mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 23:51:29 -07:00
Refactor latin.c to make it easier to reuse. Instead of client
programs having to clone the latin_solver() function and insert their own extra deduction routines, they can now just _call_ latin_solver with enough parameters to let it fit its own deductions into their difficulty framework and call a set of provided function pointers to do user deductions. Modified Unequal to work in the new world, of course. [originally from svn r8791]
This commit is contained in:
109
latin.c
109
latin.c
@ -663,11 +663,8 @@ int latin_solver_diff_set(struct latin_solver *solver,
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return 0;
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}
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/* This uses our own diff_* internally, but doesn't require callers
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* to; this is so it can be used by games that want to rewrite
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* the solver so as to use a different set of difficulties.
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*
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* It returns:
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/*
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* Returns:
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* 0 for 'didn't do anything' implying it was already solved.
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* -1 for 'impossible' (no solution)
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* 1 for 'single solution'
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@ -676,8 +673,11 @@ int latin_solver_diff_set(struct latin_solver *solver,
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*
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* and this function may well assert if given an impossible board.
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*/
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int latin_solver_recurse(struct latin_solver *solver, int recdiff,
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latin_solver_callback cb, void *ctx)
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static int latin_solver_recurse
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(struct latin_solver *solver, int diff_simple, int diff_set_0,
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int diff_set_1, int diff_forcing, int diff_recursive,
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usersolver_t const *usersolvers, void *ctx,
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ctxnew_t ctxnew, ctxfree_t ctxfree)
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{
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int best, bestcount;
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int o = solver->o, x, y, n;
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@ -754,6 +754,7 @@ int latin_solver_recurse(struct latin_solver *solver, int recdiff,
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*/
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for (i = 0; i < j; i++) {
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int ret;
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void *newctx;
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memcpy(outgrid, ingrid, o*o);
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outgrid[y*o+x] = list[i];
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@ -765,7 +766,17 @@ int latin_solver_recurse(struct latin_solver *solver, int recdiff,
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solver_recurse_depth++;
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#endif
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ret = cb(outgrid, o, recdiff, ctx);
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if (ctxnew) {
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newctx = ctxnew(ctx);
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} else {
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newctx = ctx;
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}
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ret = latin_solver(outgrid, o, diff_recursive,
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diff_simple, diff_set_0, diff_set_1,
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diff_forcing, diff_recursive,
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usersolvers, newctx, ctxnew, ctxfree);
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if (ctxnew)
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ctxfree(newctx);
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#ifdef STANDALONE_SOLVER
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solver_recurse_depth--;
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@ -793,7 +804,7 @@ int latin_solver_recurse(struct latin_solver *solver, int recdiff,
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else {
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/* the recursion turned up exactly one solution */
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if (diff == diff_impossible)
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diff = recdiff;
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diff = diff_recursive;
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else
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diff = diff_ambiguous;
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}
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@ -815,15 +826,17 @@ int latin_solver_recurse(struct latin_solver *solver, int recdiff,
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else if (diff == diff_ambiguous)
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return 2;
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else {
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assert(diff == recdiff);
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assert(diff == diff_recursive);
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return 1;
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}
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}
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}
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enum { diff_simple = 1, diff_set, diff_extreme, diff_recursive };
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static int latin_solver_sub(struct latin_solver *solver, int maxdiff, void *ctx)
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int latin_solver_main(struct latin_solver *solver, int maxdiff,
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int diff_simple, int diff_set_0, int diff_set_1,
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int diff_forcing, int diff_recursive,
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usersolver_t const *usersolvers, void *ctx,
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ctxnew_t ctxnew, ctxfree_t ctxfree)
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{
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struct latin_solver_scratch *scratch = latin_solver_new_scratch(solver);
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int ret, diff = diff_simple;
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@ -837,55 +850,33 @@ static int latin_solver_sub(struct latin_solver *solver, int maxdiff, void *ctx)
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* not.
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*/
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while (1) {
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/*
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* I'd like to write `continue;' inside each of the
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* following loops, so that the solver returns here after
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* making some progress. However, I can't specify that I
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* want to continue an outer loop rather than the innermost
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* one, so I'm apologetically resorting to a goto.
