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Fix return value from newgame_undo_deserialise_read.
The read function used by midend_deserialise and friends is expected never to perform a partial read (the main deserialisation code always knows how many bytes it can expect to see), so it's specified to return simply TRUE or FALSE for success/failure, rather than the number of bytes read. This probably wasn't breaking anything, since in the case of deserialising from an internal memory buffer a short read could only arise due to an outright bug constructing the buffer. But now I've spotted it, I should fix it.
This commit is contained in:
10
midend.c
10
midend.c
@ -564,10 +564,12 @@ static int newgame_undo_deserialise_read(void *ctx, void *buf, int len)
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{
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{
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struct newgame_undo_deserialise_read_ctx *const rctx = ctx;
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struct newgame_undo_deserialise_read_ctx *const rctx = ctx;
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int use = min(len, rctx->len - rctx->pos);
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if (len > rctx->len - rctx->pos)
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memcpy(buf, rctx->ser->buf + rctx->pos, use);
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return FALSE;
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rctx->pos += use;
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return use;
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memcpy(buf, rctx->ser->buf + rctx->pos, len);
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rctx->pos += len;
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return TRUE;
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}
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}
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struct newgame_undo_deserialise_check_ctx {
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struct newgame_undo_deserialise_check_ctx {
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