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Patch from Chris Moore to improve the generality of
grid_nearest_edge(), by having it search harder for a better dot to move to in the first loop. [originally from svn r9106]
This commit is contained in:
6
grid.c
6
grid.c
@ -141,13 +141,11 @@ grid_edge *grid_nearest_edge(grid *g, int x, int y)
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grid_dot *d = f->dots[j];
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grid_dot *d = f->dots[j];
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if (d == cur) continue;
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if (d == cur) continue;
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new_dist = SQ((long)d->x - (long)x) + SQ((long)d->y - (long)y);
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new_dist = SQ((long)d->x - (long)x) + SQ((long)d->y - (long)y);
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if (new_dist < dist) {
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if (new_dist < dist) { /* found closer dot */
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new = d;
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new = d;
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break; /* found closer dot */
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dist = new_dist;
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}
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}
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}
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}
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if (new != cur)
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break; /* found closer dot */
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}
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}
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if (new == cur) {
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if (new == cur) {
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