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*/
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int i;
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cont:
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latin_solver_debug(solver->cube, solver->o);
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for (i = 0; i <= maxdiff; i++) {
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if (usersolvers[i])
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ret = usersolvers[i](solver, ctx);
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else
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ret = 0;
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if (ret == 0 && i == diff_simple)
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ret = latin_solver_diff_simple(solver);
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if (ret < 0) {
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diff = diff_impossible;
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goto got_result;
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} else if (ret > 0) {
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diff = max(diff, diff_simple);
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goto cont;
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}
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if (maxdiff <= diff_simple)
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break;
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if (ret == 0 && i == diff_set_0)
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ret = latin_solver_diff_set(solver, scratch, 0);
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if (ret < 0) {
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diff = diff_impossible;
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goto got_result;
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} else if (ret > 0) {
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diff = max(diff, diff_set);
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goto cont;
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}
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if (maxdiff <= diff_set)
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break;
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if (ret == 0 && i == diff_set_1)
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ret = latin_solver_diff_set(solver, scratch, 1);
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if (ret == 0 && i == diff_forcing)
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ret = latin_solver_forcing(solver, scratch);
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if (ret < 0) {
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diff = diff_impossible;
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goto got_result;
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} else if (ret > 0) {
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diff = max(diff, diff_extreme);
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diff = max(diff, i);
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goto cont;
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}
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/*
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* Forcing chains.
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*/
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if (latin_solver_forcing(solver, scratch)) {
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diff = max(diff, diff_extreme);
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goto cont;
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}
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/*
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@ -903,7 +894,10 @@ static int latin_solver_sub(struct latin_solver *solver, int maxdiff, void *ctx)
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* possible.
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*/
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if (maxdiff == diff_recursive) {
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int nsol = latin_solver_recurse(solver, diff_recursive, latin_solver, ctx);
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int nsol = latin_solver_recurse(solver,
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diff_simple, diff_set_0, diff_set_1,
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diff_forcing, diff_recursive,
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usersolvers, ctx, ctxnew, ctxfree);
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if (nsol < 0) diff = diff_impossible;
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else if (nsol == 1) diff = diff_recursive;
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else if (nsol > 1) diff = diff_ambiguous;
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@ -940,13 +934,20 @@ static int latin_solver_sub(struct latin_solver *solver, int maxdiff, void *ctx)
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return diff;
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}
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int latin_solver(digit *grid, int o, int maxdiff, void *ctx)
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int latin_solver(digit *grid, int o, int maxdiff,
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int diff_simple, int diff_set_0, int diff_set_1,
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int diff_forcing, int diff_recursive,
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usersolver_t const *usersolvers, void *ctx,
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ctxnew_t ctxnew, ctxfree_t ctxfree)
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{
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struct latin_solver solver;
