mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-22 16:32:13 -07:00
Refactor latin.c to make it easier to reuse. Instead of client
programs having to clone the latin_solver() function and insert their own extra deduction routines, they can now just _call_ latin_solver with enough parameters to let it fit its own deductions into their difficulty framework and call a set of provided function pointers to do user deductions. Modified Unequal to work in the new world, of course. [originally from svn r8791]
This commit is contained in:
321
unequal.c
321
unequal.c
@ -87,17 +87,17 @@ struct game_state {
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*/
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/* Steal the method from map.c for difficulty levels. */
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#define DIFFLIST(A) \
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A(LATIN,Trivial,t) \
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A(EASY,Easy,e) \
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A(SET,Tricky,k) \
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A(EXTREME,Extreme,x) \
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A(RECURSIVE,Recursive,r)
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#define DIFFLIST(A) \
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A(LATIN,Trivial,NULL,t) \
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A(EASY,Easy,solver_easy, e) \
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A(SET,Tricky,solver_set, k) \
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A(EXTREME,Extreme,NULL,x) \
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A(RECURSIVE,Recursive,NULL,r)
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#define ENUM(upper,title,lower) DIFF_ ## upper,
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#define TITLE(upper,title,lower) #title,
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#define ENCODE(upper,title,lower) #lower
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#define CONFIG(upper,title,lower) ":" #title
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#define ENUM(upper,title,func,lower) DIFF_ ## upper,
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#define TITLE(upper,title,func,lower) #title,
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#define ENCODE(upper,title,func,lower) #lower
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#define CONFIG(upper,title,func,lower) ":" #title
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enum { DIFFLIST(ENUM) DIFF_IMPOSSIBLE = diff_impossible, DIFF_AMBIGUOUS = diff_ambiguous, DIFF_UNFINISHED = diff_unfinished };
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static char const *const unequal_diffnames[] = { DIFFLIST(TITLE) };
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static char const unequal_diffchars[] = DIFFLIST(ENCODE);
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@ -523,88 +523,75 @@ struct solver_link {
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int len, gx, gy, lx, ly;
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};
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typedef struct game_solver {
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struct latin_solver latin; /* keep first in struct! */
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struct solver_ctx {
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game_state *state;
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int nlinks, alinks;
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struct solver_link *links;
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} game_solver;
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};
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#if 0
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static void solver_debug(game_solver *solver, int wide)
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{
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#ifdef STANDALONE_SOLVER
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if (solver_show_working) {
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if (!wide)
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game_debug(solver->state);
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else
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latin_solver_debug(solver->latin.cube, solver->latin.o);
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}
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#endif
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}
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#endif
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static void solver_add_link(game_solver *solver,
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static void solver_add_link(struct solver_ctx *ctx,
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int gx, int gy, int lx, int ly, int len)
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{
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if (solver->alinks < solver->nlinks+1) {
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solver->alinks = solver->alinks*2 + 1;
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/*debug(("resizing solver->links, new size %d", solver->alinks));*/
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solver->links = sresize(solver->links, solver->alinks, struct solver_link);
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if (ctx->alinks < ctx->nlinks+1) {
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ctx->alinks = ctx->alinks*2 + 1;
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/*debug(("resizing ctx->links, new size %d", ctx->alinks));*/
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ctx->links = sresize(ctx->links, ctx->alinks, struct solver_link);
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}
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solver->links[solver->nlinks].gx = gx;
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solver->links[solver->nlinks].gy = gy;
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solver->links[solver->nlinks].lx = lx;
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solver->links[solver->nlinks].ly = ly;
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solver->links[solver->nlinks].len = len;
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solver->nlinks++;
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ctx->links[ctx->nlinks].gx = gx;
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ctx->links[ctx->nlinks].gy = gy;
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ctx->links[ctx->nlinks].lx = lx;
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ctx->links[ctx->nlinks].ly = ly;
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ctx->links[ctx->nlinks].len = len;
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ctx->nlinks++;
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/*debug(("Adding new link: len %d (%d,%d) < (%d,%d), nlinks now %d",
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len, lx, ly, gx, gy, solver->nlinks));*/
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len, lx, ly, gx, gy, ctx->nlinks));*/
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}
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static game_solver *new_solver(digit *grid, game_state *state)
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static struct solver_ctx *new_ctx(game_state *state)
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{
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game_solver *solver = snew(game_solver);
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struct solver_ctx *ctx = snew(struct solver_ctx);
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int o = state->order;
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int i, x, y;
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unsigned int f;
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latin_solver_alloc(&solver->latin, grid, o);
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ctx->nlinks = ctx->alinks = 0;
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ctx->links = NULL;
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ctx->state = state;
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solver->nlinks = solver->alinks = 0;
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solver->links = NULL;
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solver->state = state;
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if (state->adjacent) return solver; /* adjacent mode doesn't use links. */
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if (state->adjacent) return ctx; /* adjacent mode doesn't use links. */
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for (x = 0; x < o; x++) {
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for (y = 0; y < o; y++) {
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f = GRID(state, flags, x, y);
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for (i = 0; i < 4; i++) {
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if (f & adjthan[i].f)
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solver_add_link(solver, x, y, x+adjthan[i].dx, y+adjthan[i].dy, 1);
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solver_add_link(ctx, x, y, x+adjthan[i].dx, y+adjthan[i].dy, 1);
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}
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}
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}
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return solver;
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return ctx;
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}
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static void free_solver(game_solver *solver)
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static void *clone_ctx(void *vctx)
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{
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if (solver->links) sfree(solver->links);
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latin_solver_free(&solver->latin);
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sfree(solver);
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struct solver_ctx *ctx = (struct solver_ctx *)vctx;
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return new_ctx(ctx->state);
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}
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static void solver_nminmax(game_solver *usolver,
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static void free_ctx(void *vctx)
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{
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struct solver_ctx *ctx = (struct solver_ctx *)vctx;
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if (ctx->links) sfree(ctx->links);
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sfree(ctx);
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}
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static void solver_nminmax(struct latin_solver *solver,
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int x, int y, int *min_r, int *max_r,
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unsigned char **ns_r)
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{
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struct latin_solver *solver = &usolver->latin;
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int o = usolver->latin.o, min = o, max = 0, n;
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int o = solver->o, min = o, max = 0, n;
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unsigned char *ns;
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assert(x >= 0 && y >= 0 && x < o && y < o);
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@ -626,17 +613,17 @@ static void solver_nminmax(game_solver *usolver,
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if (ns_r) *ns_r = ns;
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}
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static int solver_links(game_solver *usolver)
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static int solver_links(struct latin_solver *solver, void *vctx)
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{
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struct solver_ctx *ctx = (struct solver_ctx *)vctx;
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int i, j, lmin, gmax, nchanged = 0;
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unsigned char *gns, *lns;
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struct solver_link *link;
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struct latin_solver *solver = &usolver->latin;
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for (i = 0; i < usolver->nlinks; i++) {
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link = &usolver->links[i];
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solver_nminmax(usolver, link->gx, link->gy, NULL, &gmax, &gns);
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solver_nminmax(usolver, link->lx, link->ly, &lmin, NULL, &lns);
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for (i = 0; i < ctx->nlinks; i++) {
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link = &ctx->links[i];
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solver_nminmax(solver, link->gx, link->gy, NULL, &gmax, &gns);
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solver_nminmax(solver, link->lx, link->ly, &lmin, NULL, &lns);
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for (j = 0; j < solver->o; j++) {
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/* For the 'greater' end of the link, discount all numbers
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@ -680,10 +667,10 @@ static int solver_links(game_solver *usolver)
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return nchanged;
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}
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static int solver_adjacent(game_solver *usolver)
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static int solver_adjacent(struct latin_solver *solver, void *vctx)
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{
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struct latin_solver *solver = &usolver->latin;
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int nchanged = 0, x, y, i, n, o = usolver->latin.o, nx, ny, gd;
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struct solver_ctx *ctx = (struct solver_ctx *)vctx;
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int nchanged = 0, x, y, i, n, o = solver->o, nx, ny, gd;
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/* Update possible values based on known values and adjacency clues. */
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@ -695,7 +682,7 @@ static int solver_adjacent(game_solver *usolver)
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* adjacent possibles reflect the adjacent/non-adjacent clue. */
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for (i = 0; i < 4; i++) {
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int isadjacent = (GRID(usolver->state, flags, x, y) & adjthan[i].f);
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int isadjacent = (GRID(ctx->state, flags, x, y) & adjthan[i].f);
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nx = x + adjthan[i].dx, ny = y + adjthan[i].dy;
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if (nx < 0 || ny < 0 || nx >= o || ny >= o)
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@ -730,10 +717,10 @@ static int solver_adjacent(game_solver *usolver)
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return nchanged;
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}
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static int solver_adjacent_set(game_solver *usolver)
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static int solver_adjacent_set(struct latin_solver *solver, void *vctx)
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{
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struct latin_solver *solver = &usolver->latin;
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int x, y, i, n, nn, o = usolver->latin.o, nx, ny, gd;
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struct solver_ctx *ctx = (struct solver_ctx *)vctx;
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int x, y, i, n, nn, o = solver->o, nx, ny, gd;
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int nchanged = 0, *scratch = snewn(o, int);
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/* Update possible values based on other possible values
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@ -742,7 +729,7 @@ static int solver_adjacent_set(game_solver *usolver)
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for (x = 0; x < o; x++) {
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for (y = 0; y < o; y++) {
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for (i = 0; i < o; i++) {
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int isadjacent = (GRID(usolver->state, flags, x, y) & adjthan[i].f);
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int isadjacent = (GRID(ctx->state, flags, x, y) & adjthan[i].f);
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nx = x + adjthan[i].dx, ny = y + adjthan[i].dy;
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if (nx < 0 || ny < 0 || nx >= o || ny >= o)
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@ -794,147 +781,45 @@ static int solver_adjacent_set(game_solver *usolver)
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return nchanged;
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}
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static int solver_grid(digit *grid, int o, int maxdiff, void *ctx)
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static int solver_easy(struct latin_solver *solver, void *vctx)
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{
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game_state *state = (game_state *)ctx;
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game_solver *solver;
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struct latin_solver *lsolver;
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struct latin_solver_scratch *scratch;
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int ret, diff = DIFF_LATIN;
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assert(maxdiff <= DIFF_RECURSIVE);
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assert(state->order == o);
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solver = new_solver(grid, state);
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lsolver = &solver->latin;
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scratch = latin_solver_new_scratch(lsolver);
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while (1) {
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cont:
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ret = latin_solver_diff_simple(lsolver);
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if (ret < 0) {
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diff = DIFF_IMPOSSIBLE;
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goto got_result;
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} else if (ret > 0) {
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diff = max(diff, DIFF_LATIN);
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goto cont;
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}
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if (maxdiff <= DIFF_LATIN)
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break;
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if (state->adjacent) {
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/* Adjacent-specific: set possibles from known numbers
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* and adjacency clues. */
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ret = solver_adjacent(solver);
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} else {
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/* Unequal-specific: set possibles from chains of
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* inequalities. */
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ret = solver_links(solver);
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}
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if (ret < 0) {
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diff = DIFF_IMPOSSIBLE;
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goto got_result;
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} else if (ret > 0) {
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diff = max(diff, DIFF_EASY);
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goto cont;
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}
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if (maxdiff <= DIFF_EASY)
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break;
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/* Row- and column-wise set elimination */
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ret = latin_solver_diff_set(lsolver, scratch, 0);
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if (ret < 0) {
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diff = DIFF_IMPOSSIBLE;
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goto got_result;
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} else if (ret > 0) {
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diff = max(diff, DIFF_SET);
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goto cont;
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}
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if (state->adjacent) {
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/* Adjacent-specific: set possibles from other possibles
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* and adjacency clues. */
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ret = solver_adjacent_set(solver);
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if (ret < 0) {
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diff = DIFF_IMPOSSIBLE;
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goto got_result;
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} else if (ret > 0) {
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diff = max(diff, DIFF_SET);
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goto cont;
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}
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}
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if (maxdiff <= DIFF_SET)
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break;
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ret = latin_solver_diff_set(lsolver, scratch, 1);
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if (ret < 0) {
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diff = DIFF_IMPOSSIBLE;
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goto got_result;
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} else if (ret > 0) {
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diff = max(diff, DIFF_EXTREME);
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goto cont;
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}
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/*
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* Forcing chains.
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*/
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if (latin_solver_forcing(lsolver, scratch)) {
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diff = max(diff, DIFF_EXTREME);
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goto cont;
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}
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/*
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* If we reach here, we have made no deductions in this
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* iteration, so the algorithm terminates.
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*/
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break;
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}
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/*
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* Last chance: if we haven't fully solved the puzzle yet, try
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* recursing based on guesses for a particular square. We pick
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* one of the most constrained empty squares we can find, which
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* has the effect of pruning the search tree as much as
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* possible.
