Dominosa: Highlight a number when pressed on the keyboard.

This commit is contained in:
Jonas Kölker
2015-10-01 17:35:40 +02:00
committed by Simon Tatham
parent a800ff16bb
commit 21b8323b2f
2 changed files with 53 additions and 5 deletions

View File

@ -64,6 +64,8 @@ enum {
COL_DOMINOCLASH,
COL_DOMINOTEXT,
COL_EDGE,
COL_HIGHLIGHT_1,
COL_HIGHLIGHT_2,
NCOLOURS
};
@ -1015,7 +1017,7 @@ static char *game_text_format(const game_state *state)
}
struct game_ui {
int cur_x, cur_y, cur_visible;
int cur_x, cur_y, cur_visible, highlight_1, highlight_2;
};
static game_ui *new_ui(const game_state *state)
@ -1023,6 +1025,7 @@ static game_ui *new_ui(const game_state *state)
game_ui *ui = snew(game_ui);
ui->cur_x = ui->cur_y = 0;
ui->cur_visible = 0;
ui->highlight_1 = ui->highlight_2 = -1;
return ui;
}
@ -1134,6 +1137,22 @@ static char *interpret_move(const game_state *state, game_ui *ui,
sprintf(buf, "%c%d,%d", (int)(button == CURSOR_SELECT2 ? 'E' : 'D'), d1, d2);
return dupstr(buf);
} else if (isdigit(button)) {
int n = state->params.n, num = button - '0';
if (num > n) {
return NULL;
} else if (ui->highlight_1 == num) {
ui->highlight_1 = -1;
} else if (ui->highlight_2 == num) {
ui->highlight_2 = -1;
} else if (ui->highlight_1 == -1) {
ui->highlight_1 = num;
} else if (ui->highlight_2 == -1) {
ui->highlight_2 = num;
} else {
return NULL;
}
return "";
}
return NULL;
@ -1339,6 +1358,14 @@ static float *game_colours(frontend *fe, int *ncolours)
ret[COL_EDGE * 3 + 1] = ret[COL_BACKGROUND * 3 + 1] * 2 / 3;
ret[COL_EDGE * 3 + 2] = ret[COL_BACKGROUND * 3 + 2] * 2 / 3;
ret[COL_HIGHLIGHT_1 * 3 + 0] = 0.85;
ret[COL_HIGHLIGHT_1 * 3 + 1] = 0.20;
ret[COL_HIGHLIGHT_1 * 3 + 2] = 0.20;
ret[COL_HIGHLIGHT_2 * 3 + 0] = 0.30;
ret[COL_HIGHLIGHT_2 * 3 + 1] = 0.85;
ret[COL_HIGHLIGHT_2 * 3 + 2] = 0.20;
*ncolours = NCOLOURS;
return ret;
}
@ -1379,6 +1406,8 @@ enum {
* EDGE_* [0x100 -- 0xF00]
* and must fit into an unsigned long (32 bits).
*/
#define DF_HIGHLIGHT_1 0x10
#define DF_HIGHLIGHT_2 0x20
#define DF_FLASH 0x40
#define DF_CLASH 0x80
@ -1393,7 +1422,7 @@ enum {
#define IS_EMPTY(s,x,y) ((s)->grid[(y)*(s)->w+(x)] == ((y)*(s)->w+(x)))
static void draw_tile(drawing *dr, game_drawstate *ds, const game_state *state,
int x, int y, int type)
int x, int y, int type, int highlight_1, int highlight_2)
{
int w = state->w /*, h = state->h */;
int cx = COORD(x), cy = COORD(y);
@ -1489,6 +1518,12 @@ static void draw_tile(drawing *dr, game_drawstate *ds, const game_state *state,
draw_rect_corners(dr, ox, oy, CURSOR_RADIUS+1, nc);
}
if (flags & DF_HIGHLIGHT_1) {
nc = COL_HIGHLIGHT_1;
} else if (flags & DF_HIGHLIGHT_2) {
nc = COL_HIGHLIGHT_2;
}
sprintf(str, "%d", state->numbers->numbers[y*w+x]);
draw_text(dr, cx+TILESIZE/2, cy+TILESIZE/2, FONT_VARIABLE, TILESIZE/2,
ALIGN_HCENTRE | ALIGN_VCENTRE, nc, str);
@ -1551,8 +1586,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
else
c = TYPE_BLANK;
n1 = state->numbers->numbers[n];
if (c != TYPE_BLANK) {
n1 = state->numbers->numbers[n];
n2 = state->numbers->numbers[state->grid[n]];
di = DINDEX(n1, n2);
if (used[di] > 1)
@ -1561,6 +1596,11 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
c |= state->edges[n];
}
if (n1 == ui->highlight_1)
c |= DF_HIGHLIGHT_1;
if (n1 == ui->highlight_2)
c |= DF_HIGHLIGHT_2;
if (flashtime != 0)
c |= DF_FLASH; /* we're flashing */
@ -1577,7 +1617,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
}
if (ds->visible[n] != c) {
draw_tile(dr, ds, state, x, y, c);
draw_tile(dr, ds, state, x, y, c,
ui->highlight_1, ui->highlight_2);
ds->visible[n] = c;
}
}
@ -1596,7 +1637,10 @@ static float game_flash_length(const game_state *oldstate,
{
if (!oldstate->completed && newstate->completed &&
!oldstate->cheated && !newstate->cheated)
{
ui->highlight_1 = ui->highlight_2 = -1;
return FLASH_TIME;
}
return 0.0F;
}
@ -1654,7 +1698,7 @@ static void game_print(drawing *dr, const game_state *state, int tilesize)
else
c = TYPE_BLANK;
draw_tile(dr, ds, state, x, y, c);
draw_tile(dr, ds, state, x, y, c, -1, -1);
}
}