New puzzle: 'Flood'.

Based on a web game I saw a few years ago, and dashed off this weekend
after I thought of a way to write a good (though not quite optimal)
heuristic solver, here's a random little thing not quite in the same
line as the most usual kind of Puzzles fare: instead of making you
scratch your head to find any move to make at all, it's easy to find
solutions in principle, and the challenge comes from having to do so
within a move limit.
This commit is contained in:
Simon Tatham
2015-01-12 19:51:19 +00:00
parent b2f8f5fb57
commit 201b32983b
7 changed files with 1378 additions and 5 deletions

View File

@ -1,10 +1,10 @@
# Makefile for Puzzles icons.
PUZZLES = blackbox bridges cube dominosa fifteen filling flip galaxies \
guess inertia keen lightup loopy magnets map mines net \
netslide pattern pearl pegs range rect samegame signpost \
singles sixteen slant solo tents towers twiddle undead \
unequal unruly untangle
PUZZLES = blackbox bridges cube dominosa fifteen filling flip flood \
galaxies guess inertia keen lightup loopy magnets map mines \
net netslide pattern pearl pegs range rect samegame \
signpost singles sixteen slant solo tents towers twiddle \
undead unequal unruly untangle
BASE = $(patsubst %,%-base.png,$(PUZZLES))
WEB = $(patsubst %,%-web.png,$(PUZZLES))