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int diff;
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latin_solver_alloc(&solver, grid, o);
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diff = latin_solver_sub(&solver, maxdiff, ctx);
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diff = latin_solver_main(&solver, maxdiff,
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diff_simple, diff_set_0, diff_set_1,
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diff_forcing, diff_recursive,
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usersolvers, ctx, ctxnew, ctxfree);
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latin_solver_free(&solver);
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return diff;
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}
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@ -954,7 +955,7 @@ int latin_solver(digit *grid, int o, int maxdiff, void *ctx)
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void latin_solver_debug(unsigned char *cube, int o)
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{
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#ifdef STANDALONE_SOLVER
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if (solver_show_working) {
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if (solver_show_working > 1) {
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struct latin_solver ls, *solver = &ls;
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char *dbg;
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int x, y, i, c = 0;
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24
latin.h
24
latin.h
@ -88,17 +88,27 @@ int latin_solver_diff_set(struct latin_solver *solver,
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struct latin_solver_scratch *scratch,
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int extreme);
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typedef int (latin_solver_callback)(digit *, int, int, void*);
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/* Use to provide a standard way of dealing with solvers which can recurse;
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* pass in your enumeration for 'recursive diff' and your solver
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* callback. Returns #solutions (0 == already solved). */
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int latin_solver_recurse(struct latin_solver *solver, int recdiff,
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latin_solver_callback cb, void *ctx);
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typedef int (*usersolver_t)(struct latin_solver *solver, void *ctx);
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typedef void *(*ctxnew_t)(void *ctx);
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typedef void (*ctxfree_t)(void *ctx);
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/* Individual puzzles should use their enumerations for their
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* own difficulty levels, ensuring they don't clash with these. */
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enum { diff_impossible = 10, diff_ambiguous, diff_unfinished };
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int latin_solver(digit *grid, int order, int maxdiff, void *unused);
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/* Externally callable function that allocates and frees a latin_solver */
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int latin_solver(digit *grid, int o, int maxdiff,
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int diff_simple, int diff_set_0, int diff_set_1,
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int diff_forcing, int diff_recursive,
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usersolver_t const *usersolvers, void *ctx,
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ctxnew_t ctxnew, ctxfree_t ctxfree);
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/* Version you can call if you want to alloc and free latin_solver yourself */
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int latin_solver_main(struct latin_solver *solver, int maxdiff,
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int diff_simple, int diff_set_0, int diff_set_1,
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int diff_forcing, int diff_recursive,
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usersolver_t const *usersolvers, void *ctx,
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ctxnew_t ctxnew, ctxfree_t ctxfree);
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void latin_solver_debug(unsigned char *cube, int o);
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319
unequal.c
319
unequal.c
@ -88,16 +88,16 @@ struct game_state {
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/* Steal the method from map.c for difficulty levels. */
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#define DIFFLIST(A) \
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A(LATIN,Trivial,t) \
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A(EASY,Easy,e) \
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A(SET,Tricky,k) \
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A(EXTREME,Extreme,x) \
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A(RECURSIVE,Recursive,r)
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A(LATIN,Trivial,NULL,t) \
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A(EASY,Easy,solver_easy, e) \
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A(SET,Tricky,solver_set, k) \
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A(EXTREME,Extreme,NULL,x) \
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A(RECURSIVE,Recursive,NULL,r)
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#define ENUM(upper,title,lower) DIFF_ ## upper,
