Support for saving games in Javascript puzzles.

This is done by getting midend_serialise to produce the complete
saved-game file as an in-memory string buffer, and then encoding that
into a data: URI which we provide to the user as a hyperlink in a
dialog box. The hyperlink has the 'download' attribute, which means
clicking on it should automatically offer to save the file, and also
lets me specify a not-too-silly default file name.
This commit is contained in:
Simon Tatham
2017-09-05 20:10:16 +01:00
parent b31ea22167
commit 1bf591a573
4 changed files with 73 additions and 0 deletions

43
emcc.c
View File

@ -756,6 +756,49 @@ void command(int n)
}
}
/* ----------------------------------------------------------------------
* Called from JS to prepare a save-game file, and free one after it's
* been used.
*/
struct savefile_write_ctx {
char *buffer;
size_t pos;
};
static void savefile_write(void *wctx, void *buf, int len)
{
struct savefile_write_ctx *ctx = (struct savefile_write_ctx *)wctx;
if (ctx->buffer)
memcpy(ctx->buffer + ctx->pos, buf, len);
ctx->pos += len;
}
char *get_save_file(void)
{
struct savefile_write_ctx ctx;
size_t size;
/* First pass, to count up the size */
ctx.buffer = NULL;
ctx.pos = 0;
midend_serialise(me, savefile_write, &ctx);
size = ctx.pos;
/* Second pass, to actually write out the data */
ctx.buffer = snewn(size, char);
ctx.pos = 0;
midend_serialise(me, savefile_write, &ctx);
assert(ctx.pos == size);
return ctx.buffer;
}
void free_save_file(char *buffer)
{
sfree(buffer);
}
/* ----------------------------------------------------------------------
* Setup function called at page load time. It's called main() because
* that's the most convenient thing in Emscripten, but it's not main()