mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Framework alteration: we now support a `game_ui' structure in
addition to the `game_state'. The new structure is intended to contain ephemeral data pertaining to the game's user interface rather than the actual game: things stored in the UI structure are not restored in an Undo, for example. make_move() is passed the UI to modify as it wishes; it is now allowed to return the _same_ game_state it was passed, to indicate that although no move has been made there has been a UI operation requiring a redraw. [originally from svn r4207]
This commit is contained in:
25
midend.c
25
midend.c
@ -27,6 +27,7 @@ struct midend_data {
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game_state **states;
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game_drawstate *drawstate;
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game_state *oldstate;
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game_ui *ui;
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float anim_time, anim_pos;
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float flash_time, flash_pos;
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};
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@ -56,6 +57,7 @@ midend_data *midend_new(frontend *fe, void *randseed, int randseedsize)
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me->npresets = me->presetsize = 0;
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me->anim_time = me->anim_pos = 0.0F;
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me->flash_time = me->flash_pos = 0.0F;
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me->ui = NULL;
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return me;
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}
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@ -99,6 +101,9 @@ void midend_new_game(midend_data *me)
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me->states[me->nstates++] = new_game(me->params, me->seed);
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me->statepos = 1;
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me->drawstate = game_new_drawstate(me->states[0]);
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if (me->ui)
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free_ui(me->ui);
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me->ui = new_ui(me->states[0]);
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}
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void midend_restart_game(midend_data *me)
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@ -106,6 +111,8 @@ void midend_restart_game(midend_data *me)
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while (me->nstates > 1)
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free_game(me->states[--me->nstates]);
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me->statepos = me->nstates;
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free_ui(me->ui);
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me->ui = new_ui(me->states[0]);
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}
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static int midend_undo(midend_data *me)
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@ -180,9 +187,18 @@ int midend_process_key(midend_data *me, int x, int y, int button)
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free_game(oldstate);
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return 0;
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} else {
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game_state *s = make_move(me->states[me->statepos-1], x, y, button);
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game_state *s = make_move(me->states[me->statepos-1], me->ui,
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x, y, button);
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if (s) {
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if (s == me->states[me->statepos-1]) {
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/*
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* make_move() is allowed to return its input state to
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* indicate that although no move has been made, the UI
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* state has been updated and a redraw is called for.
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*/
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midend_redraw(me);
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return 1;
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} else if (s) {
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while (me->nstates > me->statepos)
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free_game(me->states[--me->nstates]);
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ensure(me);
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@ -222,11 +238,12 @@ void midend_redraw(midend_data *me)
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if (me->oldstate && me->anim_time > 0 &&
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me->anim_pos < me->anim_time) {
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game_redraw(me->frontend, me->drawstate, me->oldstate,
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me->states[me->statepos-1], me->anim_pos,
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me->states[me->statepos-1], me->ui, me->anim_pos,
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me->flash_pos);
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} else {
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game_redraw(me->frontend, me->drawstate, NULL,
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me->states[me->statepos-1], 0.0, me->flash_pos);
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me->states[me->statepos-1], me->ui, 0.0,
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me->flash_pos);
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}
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end_draw(me->frontend);
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}
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