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kaios: Hack out everything that needs dialogue boxes
They're proving to be a right nuisance and will probably require a substantial overhaul to how they work across the entire JavaScript front-end. I don't think any of the functionality provided by the dialogue boxes is critical, so in the interests of getting a minimum viable product actually released I've disabled those features. In most cases, this just involves commenting out bits of HTML. The "Custom..." menu item is added by C code, though, so there I've fallen back to the standard Puzzles way to implement a nasty hack: an environment variable.
This commit is contained in:
10
emcc.c
10
emcc.c
@ -975,13 +975,21 @@ int main(int argc, char **argv)
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*/
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{
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struct preset_menu *menu = midend_get_presets(me, &npresets);
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char *env;
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presets = snewn(npresets, game_params *);
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for (i = 0; i < npresets; i++)
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presets[i] = NULL;
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populate_js_preset_menu(0, menu);
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if (thegame.can_configure)
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/*
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* Crude hack to allow the "Custom..." item to be hidden on
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* KaiOS, where dialogs don't yet work.
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*/
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env = getenv("PUZZLES_ALLOW_CUSTOM");
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if (thegame.can_configure &&
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(!env || env[0] == 'y' || env[0] == 'Y'))
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js_add_preset(0, "Custom...", -1);
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have_presets_dropdown = npresets > 0 || thegame.can_configure;
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@ -16,7 +16,8 @@ print <<EOF;
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<script defer type="text/javascript" src="${name}.js"></script>
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<!-- Override some defaults for small screens -->
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<script id="environment" type="application/json">
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{ "PATTERN_DEFAULT": "10x10" }
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{ "PATTERN_DEFAULT": "10x10",
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"PUZZLES_ALLOW_CUSTOM": "N" }
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</script>
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<style class="text/css">
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body {
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@ -299,12 +300,14 @@ body {
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</div>
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<form id="gamemenu" class="transient">
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<ul>
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<!--
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<li><div tabindex="0">Game<ul class="transient">
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<li><button type="button" id="specific">Enter game ID...</button></li>
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<li><button type="button" id="random">Enter random seed...</button></li>
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<li><button type="button" id="save">Download save file...</button></li>
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<li><button type="button" id="load">Upload save file...</button></li>
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</ul></div></li>
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-->
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<li><div tabindex="0">Type<ul id="gametype" class="transient"></ul></div></li>
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<li role="separator"></li>
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<li><button type="button" id="new">
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