ static bool addremcommon(int w, int h, int x, int y, int *own, int val)
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*/
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int *divvy_rectangle_attempt(int w, int h, int k, random_state *rs)
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{
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int *order, *queue, *tmp, *own, *sizes, *addable, *retdsf;
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int *order, *queue, *tmp, *own, *sizes, *addable, *retdsf, *tmpdsf;
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bool *removable;
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int wh = w*h;
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int i, j, n, x, y, qhead, qtail;
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@ -277,6 +277,7 @@ int *divvy_rectangle_attempt(int w, int h, int k, random_state *rs)
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queue = snewn(n, int);
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addable = snewn(wh*4, int);
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removable = snewn(wh, bool);
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retdsf = tmpdsf = NULL;
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/*
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* Permute the grid squares into a random order, which will be
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@ -619,18 +620,18 @@ int *divvy_rectangle_attempt(int w, int h, int k, random_state *rs)
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* the ominoes really are k-ominoes and we haven't
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* accidentally split one into two disconnected pieces.
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*/
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dsf_init(tmp, wh);
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tmpdsf = snew_dsf(wh);
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for (y = 0; y < h; y++)
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for (x = 0; x+1 < w; x++)
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if (own[y*w+x] == own[y*w+(x+1)])
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dsf_merge(tmp, y*w+x, y*w+(x+1));
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dsf_merge(tmpdsf, y*w+x, y*w+(x+1));
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for (x = 0; x < w; x++)
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for (y = 0; y+1 < h; y++)
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if (own[y*w+x] == own[(y+1)*w+x])
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dsf_merge(tmp, y*w+x, (y+1)*w+x);
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dsf_merge(tmpdsf, y*w+x, (y+1)*w+x);
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for (i = 0; i < wh; i++) {
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j = dsf_canonify(retdsf, i);
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assert(dsf_canonify(tmp, j) == dsf_canonify(tmp, i));
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assert(dsf_canonify(tmpdsf, j) == dsf_canonify(tmpdsf, i));
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}
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cleanup:
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@ -640,6 +641,7 @@ int *divvy_rectangle_attempt(int w, int h, int k, random_state *rs)
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*/
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sfree(order);
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sfree(tmp);
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sfree(tmpdsf);
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sfree(own);
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sfree(sizes);
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sfree(queue);
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14
dominosa.c
14
dominosa.c
@ -350,7 +350,7 @@ struct solver_scratch {
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struct solver_square **squares_by_number;
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struct findloopstate *fls;
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bool squares_by_number_initialised;
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int *wh_scratch, *pc_scratch, *pc_scratch2, *dc_scratch;
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int *wh_scratch, *pc_scratch, *pc_scratch2, *dc_scratch, *dsf_scratch;
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};
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static struct solver_scratch *solver_make_scratch(int n)
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@ -482,6 +482,7 @@ static struct solver_scratch *solver_make_scratch(int n)
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sc->wh_scratch = NULL;
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sc->pc_scratch = sc->pc_scratch2 = NULL;
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sc->dc_scratch = NULL;
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sc->dsf_scratch = NULL;
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return sc;
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}
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@ -509,6 +510,7 @@ static void solver_free_scratch(struct solver_scratch *sc)
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sfree(sc->pc_scratch);
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sfree(sc->pc_scratch2);
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sfree(sc->dc_scratch);
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sfree(sc->dsf_scratch);
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sfree(sc);
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}
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@ -1425,19 +1427,21 @@ static bool deduce_forcing_chain(struct solver_scratch *sc)
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sc->pc_scratch2 = snewn(sc->pc, int);
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if (!sc->dc_scratch)
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sc->dc_scratch = snewn(sc->dc, int);
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if (!sc->dsf_scratch)
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sc->dsf_scratch = snew_dsf(sc->pc);
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/*
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* Start by identifying chains of placements which must all occur
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* together if any of them occurs. We do this by making
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* pc_scratch2 an edsf binding the placements into an equivalence
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* dsf_scratch an edsf binding the placements into an equivalence
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* class for each entire forcing chain, with the two possible sets
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* of dominoes for the chain listed as inverses.
