mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 16:05:44 -07:00
When serialising this game, it's probably better to keep the
half-finished guess in the game_ui rather than throwing it away. [originally from svn r6033]
This commit is contained in:
81
guess.c
81
guess.c
@ -370,7 +370,35 @@ static char *game_text_format(game_state *state)
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return NULL;
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}
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static int is_markable(game_params *params, pegrow pegs)
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{
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int i, nset = 0, nrequired, ret = 0;
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pegrow colcount = new_pegrow(params->ncolours);
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nrequired = params->allow_blank ? 1 : params->npegs;
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for (i = 0; i < params->npegs; i++) {
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int c = pegs->pegs[i];
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if (c > 0) {
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colcount->pegs[c-1]++;
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nset++;
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}
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}
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if (nset < nrequired) goto done;
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if (!params->allow_multiple) {
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for (i = 0; i < params->ncolours; i++) {
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if (colcount->pegs[i] > 1) goto done;
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}
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}
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ret = 1;
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done:
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free_pegrow(colcount);
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return ret;
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}
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struct game_ui {
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game_params params;
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pegrow curr_pegs; /* half-finished current move */
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int *holds;
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int colour_cur; /* position of up-down colour picker cursor */
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@ -385,6 +413,7 @@ static game_ui *new_ui(game_state *state)
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{
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game_ui *ui = snew(struct game_ui);
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memset(ui, 0, sizeof(struct game_ui));
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ui->params = state->params; /* structure copy */
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ui->curr_pegs = new_pegrow(state->params.npegs);
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ui->holds = snewn(state->params.npegs, int);
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memset(ui->holds, 0, sizeof(int)*state->params.npegs);
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@ -401,11 +430,34 @@ static void free_ui(game_ui *ui)
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static char *encode_ui(game_ui *ui)
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{
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return NULL;
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char *ret, *p, *sep;
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int i;
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/*
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* For this game it's worth storing the contents of the current
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* guess.
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*/
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ret = snewn(40 * ui->curr_pegs->npegs, char);
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p = ret;
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sep = "";
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for (i = 0; i < ui->curr_pegs->npegs; i++) {
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p += sprintf(p, "%s%d", sep, ui->curr_pegs->pegs[i]);
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sep = ",";
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}
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assert(p - ret < 40 * ui->curr_pegs->npegs);
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return sresize(ret, p - ret + 1, char);
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}
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static void decode_ui(game_ui *ui, char *encoding)
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{
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int i;
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char *p = encoding;
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for (i = 0; i < ui->curr_pegs->npegs; i++) {
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ui->curr_pegs->pegs[i] = atoi(p);
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while (*p && isdigit((unsigned char)*p)) p++;
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if (*p == ',') p++;
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}
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ui->markable = is_markable(&ui->params, ui->curr_pegs);
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}
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static void game_changed_state(game_ui *ui, game_state *oldstate,
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@ -477,33 +529,6 @@ struct game_drawstate {
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int drag_col, blit_ox, blit_oy;
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};
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static int is_markable(game_params *params, pegrow pegs)
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{
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int i, nset = 0, nrequired, ret = 0;
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pegrow colcount = new_pegrow(params->ncolours);
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nrequired = params->allow_blank ? 1 : params->npegs;
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for (i = 0; i < params->npegs; i++) {
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int c = pegs->pegs[i];
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if (c > 0) {
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colcount->pegs[c-1]++;
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nset++;
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}
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}
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if (nset < nrequired) goto done;
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if (!params->allow_multiple) {
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for (i = 0; i < params->ncolours; i++) {
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if (colcount->pegs[i] > 1) goto done;
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}
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}
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ret = 1;
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done:
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free_pegrow(colcount);
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return ret;
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}
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static void set_peg(game_params *params, game_ui *ui, int peg, int col)
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{
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ui->curr_pegs->pegs[peg] = col;
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