mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 23:51:29 -07:00
tracks: Allow a smaller or non-existent border at small tile sizes
The basic tile size in Tracks is required to be a multiple of 6, which means that for small tile sizes the steps are rather large. With the standard border widths, this means that the default 8-by-8 puzzle can be 246 pixels wide (tilesize == 24) or 184 pixels wide (tilesize == 18). This is particularly annoying if you happen to have a 240-pixel-wide screen. This commit allows the puzzle to reduce or remove the borders at small tile sizes, on the grounds that a slightly narrower border is acceptable if it avoids needing to use a smaller tile size. It encodes the border width in (tilesize % 6), and is thus enabled when the default border width is 5 or less. Above that size (which is a tilesize of 48), I assume the steps in tile size aren't big enough to be a serious problem.
This commit is contained in:
22
tracks.c
22
tracks.c
@ -1999,13 +1999,14 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
|
||||
{
|
||||
}
|
||||
|
||||
#define PREFERRED_TILE_SIZE 30
|
||||
#define PREFERRED_TILE_SIZE 33
|
||||
#define HALFSZ (ds->sz6*3)
|
||||
#define THIRDSZ (ds->sz6*2)
|
||||
#define TILE_SIZE (ds->sz6*6)
|
||||
|
||||
#define BORDER (TILE_SIZE/8)
|
||||
#define MAX_BORDER (TILE_SIZE/8)
|
||||
#define LINE_THICK (TILE_SIZE/16)
|
||||
#define BORDER (ds->border)
|
||||
#define GRID_LINE_TL (ds->grid_line_tl)
|
||||
#define GRID_LINE_BR (ds->grid_line_br)
|
||||
#define GRID_LINE_ALL (ds->grid_line_all)
|
||||
@ -2028,7 +2029,7 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
|
||||
#define DS_CSHIFT 20 /* R/U/L/D shift, for cursor-on-edge */
|
||||
|
||||
struct game_drawstate {
|
||||
int sz6, grid_line_all, grid_line_tl, grid_line_br;
|
||||
int sz6, border, grid_line_all, grid_line_tl, grid_line_br;
|
||||
bool started;
|
||||
|
||||
int w, h, sz;
|
||||
@ -2403,11 +2404,19 @@ static game_state *execute_move(const game_state *state, const char *move)
|
||||
static void game_compute_size(const game_params *params, int tilesize,
|
||||
int *x, int *y)
|
||||
{
|
||||
/* Ick: fake up `ds->tilesize' for macro expansion purposes */
|
||||
/* Ick: fake up `ds->sz6' and `ds->border` for macro expansion purposes */
|
||||
struct {
|
||||
int sz6;
|
||||
int sz6, border;
|
||||
} ads, *ds = &ads;
|
||||
ads.sz6 = tilesize/6;
|
||||
ads.border = MAX_BORDER;
|
||||
/*
|
||||
* Allow a reduced border at small tile sizes because the steps
|
||||
* are quite large and it's better to have a thin border than
|
||||
* to go down to a smaller tile size.
|
||||
*/
|
||||
if (ads.border <= 5)
|
||||
ads.border = min(tilesize % 6, MAX_BORDER);
|
||||
*x = (params->w+2) * TILE_SIZE + 2 * BORDER;
|
||||
*y = (params->h+2) * TILE_SIZE + 2 * BORDER;
|
||||
}
|
||||
@ -2416,6 +2425,9 @@ static void game_set_size(drawing *dr, game_drawstate *ds,
|
||||
const game_params *params, int tilesize)
|
||||
{
|
||||
ds->sz6 = tilesize/6;
|
||||
ds->border = MAX_BORDER;
|
||||
if (ds->border <= 5)
|
||||
ds->border = min(tilesize % 6, MAX_BORDER);
|
||||
ds->grid_line_all = max(LINE_THICK, 1);
|
||||
ds->grid_line_br = ds->grid_line_all / 2;
|
||||
ds->grid_line_tl = ds->grid_line_all - ds->grid_line_br;
|
||||
|
Reference in New Issue
Block a user