Framework alteration: we now support a `game_ui' structure in

addition to the `game_state'. The new structure is intended to
contain ephemeral data pertaining to the game's user interface
rather than the actual game: things stored in the UI structure are
not restored in an Undo, for example.
make_move() is passed the UI to modify as it wishes; it is now
allowed to return the _same_ game_state it was passed, to indicate
that although no move has been made there has been a UI operation
requiring a redraw.

[originally from svn r4207]
This commit is contained in:
Simon Tatham
2004-05-11 17:44:30 +00:00
parent a1c88470a3
commit 180802b362
10 changed files with 187 additions and 21 deletions

14
cube.c
View File

@ -950,7 +950,16 @@ void free_game(game_state *state)
sfree(state);
}
game_state *make_move(game_state *from, int x, int y, int button)
game_ui *new_ui(game_state *state)
{
return NULL;
}
void free_ui(game_ui *ui)
{
}
game_state *make_move(game_state *from, game_ui *ui, int x, int y, int button)
{
int direction;
int pkey[2], skey[2], dkey[2];
@ -1309,7 +1318,8 @@ void game_free_drawstate(game_drawstate *ds)
}
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
game_state *state, float animtime, float flashtime)
game_state *state, game_ui *ui,
float animtime, float flashtime)
{
int i, j;
struct bbox bb = find_bbox(&state->params);

View File

@ -349,7 +349,16 @@ void free_game(game_state *state)
sfree(state);
}
game_state *make_move(game_state *from, int x, int y, int button)
game_ui *new_ui(game_state *state)
{
return NULL;
}
void free_ui(game_ui *ui)
{
}
game_state *make_move(game_state *from, game_ui *ui, int x, int y, int button)
{
int gx, gy, dx, dy, ux, uy, up, p;
game_state *ret;
@ -519,7 +528,8 @@ static void draw_tile(frontend *fe, game_state *state, int x, int y,
}
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
game_state *state, float animtime, float flashtime)
game_state *state, game_ui *ui,
float animtime, float flashtime)
{
int i, pass, bgcolour;

41
gtk.c
View File

@ -283,7 +283,7 @@ static gint button_event(GtkWidget *widget, GdkEventButton *event,
if (!fe->pixmap)
return TRUE;
if (event->type != GDK_BUTTON_PRESS)
if (event->type != GDK_BUTTON_PRESS && event->type != GDK_BUTTON_RELEASE)
return TRUE;
if (event->button == 2 || (event->state & GDK_SHIFT_MASK))
@ -295,6 +295,36 @@ static gint button_event(GtkWidget *widget, GdkEventButton *event,
else
return FALSE; /* don't even know what button! */
if (event->type == GDK_BUTTON_RELEASE)
button += LEFT_RELEASE - LEFT_BUTTON;
if (!midend_process_key(fe->me, event->x, event->y, button))
gtk_widget_destroy(fe->window);
return TRUE;
}
static gint motion_event(GtkWidget *widget, GdkEventMotion *event,
gpointer data)
{
frontend *fe = (frontend *)data;
int button;
if (!fe->pixmap)
return TRUE;
if (event->type != GDK_BUTTON_PRESS && event->type != GDK_BUTTON_RELEASE)
return TRUE;
if (event->state & (GDK_BUTTON2_MASK | GDK_SHIFT_MASK))
button = MIDDLE_DRAG;
else if (event->state & GDK_BUTTON1_MASK)
button = LEFT_DRAG;
else if (event->state & GDK_BUTTON3_MASK)
button = RIGHT_DRAG;
else
return FALSE; /* don't even know what button! */
if (!midend_process_key(fe->me, event->x, event->y, button))
gtk_widget_destroy(fe->window);
@ -893,6 +923,10 @@ static frontend *new_window(void)
GTK_SIGNAL_FUNC(key_event), fe);
gtk_signal_connect(GTK_OBJECT(fe->area), "button_press_event",
GTK_SIGNAL_FUNC(button_event), fe);
gtk_signal_connect(GTK_OBJECT(fe->area), "button_release_event",
GTK_SIGNAL_FUNC(button_event), fe);
gtk_signal_connect(GTK_OBJECT(fe->area), "motion_notify_event",
GTK_SIGNAL_FUNC(motion_event), fe);
gtk_signal_connect(GTK_OBJECT(fe->area), "expose_event",
GTK_SIGNAL_FUNC(expose_area), fe);
gtk_signal_connect(GTK_OBJECT(fe->window), "map_event",
@ -900,7 +934,10 @@ static frontend *new_window(void)
gtk_signal_connect(GTK_OBJECT(fe->area), "configure_event",
GTK_SIGNAL_FUNC(configure_area), fe);
gtk_widget_add_events(GTK_WIDGET(fe->area), GDK_BUTTON_PRESS_MASK);
gtk_widget_add_events(GTK_WIDGET(fe->area),
GDK_BUTTON_PRESS_MASK |
GDK_BUTTON_RELEASE_MASK |
GDK_BUTTON_MOTION_MASK);
gtk_widget_show(fe->area);
gtk_widget_show(fe->window);

