Patch from Ben Hutchings to fix an error-checking goof: Keen

division clues were failing to light up as erroneous if the quotient
of the numbers in them came out right under rounded-down C integer
division (e.g. 2 and 5 would be accepted for a 2/ clue). Apparently
I copied the code that invents clues in the generator straight into
the solution checker, without remembering that the generator was
allowed to do it that way because exact divisibility had been
checked elsewhere.

[originally from svn r8951]
This commit is contained in:
Simon Tatham
2010-05-16 06:58:09 +00:00
parent c539872613
commit 19fa275b6a

7
keen.c
View File

@ -1450,11 +1450,12 @@ static int check_errors(game_state *state, long *errors)
break; break;
case C_DIV: case C_DIV:
{ {
int d1 = cluevals[j], d2 = state->grid[i]; int d1 = min(cluevals[j], state->grid[i]);
if (d1 == 0 || d2 == 0) int d2 = max(cluevals[j], state->grid[i]);
if (d1 == 0 || d2 % d1 != 0)
cluevals[j] = 0; cluevals[j] = 0;
else else
cluevals[j] = d2/d1 + d1/d2;/* one of them is 0 :-) */ cluevals[j] = d2 / d1;
} }
break; break;
} }