mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 23:51:29 -07:00
kaios: Hack out everything that needs dialogue boxes
They're proving to be a right nuisance and will probably require a substantial overhaul to how they work across the entire JavaScript front-end. I don't think any of the functionality provided by the dialogue boxes is critical, so in the interests of getting a minimum viable product actually released I've disabled those features. In most cases, this just involves commenting out bits of HTML. The "Custom..." menu item is added by C code, though, so there I've fallen back to the standard Puzzles way to implement a nasty hack: an environment variable.
This commit is contained in:
10
emcc.c
10
emcc.c
@ -975,13 +975,21 @@ int main(int argc, char **argv)
|
||||
*/
|
||||
{
|
||||
struct preset_menu *menu = midend_get_presets(me, &npresets);
|
||||
char *env;
|
||||
presets = snewn(npresets, game_params *);
|
||||
for (i = 0; i < npresets; i++)
|
||||
presets[i] = NULL;
|
||||
|
||||
populate_js_preset_menu(0, menu);
|
||||
|
||||
if (thegame.can_configure)
|
||||
/*
|
||||
* Crude hack to allow the "Custom..." item to be hidden on
|
||||
* KaiOS, where dialogs don't yet work.
|
||||
*/
|
||||
env = getenv("PUZZLES_ALLOW_CUSTOM");
|
||||
|
||||
if (thegame.can_configure &&
|
||||
(!env || env[0] == 'y' || env[0] == 'Y'))
|
||||
js_add_preset(0, "Custom...", -1);
|
||||
|
||||
have_presets_dropdown = npresets > 0 || thegame.can_configure;
|
||||
|
Reference in New Issue
Block a user