View File

@ -27,6 +27,7 @@ struct midend_data {
game_state **states;
game_drawstate *drawstate;
game_state *oldstate;
game_ui *ui;
float anim_time, anim_pos;
float flash_time, flash_pos;
};
@ -56,6 +57,7 @@ midend_data *midend_new(frontend *fe, void *randseed, int randseedsize)
me->npresets = me->presetsize = 0;
me->anim_time = me->anim_pos = 0.0F;
me->flash_time = me->flash_pos = 0.0F;
me->ui = NULL;
return me;
}
@ -99,6 +101,9 @@ void midend_new_game(midend_data *me)
me->states[me->nstates++] = new_game(me->params, me->seed);
me->statepos = 1;
me->drawstate = game_new_drawstate(me->states[0]);
if (me->ui)
free_ui(me->ui);
me->ui = new_ui(me->states[0]);
}
void midend_restart_game(midend_data *me)
@ -106,6 +111,8 @@ void midend_restart_game(midend_data *me)
while (me->nstates > 1)
free_game(me->states[--me->nstates]);
me->statepos = me->nstates;
free_ui(me->ui);
me->ui = new_ui(me->states[0]);
}
static int midend_undo(midend_data *me)
@ -180,9 +187,18 @@ int midend_process_key(midend_data *me, int x, int y, int button)
free_game(oldstate);
return 0;
} else {
game_state *s = make_move(me->states[me->statepos-1], x, y, button);
game_state *s = make_move(me->states[me->statepos-1], me->ui,
x, y, button);
if (s) {
if (s == me->states[me->statepos-1]) {
/*
* make_move() is allowed to return its input state to
* indicate that although no move has been made, the UI
* state has been updated and a redraw is called for.
*/
midend_redraw(me);
return 1;
} else if (s) {
while (me->nstates > me->statepos)
free_game(me->states[--me->nstates]);
ensure(me);
@ -222,11 +238,12 @@ void midend_redraw(midend_data *me)
if (me->oldstate && me->anim_time > 0 &&
me->anim_pos < me->anim_time) {
game_redraw(me->frontend, me->drawstate, me->oldstate,
me->states[me->statepos-1], me->anim_pos,
me->states[me->statepos-1], me->ui, me->anim_pos,
me->flash_pos);
} else {
game_redraw(me->frontend, me->drawstate, NULL,
me->states[me->statepos-1], 0.0, me->flash_pos);
me->states[me->statepos-1], me->ui, 0.0,
me->flash_pos);
}
end_draw(me->frontend);
}

13
net.c
View File

@ -724,10 +724,19 @@ static unsigned char *compute_active(game_state *state)
return active;
}
game_ui *new_ui(game_state *state)
{
return NULL;
}
void free_ui(game_ui *ui)
{
}
/* ----------------------------------------------------------------------
* Process a move.
*/
game_state *make_move(game_state *state, int x, int y, int button)
game_state *make_move(game_state *state, game_ui *ui, int x, int y, int button)
{
game_state *ret;
int tx, ty, orig;
@ -1141,7 +1150,7 @@ static void draw_tile(frontend *fe, game_state *state, int x, int y, int tile,
}
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
game_state *state, float t, float ft)
game_state *state, game_ui *ui, float t, float ft)
{
int x, y, tx, ty, frame;
unsigned char *active;

View File

@ -109,7 +109,16 @@ void free_game(game_state *state)
sfree(state);
}
game_state *make_move(game_state *from, int x, int y, int button)
game_ui *new_ui(game_state *state)
{
return NULL;
}
void free_ui(game_ui *ui)
{
}
game_state *make_move(game_state *from, game_ui *ui, int x, int y, int button)
{
return NULL;
}
@ -152,7 +161,8 @@ void game_free_drawstate(game_drawstate *ds)
}
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
game_state *state, float animtime, float flashtime)
game_state *state, game_ui *ui,
float animtime, float flashtime)
{
}

