Tweak a paragraph after discussion with Simon.

[originally from svn r6144]
This commit is contained in:
Jacob Nevins
2005-07-29 08:20:40 +00:00
parent f44e4acd4a
commit 19c9453b5c

View File

@ -833,12 +833,12 @@ invalid when the game state changes; thus, Same Game's
\cw{changed_state()} function clears the current selection whenever \cw{changed_state()} function clears the current selection whenever
it is called. it is called.
Any call to \cw{changed_state()} can be sure that there will be a When \cw{anim_length()} or \cw{flash_length()} are called, you can
subsequent call to \cw{anim_length()} and \cw{flash_length()}. So be sure that there has been a previous call to \cw{changed_state()}.
\cw{changed_state()} can set up data in the \c{game_ui} which will So \cw{changed_state()} can set up data in the \c{game_ui} which will
be read by \cw{anim_length()} and \cw{flash_length()}, and not have be read by \cw{anim_length()} and \cw{flash_length()}, and those
to worry about those functions being called without the data having functions will not have to worry about being called without the data
been uninitialised. having been initialised.
\H{backend-moves} Making moves \H{backend-moves} Making moves