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*/
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if (maxdiff == DIFF_RECURSIVE) {
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int nsol = latin_solver_recurse(lsolver, DIFF_RECURSIVE, solver_grid, ctx);
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if (nsol < 0) diff = DIFF_IMPOSSIBLE;
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else if (nsol == 1) diff = DIFF_RECURSIVE;
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else if (nsol > 1) diff = DIFF_AMBIGUOUS;
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/* if nsol == 0 then we were complete anyway
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* (and thus don't need to change diff) */
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} else {
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int cc = check_complete(grid, state, 0);
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if (cc == -1) diff = DIFF_IMPOSSIBLE;
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if (cc == 0) diff = DIFF_UNFINISHED;
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}
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got_result:
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#ifdef STANDALONE_SOLVER
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if (solver_show_working)
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printf("%*s%s found\n",
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solver_recurse_depth*4, "",
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diff == DIFF_IMPOSSIBLE ? "no solution (impossible)" :
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diff == DIFF_UNFINISHED ? "no solution (unfinished)" :
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diff == DIFF_AMBIGUOUS ? "multiple solutions" :
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"one solution");
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#endif
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|
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latin_solver_free_scratch(scratch);
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memcpy(state->hints, solver->latin.cube, o*o*o);
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free_solver(solver);
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return diff;
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struct solver_ctx *ctx = (struct solver_ctx *)vctx;
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if (ctx->state->adjacent)
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return solver_adjacent(solver, vctx);
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else
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return solver_links(solver, vctx);
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}
|
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|
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static int solver_set(struct latin_solver *solver, void *vctx)
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{
|
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struct solver_ctx *ctx = (struct solver_ctx *)vctx;
|
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if (ctx->state->adjacent)
|
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return solver_adjacent_set(solver, vctx);
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else
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return 0;
|
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}
|
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|
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#define SOLVER(upper,title,func,lower) func,
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static usersolver_t const unequal_solvers[] = { DIFFLIST(SOLVER) };
|
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|
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static int solver_state(game_state *state, int maxdiff)
|
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{
|
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int diff = solver_grid(state->nums, state->order, maxdiff, (void*)state);
|
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struct solver_ctx *ctx = new_ctx(state);
|
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struct latin_solver solver;
|
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int diff;
|
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|
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latin_solver_alloc(&solver, state->nums, state->order);
|
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|
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diff = latin_solver_main(&solver, maxdiff,
|
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DIFF_LATIN, DIFF_SET, DIFF_EXTREME,
|
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DIFF_EXTREME, DIFF_RECURSIVE,
|
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unequal_solvers, ctx, clone_ctx, free_ctx);
|
||||
|
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memcpy(state->hints, solver.cube, state->order*state->order*state->order);
|
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|
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free_ctx(ctx);
|
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|
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latin_solver_free(&solver);
|
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|
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if (diff == DIFF_IMPOSSIBLE)
|
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return -1;
|
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@ -2126,17 +2011,29 @@ static void pdiff(int diff)
|
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|
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static int solve(game_params *p, char *desc, int debug)
|
||||
{
|
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game_state *st = new_game(NULL, p, desc);
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game_state *state = new_game(NULL, p, desc);
|
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struct solver_ctx *ctx = new_ctx(state);
|
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struct latin_solver solver;
|
||||
int diff;
|
||||
|
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solver_show_working = debug;
|
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game_debug(st);
|
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game_debug(state);
|
||||
|
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latin_solver_alloc(&solver, state->nums, state->order);
|
||||
|
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diff = latin_solver_main(&solver, DIFF_RECURSIVE,
|
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DIFF_LATIN, DIFF_SET, DIFF_EXTREME,
|
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DIFF_EXTREME, DIFF_RECURSIVE,
|
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unequal_solvers, ctx, clone_ctx, free_ctx);
|
||||
|
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free_ctx(ctx);
|
||||
|
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latin_solver_free(&solver);
|
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|
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diff = solver_grid(st->nums, st->order, DIFF_RECURSIVE, (void*)st);
|
||||
if (debug) pdiff(diff);
|
||||
|
||||
game_debug(st);
|
||||
free_game(st);
|
||||
game_debug(state);
|
||||
free_game(state);
|
||||
return diff;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user