View File

@ -18,6 +18,12 @@ enum {
LEFT_BUTTON = 0x1000,
MIDDLE_BUTTON,
RIGHT_BUTTON,
LEFT_DRAG,
MIDDLE_DRAG,
RIGHT_DRAG,
LEFT_RELEASE,
MIDDLE_RELEASE,
RIGHT_RELEASE,
CURSOR_UP,
CURSOR_DOWN,
CURSOR_LEFT,
@ -36,6 +42,7 @@ typedef struct midend_data midend_data;
typedef struct random_state random_state;
typedef struct game_params game_params;
typedef struct game_state game_state;
typedef struct game_ui game_ui;
typedef struct game_drawstate game_drawstate;
#define ALIGN_VNORMAL 0x000
@ -165,13 +172,16 @@ char *validate_seed(game_params *params, char *seed);
game_state *new_game(game_params *params, char *seed);
game_state *dup_game(game_state *state);
void free_game(game_state *state);
game_state *make_move(game_state *from, int x, int y, int button);
game_ui *new_ui(game_state *state);
void free_ui(game_ui *ui);
game_state *make_move(game_state *from, game_ui *ui, int x, int y, int button);
void game_size(game_params *params, int *x, int *y);
float *game_colours(frontend *fe, game_state *state, int *ncolours);
game_drawstate *game_new_drawstate(game_state *state);
void game_free_drawstate(game_drawstate *ds);
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
game_state *newstate, float anim_time, float flash_time);
game_state *newstate, game_ui *ui, float anim_time,
float flash_time);
float game_anim_length(game_state *oldstate, game_state *newstate);
float game_flash_length(game_state *oldstate, game_state *newstate);
int game_wants_statusbar(void);

14
rect.c
View File

@ -857,7 +857,16 @@ static unsigned char *get_correct(game_state *state)
return ret;
}
game_state *make_move(game_state *from, int x, int y, int button)
game_ui *new_ui(game_state *state)
{
return NULL;
}
void free_ui(game_ui *ui)
{
}
game_state *make_move(game_state *from, game_ui *ui, int x, int y, int button)
{
float xf, yf, dx, dy;
int hxr, hyr, vxr, vyr;
@ -1005,7 +1014,8 @@ void draw_tile(frontend *fe, game_state *state, int x, int y, int correct)
}
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
game_state *state, float animtime, float flashtime)
game_state *state, game_ui *ui,
float animtime, float flashtime)
{
int x, y;
unsigned char *correct;

View File

@ -358,7 +358,16 @@ void free_game(game_state *state)
sfree(state);
}
game_state *make_move(game_state *from, int x, int y, int button)
game_ui *new_ui(game_state *state)
{
return NULL;
}
void free_ui(game_ui *ui)
{
}
game_state *make_move(game_state *from, game_ui *ui, int x, int y, int button)
{
int cx, cy;
int dx, dy, tx, ty, n;
@ -534,7 +543,8 @@ static void draw_arrow(frontend *fe, int x, int y, int xdx, int xdy)
}
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
game_state *state, float animtime, float flashtime)
game_state *state, game_ui *ui,
float animtime, float flashtime)
{
int i, bgcolour;

View File

@ -943,6 +943,49 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
if (!midend_process_key(fe->me, LOWORD(lParam),
HIWORD(lParam), button))
PostQuitMessage(0);
SetCapture(hwnd);
}
break;
case WM_LBUTTONUP:
case WM_RBUTTONUP:
case WM_MBUTTONUP:
{
int button;
/*
* Shift-clicks count as middle-clicks, since otherwise
* two-button Windows users won't have any kind of
* middle click to use.
*/
if (message == WM_MBUTTONUP || (wParam & MK_SHIFT))
button = MIDDLE_RELEASE;
else if (message == WM_LBUTTONUP)
button = LEFT_RELEASE;
else
button = RIGHT_RELEASE;
if (!midend_process_key(fe->me, LOWORD(lParam),
HIWORD(lParam), button))
PostQuitMessage(0);
ReleaseCapture();
}
break;
case WM_MOUSEMOVE:
{
int button;
if (wParam & (MK_MBUTTON | MK_SHIFT))
button = MIDDLE_DRAG;
else if (wParam & MK_LBUTTON)
button = LEFT_DRAG;
else
button = RIGHT_DRAG;
if (!midend_process_key(fe->me, LOWORD(lParam),
HIWORD(lParam), button))
PostQuitMessage(0);
}
break;
case WM_CHAR: