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synced 2025-04-21 08:01:30 -07:00
Patch from James H providing lots more paranoid casting. Also one
actual behaviour change: Untangle now permits dragging with the right mouse button, which has exactly the same effect as it does with the left. (Harmless on desktop platforms, but helpful when "right-click" is achieved by press-and-hold; now the drag takes place even if you hesitate first.) [originally from svn r8177]
This commit is contained in:
6
net.c
6
net.c
@ -232,7 +232,7 @@ static void decode_params(game_params *ret, char const *string)
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ret->wrapping = TRUE;
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} else if (*p == 'b') {
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p++;
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ret->barrier_probability = atof(p);
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ret->barrier_probability = (float)atof(p);
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while (*p && (*p == '.' || isdigit((unsigned char)*p))) p++;
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} else if (*p == 'a') {
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p++;
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@ -2863,8 +2863,8 @@ static void game_print_size(game_params *params, float *x, float *y)
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* I'll use 8mm squares by default.
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*/
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game_compute_size(params, 800, &pw, &ph);
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*x = pw / 100.0;
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*y = ph / 100.0;
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*x = pw / 100.0F;
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*y = ph / 100.0F;
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}
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static void draw_diagram(drawing *dr, game_drawstate *ds, int x, int y,
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