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Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Slant
This commit is contained in:
7
slant.c
7
slant.c
@ -1727,7 +1727,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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x = FROMCOORD(x);
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y = FROMCOORD(y);
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if (x < 0 || y < 0 || x >= w || y >= h)
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return NULL;
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return MOVE_UNUSED;
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ui->cur_visible = false;
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} else if (IS_CURSOR_SELECT(button)) {
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if (!ui->cur_visible) {
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@ -1744,7 +1744,8 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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return MOVE_UI_UPDATE;
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} else if (button == '\\' || button == '\b' || button == '/') {
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int x = ui->cur_x, y = ui->cur_y;
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if (button == ("\\" "\b" "/")[state->soln[y*w + x] + 1]) return NULL;
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if (button == ("\\" "\b" "/")[state->soln[y*w + x] + 1])
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return MOVE_NO_EFFECT;
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sprintf(buf, "%c%d,%d", button == '\b' ? 'C' : button, x, y);
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return dupstr(buf);
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}
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@ -1770,7 +1771,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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return dupstr(buf);
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}
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return NULL;
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return MOVE_UNUSED;
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}
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static game_state *execute_move(const game_state *state, const char *move)
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