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#define TITLE(upper,title,lower) #title,
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#define ENCODE(upper,title,lower) #lower
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#define CONFIG(upper,title,lower) ":" #title
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#define ENUM(upper,title,func,lower) DIFF_ ## upper,
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#define TITLE(upper,title,func,lower) #title,
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#define ENCODE(upper,title,func,lower) #lower
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#define CONFIG(upper,title,func,lower) ":" #title
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enum { DIFFLIST(ENUM) DIFF_IMPOSSIBLE = diff_impossible, DIFF_AMBIGUOUS = diff_ambiguous, DIFF_UNFINISHED = diff_unfinished };
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static char const *const unequal_diffnames[] = { DIFFLIST(TITLE) };
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static char const unequal_diffchars[] = DIFFLIST(ENCODE);
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@ -523,88 +523,75 @@ struct solver_link {
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int len, gx, gy, lx, ly;
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};
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typedef struct game_solver {
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struct latin_solver latin; /* keep first in struct! */
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struct solver_ctx {
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game_state *state;
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int nlinks, alinks;
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struct solver_link *links;
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} game_solver;
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};
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#if 0
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static void solver_debug(game_solver *solver, int wide)
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{
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#ifdef STANDALONE_SOLVER
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if (solver_show_working) {
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if (!wide)
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game_debug(solver->state);
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else
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latin_solver_debug(solver->latin.cube, solver->latin.o);
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}
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#endif
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}
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#endif
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static void solver_add_link(game_solver *solver,
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static void solver_add_link(struct solver_ctx *ctx,
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int gx, int gy, int lx, int ly, int len)
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{
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if (solver->alinks < solver->nlinks+1) {
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solver->alinks = solver->alinks*2 + 1;
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/*debug(("resizing solver->links, new size %d", solver->alinks));*/
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solver->links = sresize(solver->links, solver->alinks, struct solver_link);
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if (ctx->alinks < ctx->nlinks+1) {
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ctx->alinks = ctx->alinks*2 + 1;
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/*debug(("resizing ctx->links, new size %d", ctx->alinks));*/
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ctx->links = sresize(ctx->links, ctx->alinks, struct solver_link);
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}
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solver->links[solver->nlinks].gx = gx;
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solver->links[solver->nlinks].gy = gy;
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solver->links[solver->nlinks].lx = lx;
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solver->links[solver->nlinks].ly = ly;
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solver->links[solver->nlinks].len = len;
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solver->nlinks++;
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ctx->links[ctx->nlinks].gx = gx;
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ctx->links[ctx->nlinks].gy = gy;
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ctx->links[ctx->nlinks].lx = lx;
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ctx->links[ctx->nlinks].ly = ly;
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ctx->links[ctx->nlinks].len = len;
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ctx->nlinks++;
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/*debug(("Adding new link: len %d (%d,%d) < (%d,%d), nlinks now %d",
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len, lx, ly, gx, gy, solver->nlinks));*/
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len, lx, ly, gx, gy, ctx->nlinks));*/
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}
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static game_solver *new_solver(digit *grid, game_state *state)
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static struct solver_ctx *new_ctx(game_state *state)
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{
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game_solver *solver = snew(game_solver);