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*/
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dsf_init(sc->pc_scratch2, sc->pc);
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dsf_init(sc->dsf_scratch, sc->pc);
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for (si = 0; si < sc->wh; si++) {
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struct solver_square *sq = &sc->squares[si];
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if (sq->nplacements == 2)
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edsf_merge(sc->pc_scratch2,
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edsf_merge(sc->dsf_scratch,
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sq->placements[0]->index,
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sq->placements[1]->index, true);
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}
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@ -1452,7 +1456,7 @@ static bool deduce_forcing_chain(struct solver_scratch *sc)
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*/
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for (pi = 0; pi < sc->pc; pi++) {
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bool inv;
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int c = edsf_canonify(sc->pc_scratch2, pi, &inv);
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int c = edsf_canonify(sc->dsf_scratch, pi, &inv);
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sc->pc_scratch[pi] = c * 2 + (inv ? 1 : 0);
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}
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39
map.c
39
map.c
@ -1724,8 +1724,8 @@ static const char *parse_edge_list(const game_params *params,
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int i, k, pos;
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bool state;
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const char *p = *desc;
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dsf_init(map+wh, wh);
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const char *err = NULL;
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int *dsf = snew_dsf(wh);
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pos = -1;
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state = false;
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@ -1736,8 +1736,10 @@ static const char *parse_edge_list(const game_params *params,
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* pairs of squares whenever the edge list shows a non-edge).
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*/
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while (*p && *p != ',') {
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if (*p < 'a' || *p > 'z')
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return "Unexpected character in edge list";
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if (*p < 'a' || *p > 'z') {
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err = "Unexpected character in edge list";
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goto out;
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}
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if (*p == 'z')
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k = 25;
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else
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@ -1760,10 +1762,12 @@ static const char *parse_edge_list(const game_params *params,
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y = (pos - w*(h-1)) % h;
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dx = 1;
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dy = 0;
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} else
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return "Too much data in edge list";
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} else {
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err = "Too much data in edge list";
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goto out;
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}
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if (!state)
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dsf_merge(map+wh, y*w+x, (y+dy)*w+(x+dx));
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dsf_merge(dsf, y*w+x, (y+dy)*w+(x+dx));
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pos++;
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}
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@ -1772,8 +1776,10 @@ static const char *parse_edge_list(const game_params *params,
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p++;
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}
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assert(pos <= 2*wh-w-h);
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if (pos < 2*wh-w-h)
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return "Too little data in edge list";
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if (pos < 2*wh-w-h) {
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err = "Too little data in edge list";
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goto out;
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}
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/*
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* Now go through again and allocate region numbers.
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@ -1782,17 +1788,22 @@ static const char *parse_edge_list(const game_params *params,
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for (i = 0; i < wh; i++)
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map[i] = -1;
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for (i = 0; i < wh; i++) {
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k = dsf_canonify(map+wh, i);
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k = dsf_canonify(dsf, i);
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if (map[k] < 0)
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map[k] = pos++;
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map[i] = map[k];
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}
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if (pos != n)
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return "Edge list defines the wrong number of regions";
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if (pos != n) {
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err = "Edge list defines the wrong number of regions";
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goto out;
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}
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*desc = p;
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err = NULL; /* no error */
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return NULL;
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out:
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sfree(dsf);
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return err;
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}
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static const char *validate_desc(const game_params *params, const char *desc)
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@ -1802,7 +1813,7 @@ static const char *validate_desc(const game_params *params, const char *desc)
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int *map;
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const char *ret;
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map = snewn(2*wh, int);
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map = snewn(wh, int);
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ret = parse_edge_list(params, &desc, map);
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sfree(map);
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if (ret)
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5
tents.c
5
tents.c
@ -2006,7 +2006,7 @@ static int *find_errors(const game_state *state, char *grid)
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{
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int w = state->p.w, h = state->p.h;
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int *ret = snewn(w*h + w + h, int);
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int *tmp = snewn(w*h*2, int), *dsf = tmp + w*h;
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int *tmp = snewn(w*h, int), *dsf;
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int x, y;
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/*
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@ -2223,7 +2223,7 @@ static int *find_errors(const game_state *state, char *grid)
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* all the tents in any component which has a smaller tree
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* count.
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*/
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dsf_init(dsf, w*h);
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dsf = snew_dsf(w*h);
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/* Construct the equivalence classes. */
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for (y = 0; y < h; y++) {
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for (x = 0; x < w-1; x++) {
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@ -2302,6 +2302,7 @@ static int *find_errors(const game_state *state, char *grid)
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#undef TENT
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sfree(tmp);
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sfree(dsf);
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return ret;
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}
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