mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
New centralised loop-finder, using Tarjan's algorithm.
In the course of another recent project I had occasion to read up on Tarjan's bridge-finding algorithm. This analyses an arbitrary graph and finds 'bridges', i.e. edges whose removal would increase the number of connected components. This is precisely the dual problem to error-highlighting loops in games like Slant that don't permit them, because an edge is part of some loop if and only if it is not a bridge. Having understood Tarjan's algorithm, it seemed like a good idea to actually implement it for use in these puzzles, because we've got a long and dishonourable history of messing up the loop detection in assorted ways and I thought it would be nice to have an actually reliable approach without any lurking time bombs. (That history is chronicled in a long comment at the bottom of the new source file, if anyone is interested.) So, findloop.c is a new piece of reusable library code. You run it over a graph, which you provide in the form of a vertex count and a callback function to iterate over the neighbours of each vertex, and it fills in a data structure which you can then query to find out whether any given edge is part of a loop in the graph or not.
This commit is contained in:
35
puzzles.h
35
puzzles.h
@ -467,6 +467,41 @@ void free_combi(combi_ctx *combi);
|
||||
/* divides w*h rectangle into pieces of size k. Returns w*h dsf. */
|
||||
int *divvy_rectangle(int w, int h, int k, random_state *rs);
|
||||
|
||||
/*
|
||||
* findloop.c
|
||||
*/
|
||||
struct findloopstate;
|
||||
struct findloopstate *findloop_new_state(int nvertices);
|
||||
void findloop_free_state(struct findloopstate *);
|
||||
/*
|
||||
* Callback provided by the client code to enumerate the graph
|
||||
* vertices joined directly to a given vertex.
|
||||
*
|
||||
* Semantics: if vertex >= 0, return one of its neighbours; if vertex
|
||||
* < 0, return a previously unmentioned neighbour of whatever vertex
|
||||
* was last passed as input. Write to 'ctx' as necessary to store
|
||||
* state. In either case, return < 0 if no such vertex can be found.
|
||||
*/
|
||||
typedef int (*neighbour_fn_t)(int vertex, void *ctx);
|
||||
/*
|
||||
* Actual function to find loops. 'ctx' will be passed unchanged to
|
||||
* the 'neighbour' function to query graph edges. Returns FALSE if no
|
||||
* loop was found, or TRUE if one was.
|
||||
*/
|
||||
int findloop_run(struct findloopstate *state, int nvertices,
|
||||
neighbour_fn_t neighbour, void *ctx);
|
||||
/*
|
||||
* Query whether an edge is part of a loop, in the output of
|
||||
* find_loops.
|
||||
*
|
||||
* Due to the internal storage format, if you pass u,v which are not
|
||||
* connected at all, the output will be TRUE. (The algorithm actually
|
||||
* stores an exhaustive list of *non*-loop edges, because there are
|
||||
* fewer of those, so really it's querying whether the edge is on that
|
||||
* list.)
|
||||
*/
|
||||
int findloop_is_loop_edge(struct findloopstate *state, int u, int v);
|
||||
|
||||
/*
|
||||
* Data structure containing the function calls and data specific
|
||||
* to a particular game. This is enclosed in a data structure so
|
||||
|
Reference in New Issue
Block a user