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struct solver_ctx *ctx = snew(struct solver_ctx);
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int o = state->order;
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int i, x, y;
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unsigned int f;
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latin_solver_alloc(&solver->latin, grid, o);
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ctx->nlinks = ctx->alinks = 0;
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ctx->links = NULL;
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ctx->state = state;
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solver->nlinks = solver->alinks = 0;
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solver->links = NULL;
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solver->state = state;
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if (state->adjacent) return solver; /* adjacent mode doesn't use links. */
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if (state->adjacent) return ctx; /* adjacent mode doesn't use links. */
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for (x = 0; x < o; x++) {
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for (y = 0; y < o; y++) {
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f = GRID(state, flags, x, y);
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for (i = 0; i < 4; i++) {
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if (f & adjthan[i].f)
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solver_add_link(solver, x, y, x+adjthan[i].dx, y+adjthan[i].dy, 1);
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solver_add_link(ctx, x, y, x+adjthan[i].dx, y+adjthan[i].dy, 1);
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}
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}
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}
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return solver;
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return ctx;
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}
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static void free_solver(game_solver *solver)
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static void *clone_ctx(void *vctx)
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{
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if (solver->links) sfree(solver->links);
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latin_solver_free(&solver->latin);
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sfree(solver);
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struct solver_ctx *ctx = (struct solver_ctx *)vctx;
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return new_ctx(ctx->state);
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}
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static void solver_nminmax(game_solver *usolver,
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static void free_ctx(void *vctx)
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{
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struct solver_ctx *ctx = (struct solver_ctx *)vctx;
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if (ctx->links) sfree(ctx->links);
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sfree(ctx);
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}
|
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static void solver_nminmax(struct latin_solver *solver,
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int x, int y, int *min_r, int *max_r,
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unsigned char **ns_r)
|
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{
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struct latin_solver *solver = &usolver->latin;
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int o = usolver->latin.o, min = o, max = 0, n;
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int o = solver->o, min = o, max = 0, n;
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unsigned char *ns;
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assert(x >= 0 && y >= 0 && x < o && y < o);
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@ -626,17 +613,17 @@ static void solver_nminmax(game_solver *usolver,
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if (ns_r) *ns_r = ns;
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}
|
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|
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static int solver_links(game_solver *usolver)
|
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static int solver_links(struct latin_solver *solver, void *vctx)
|
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{
|
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struct solver_ctx *ctx = (struct solver_ctx *)vctx;
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int i, j, lmin, gmax, nchanged = 0;
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unsigned char *gns, *lns;
|
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struct solver_link *link;
|
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struct latin_solver *solver = &usolver->latin;
|
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for (i = 0; i < usolver->nlinks; i++) {
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link = &usolver->links[i];
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solver_nminmax(usolver, link->gx, link->gy, NULL, &gmax, &gns);
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solver_nminmax(usolver, link->lx, link->ly, &lmin, NULL, &lns);
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for (i = 0; i < ctx->nlinks; i++) {
|
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link = &ctx->links[i];
|
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solver_nminmax(solver, link->gx, link->gy, NULL, &gmax, &gns);
|
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solver_nminmax(solver, link->lx, link->ly, &lmin, NULL, &lns);
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|
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for (j = 0; j < solver->o; j++) {
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/* For the 'greater' end of the link, discount all numbers
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@ -680,10 +667,10 @@ static int solver_links(game_solver *usolver)
|
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return nchanged;
|
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}
|
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|
||||
static int solver_adjacent(game_solver *usolver)
|
||||
static int solver_adjacent(struct latin_solver *solver, void *vctx)
|
||||
{
|
||||
struct latin_solver *solver = &usolver->latin;
|
||||
int nchanged = 0, x, y, i, n, o = usolver->latin.o, nx, ny, gd;
|
||||
struct solver_ctx *ctx = (struct solver_ctx *)vctx;
|
||||
int nchanged = 0, x, y, i, n, o = solver->o, nx, ny, gd;
|
||||
|
||||
/* Update possible values based on known values and adjacency clues. */
|
||||
|
||||
@ -695,7 +682,7 @@ static int solver_adjacent(game_solver *usolver)
|
||||
* adjacent possibles reflect the adjacent/non-adjacent clue. */
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
int isadjacent = (GRID(usolver->state, flags, x, y) & adjthan[i].f);
|
||||
int isadjacent = (GRID(ctx->state, flags, x, y) & adjthan[i].f);
|
||||
|
||||
nx = x + adjthan[i].dx, ny = y + adjthan[i].dy;
|
||||
if (nx < 0 || ny < 0 || nx >= o || ny >= o)
|
||||
@ -730,10 +717,10 @@ static int solver_adjacent(game_solver *usolver)
|
||||
return nchanged;
|
||||
}
|
||||
|
||||
static int solver_adjacent_set(game_solver *usolver)
|
||||
static int solver_adjacent_set(struct latin_solver *solver, void *vctx)
|
||||
{
|
||||
struct latin_solver *solver = &usolver->latin;
|
||||
int x, y, i, n, nn, o = usolver->latin.o, nx, ny, gd;
|
||||
struct solver_ctx *ctx = (struct solver_ctx *)vctx;
|
||||
int x, y, i, n, nn, o = solver->o, nx, ny, gd;
|
||||
int nchanged = 0, *scratch = snewn(o, int);
|
||||
|
||||
/* Update possible values based on other possible values
|
||||
@ -742,7 +729,7 @@ static int solver_adjacent_set(game_solver *usolver)
|
||||
for (x = 0; x < o; x++) {
|
||||
for (y = 0; y < o; y++) {
|
||||
for (i = 0; i < o; i++) {
|
||||
int isadjacent = (GRID(usolver->state, flags, x, y) & adjthan[i].f);
|
||||
int isadjacent = (GRID(ctx->state, flags, x, y) & adjthan[i].f);
|
||||
|
||||
nx = x + adjthan[i].dx, ny = y + adjthan[i].dy;
|
||||
if (nx < 0 || ny < 0 || nx >= o || ny >= o)
|
||||
@ -794,147 +781,45 @@ static int solver_adjacent_set(game_solver *usolver)
|
||||
return nchanged;
|
||||
}
|
||||
|
||||
static int solver_grid(digit *grid, int o, int maxdiff, void *ctx)
|
||||
static int solver_easy(struct latin_solver *solver, void *vctx)
|
||||
{
|
||||
game_state *state = (game_state *)ctx;
|
||||
game_solver *solver;
|
||||
struct latin_solver *lsolver;
|
||||
struct latin_solver_scratch *scratch;
|
||||
int ret, diff = DIFF_LATIN;
|
||||
|
||||
assert(maxdiff <= DIFF_RECURSIVE);
|
||||
|
||||
assert(state->order == o);
|
||||
solver = new_solver(grid, state);
|
||||
|
||||
lsolver = &solver->latin;
|
||||
scratch = latin_solver_new_scratch(lsolver);
|
||||
|
||||
while (1) {
|
||||
cont:
|
||||
ret = latin_solver_diff_simple(lsolver);
|
||||
if (ret < 0) {
|
||||
diff = DIFF_IMPOSSIBLE;
|
||||
goto got_result;
|
||||
} else if (ret > 0) {
|
||||
diff = max(diff, DIFF_LATIN);
|
||||
goto cont;
|
||||
}
|
||||
|
||||
if (maxdiff <= DIFF_LATIN)
|
||||
break;
|
||||
|
||||
if (state->adjacent) {
|
||||
/* Adjacent-specific: set possibles from known numbers
|
||||
* and adjacency clues. */
|
||||
ret = solver_adjacent(solver);
|
||||
} else {
|
||||
/* Unequal-specific: set possibles from chains of
|
||||
* inequalities. */
|
||||
ret = solver_links(solver);
|
||||
}
|
||||
if (ret < 0) {
|
||||
diff = DIFF_IMPOSSIBLE;
|
||||
goto got_result;
|
||||
} else if (ret > 0) {
|
||||
diff = max(diff, DIFF_EASY);
|
||||
goto cont;
|
||||
}
|
||||
|
||||
if (maxdiff <= DIFF_EASY)
|
||||
break;
|
||||
|
||||
/* Row- and column-wise set elimination */
|
||||
ret = latin_solver_diff_set(lsolver, scratch, 0);
|
||||
if (ret < 0) {
|
||||
diff = DIFF_IMPOSSIBLE;
|
||||
goto got_result;
|
||||
} else if (ret > 0) {
|
||||
diff = max(diff, DIFF_SET);
|
||||
goto cont;
|
||||
}
|
||||
|
||||
if (state->adjacent) {
|
||||
/* Adjacent-specific: set possibles from other possibles
|
||||
* and adjacency clues. */
|
||||
ret = solver_adjacent_set(solver);
|
||||
if (ret < 0) {
|
||||
diff = DIFF_IMPOSSIBLE;
|
||||
goto got_result;
|
||||
} else if (ret > 0) {
|
||||
diff = max(diff, DIFF_SET);
|
||||
goto cont;
|
||||
}
|
||||
}
|
||||
|
||||
if (maxdiff <= DIFF_SET)
|
||||
break;
|
||||
|
||||
ret = latin_solver_diff_set(lsolver, scratch, 1);
|
||||
if (ret < 0) {
|
||||
diff = DIFF_IMPOSSIBLE;
|
||||
goto got_result;
|
||||
} else if (ret > 0) {
|
||||
diff = max(diff, DIFF_EXTREME);
|
||||
goto cont;
|
||||
}
|
||||
|
||||
/*
|
||||
* Forcing chains.
|
||||
*/
|
||||
if (latin_solver_forcing(lsolver, scratch)) {
|
||||
diff = max(diff, DIFF_EXTREME);
|
||||
goto cont;
|
||||
}
|
||||
|
||||
/*
|
||||
* If we reach here, we have made no deductions in this
|
||||
* iteration, so the algorithm terminates.
|
||||
*/
|
||||
break;
|
||||
}
|
||||
/*
|
||||
* Last chance: if we haven't fully solved the puzzle yet, try
|
||||
* recursing based on guesses for a particular square. We pick
|
||||
* one of the most constrained empty squares we can find, which
|
||||
* has the effect of pruning the search tree as much as
|
||||
* possible.
