When serialising this game, it's probably better to keep the

half-finished guess in the game_ui rather than throwing it away.

[originally from svn r6033]
This commit is contained in:
Simon Tatham
2005-06-29 08:20:49 +00:00
parent 1c896ef18b
commit 238a6d08fe

81
guess.c
View File

@ -370,7 +370,35 @@ static char *game_text_format(game_state *state)
return NULL;
}
static int is_markable(game_params *params, pegrow pegs)
{
int i, nset = 0, nrequired, ret = 0;
pegrow colcount = new_pegrow(params->ncolours);
nrequired = params->allow_blank ? 1 : params->npegs;
for (i = 0; i < params->npegs; i++) {
int c = pegs->pegs[i];
if (c > 0) {
colcount->pegs[c-1]++;
nset++;
}
}
if (nset < nrequired) goto done;
if (!params->allow_multiple) {
for (i = 0; i < params->ncolours; i++) {
if (colcount->pegs[i] > 1) goto done;
}
}
ret = 1;
done:
free_pegrow(colcount);
return ret;
}
struct game_ui {
game_params params;
pegrow curr_pegs; /* half-finished current move */
int *holds;
int colour_cur; /* position of up-down colour picker cursor */
@ -385,6 +413,7 @@ static game_ui *new_ui(game_state *state)
{
game_ui *ui = snew(struct game_ui);
memset(ui, 0, sizeof(struct game_ui));
ui->params = state->params; /* structure copy */
ui->curr_pegs = new_pegrow(state->params.npegs);
ui->holds = snewn(state->params.npegs, int);
memset(ui->holds, 0, sizeof(int)*state->params.npegs);
@ -401,11 +430,34 @@ static void free_ui(game_ui *ui)
static char *encode_ui(game_ui *ui)
{
return NULL;
char *ret, *p, *sep;
int i;
/*
* For this game it's worth storing the contents of the current
* guess.
*/
ret = snewn(40 * ui->curr_pegs->npegs, char);
p = ret;
sep = "";
for (i = 0; i < ui->curr_pegs->npegs; i++) {
p += sprintf(p, "%s%d", sep, ui->curr_pegs->pegs[i]);
sep = ",";
}
assert(p - ret < 40 * ui->curr_pegs->npegs);
return sresize(ret, p - ret + 1, char);
}
static void decode_ui(game_ui *ui, char *encoding)
{
int i;
char *p = encoding;
for (i = 0; i < ui->curr_pegs->npegs; i++) {
ui->curr_pegs->pegs[i] = atoi(p);
while (*p && isdigit((unsigned char)*p)) p++;
if (*p == ',') p++;
}
ui->markable = is_markable(&ui->params, ui->curr_pegs);
}
static void game_changed_state(game_ui *ui, game_state *oldstate,
@ -477,33 +529,6 @@ struct game_drawstate {
int drag_col, blit_ox, blit_oy;
};
static int is_markable(game_params *params, pegrow pegs)
{
int i, nset = 0, nrequired, ret = 0;
pegrow colcount = new_pegrow(params->ncolours);
nrequired = params->allow_blank ? 1 : params->npegs;
for (i = 0; i < params->npegs; i++) {
int c = pegs->pegs[i];
if (c > 0) {
colcount->pegs[c-1]++;
nset++;
}
}
if (nset < nrequired) goto done;
if (!params->allow_multiple) {
for (i = 0; i < params->ncolours; i++) {
if (colcount->pegs[i] > 1) goto done;
}
}
ret = 1;
done:
free_pegrow(colcount);
return ret;
}
static void set_peg(game_params *params, game_ui *ui, int peg, int col)
{
ui->curr_pegs->pegs[peg] = col;