Patch from James H providing lots more paranoid casting. Also one

actual behaviour change: Untangle now permits dragging with the
right mouse button, which has exactly the same effect as it does
with the left. (Harmless on desktop platforms, but helpful when
"right-click" is achieved by press-and-hold; now the drag takes
place even if you hesitate first.)

[originally from svn r8177]
This commit is contained in:
Simon Tatham
2008-09-13 18:29:20 +00:00
parent 5ead207060
commit 1d661ec46b
9 changed files with 37 additions and 36 deletions

10
flip.c
View File

@ -1099,12 +1099,12 @@ static void draw_tile(drawing *dr, game_drawstate *ds,
coords[0] = bx + TILE_SIZE;
coords[1] = by;
coords[2] = bx + TILE_SIZE * animtime;
coords[3] = by + TILE_SIZE * animtime;
coords[2] = bx + (int)((float)TILE_SIZE * animtime);
coords[3] = by + (int)((float)TILE_SIZE * animtime);
coords[4] = bx;
coords[5] = by + TILE_SIZE;
coords[6] = bx + TILE_SIZE - TILE_SIZE * animtime;
coords[7] = by + TILE_SIZE - TILE_SIZE * animtime;
coords[6] = bx + TILE_SIZE - (int)((float)TILE_SIZE * animtime);
coords[7] = by + TILE_SIZE - (int)((float)TILE_SIZE * animtime);
colour = (tile & 1 ? COL_WRONG : COL_RIGHT);
if (animtime < 0.5)
@ -1185,7 +1185,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
}
if (flashtime)
flashframe = flashtime / FLASH_FRAME;
flashframe = (int)(flashtime / FLASH_FRAME);
else
flashframe = -1;