|
||||
*/
|
||||
if (maxdiff == DIFF_RECURSIVE) {
|
||||
int nsol = latin_solver_recurse(lsolver, DIFF_RECURSIVE, solver_grid, ctx);
|
||||
if (nsol < 0) diff = DIFF_IMPOSSIBLE;
|
||||
else if (nsol == 1) diff = DIFF_RECURSIVE;
|
||||
else if (nsol > 1) diff = DIFF_AMBIGUOUS;
|
||||
/* if nsol == 0 then we were complete anyway
|
||||
* (and thus don't need to change diff) */
|
||||
} else {
|
||||
int cc = check_complete(grid, state, 0);
|
||||
if (cc == -1) diff = DIFF_IMPOSSIBLE;
|
||||
if (cc == 0) diff = DIFF_UNFINISHED;
|
||||
}
|
||||
|
||||
got_result:
|
||||
|
||||
#ifdef STANDALONE_SOLVER
|
||||
if (solver_show_working)
|
||||
printf("%*s%s found\n",
|
||||
solver_recurse_depth*4, "",
|
||||
diff == DIFF_IMPOSSIBLE ? "no solution (impossible)" :
|
||||
diff == DIFF_UNFINISHED ? "no solution (unfinished)" :
|
||||
diff == DIFF_AMBIGUOUS ? "multiple solutions" :
|
||||
"one solution");
|
||||
#endif
|
||||
|
||||
latin_solver_free_scratch(scratch);
|
||||
memcpy(state->hints, solver->latin.cube, o*o*o);
|
||||
free_solver(solver);
|
||||
|
||||
return diff;
|
||||
struct solver_ctx *ctx = (struct solver_ctx *)vctx;
|
||||
if (ctx->state->adjacent)
|
||||
return solver_adjacent(solver, vctx);
|
||||
else
|
||||
return solver_links(solver, vctx);
|
||||
}
|
||||
|
||||
static int solver_set(struct latin_solver *solver, void *vctx)
|
||||
{
|
||||
struct solver_ctx *ctx = (struct solver_ctx *)vctx;
|
||||
if (ctx->state->adjacent)
|
||||
return solver_adjacent_set(solver, vctx);
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
#define SOLVER(upper,title,func,lower) func,
|
||||
static usersolver_t const unequal_solvers[] = { DIFFLIST(SOLVER) };
|
||||
|
||||
static int solver_state(game_state *state, int maxdiff)
|
||||
{
|
||||
int diff = solver_grid(state->nums, state->order, maxdiff, (void*)state);
|
||||
struct solver_ctx *ctx = new_ctx(state);
|
||||
struct latin_solver solver;
|
||||
int diff;
|
||||
|
||||
latin_solver_alloc(&solver, state->nums, state->order);
|
||||
|
||||
diff = latin_solver_main(&solver, maxdiff,
|
||||
DIFF_LATIN, DIFF_SET, DIFF_EXTREME,
|
||||
DIFF_EXTREME, DIFF_RECURSIVE,
|
||||
unequal_solvers, ctx, clone_ctx, free_ctx);
|
||||
|
||||
memcpy(state->hints, solver.cube, state->order*state->order*state->order);
|
||||
|
||||
free_ctx(ctx);
|
||||
|
||||
latin_solver_free(&solver);
|
||||
|
||||
if (diff == DIFF_IMPOSSIBLE)
|
||||
return -1;
|
||||
@ -2126,17 +2011,29 @@ static void pdiff(int diff)
|
||||
|
||||
static int solve(game_params *p, char *desc, int debug)
|
||||
{
|
||||
game_state *st = new_game(NULL, p, desc);
|
||||
game_state *state = new_game(NULL, p, desc);
|
||||
struct solver_ctx *ctx = new_ctx(state);
|
||||
struct latin_solver solver;
|
||||
int diff;
|
||||
|
||||
solver_show_working = debug;
|
||||
game_debug(st);
|
||||
game_debug(state);
|
||||
|
||||
latin_solver_alloc(&solver, state->nums, state->order);
|
||||
|
||||
diff = latin_solver_main(&solver, DIFF_RECURSIVE,
|
||||
DIFF_LATIN, DIFF_SET, DIFF_EXTREME,
|
||||
DIFF_EXTREME, DIFF_RECURSIVE,
|
||||
unequal_solvers, ctx, clone_ctx, free_ctx);
|
||||
|
||||
free_ctx(ctx);
|
||||
|
||||
latin_solver_free(&solver);
|
||||
|
||||
diff = solver_grid(st->nums, st->order, DIFF_RECURSIVE, (void*)st);
|
||||
if (debug) pdiff(diff);
|
||||
|
||||
game_debug(st);
|
||||
free_game(st);
|
||||
game_debug(state);
|
||||
free_game(state);
|
||||
return diff;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user