From 205508e969cdb6aed54a1b75367e7bb3891c53ba Mon Sep 17 00:00:00 2001 From: Ben Harris Date: Thu, 10 Aug 2023 00:23:09 +0100 Subject: [PATCH] Mosaic: remove some unused structure members As far as I could tell, cur_x, cur_y, prev_cur_x, and prev_cur_y in game_drawstate were never used. prev_cur_x and prev_cur_y in game_ui were assigned but never referenced. So they may as well all go. --- mosaic.c | 5 ----- 1 file changed, 5 deletions(-) diff --git a/mosaic.c b/mosaic.c index 8cca7b9..bedb29d 100644 --- a/mosaic.c +++ b/mosaic.c @@ -126,15 +126,12 @@ struct game_ui { bool in_progress; int last_x, last_y, last_state; int cur_x, cur_y; - int prev_cur_x, prev_cur_y; bool cur_visible; }; struct game_drawstate { int tilesize; int *state; - int cur_x, cur_y; /* -1, -1 for no cursor displayed. */ - int prev_cur_x, prev_cur_y; }; static game_params *default_params(void) @@ -1187,8 +1184,6 @@ static char *interpret_move(const game_state *state, game_ui *ui, } ui->cur_visible = false; } else if (IS_CURSOR_MOVE(button)) { - ui->prev_cur_x = ui->cur_x; - ui->prev_cur_y = ui->cur_y; move_cursor(button, &ui->cur_x, &ui->cur_y, state->width, state->height, false, NULL); ui->cur_visible = true;