mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-22 16:32:13 -07:00
Giant const patch of doom: add a 'const' to every parameter in every
puzzle backend function which ought to have it, and propagate those consts through to per-puzzle subroutines as needed. I've recently had to do that to a few specific parameters which were being misused by particular puzzles (r9657, r9830), which suggests that it's probably a good idea to do the whole lot pre-emptively before the next such problem shows up. [originally from svn r9832] [r9657 == 3b250baa02a7332510685948bf17576c397b8ceb] [r9830 == 0b93de904a98f119b1a95d3a53029f1ed4bfb9b3]
This commit is contained in:
75
dominosa.c
75
dominosa.c
@ -133,7 +133,7 @@ static void free_params(game_params *params)
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sfree(params);
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}
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static game_params *dup_params(game_params *params)
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static game_params *dup_params(const game_params *params)
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{
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game_params *ret = snew(game_params);
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*ret = *params; /* structure copy */
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@ -148,7 +148,7 @@ static void decode_params(game_params *params, char const *string)
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params->unique = FALSE;
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}
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static char *encode_params(game_params *params, int full)
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static char *encode_params(const game_params *params, int full)
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{
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char buf[80];
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sprintf(buf, "%d", params->n);
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@ -157,7 +157,7 @@ static char *encode_params(game_params *params, int full)
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return dupstr(buf);
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}
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static config_item *game_configure(game_params *params)
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static config_item *game_configure(const game_params *params)
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{
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config_item *ret;
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char buf[80];
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@ -183,7 +183,7 @@ static config_item *game_configure(game_params *params)
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return ret;
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}
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static game_params *custom_params(config_item *cfg)
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static game_params *custom_params(const config_item *cfg)
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{
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game_params *ret = snew(game_params);
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@ -193,7 +193,7 @@ static game_params *custom_params(config_item *cfg)
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return ret;
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}
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static char *validate_params(game_params *params, int full)
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static char *validate_params(const game_params *params, int full)
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{
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if (params->n < 1)
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return "Maximum face number must be at least one";
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@ -746,7 +746,7 @@ static char *new_game_desc(const game_params *params, random_state *rs,
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return ret;
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}
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static char *validate_desc(const game_params *params, char *desc)
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static char *validate_desc(const game_params *params, const char *desc)
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{
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int n = params->n, w = n+2, h = n+1, wh = w*h;
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int *occurrences;
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@ -797,7 +797,8 @@ static char *validate_desc(const game_params *params, char *desc)
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return ret;
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}
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static game_state *new_game(midend *me, game_params *params, char *desc)
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static game_state *new_game(midend *me, const game_params *params,
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const char *desc)
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{
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int n = params->n, w = n+2, h = n+1, wh = w*h;
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game_state *state = snew(game_state);
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@ -840,7 +841,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc)
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return state;
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}
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static game_state *dup_game(game_state *state)
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static game_state *dup_game(const game_state *state)
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{
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int n = state->params.n, w = n+2, h = n+1, wh = w*h;
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game_state *ret = snew(game_state);
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@ -871,8 +872,8 @@ static void free_game(game_state *state)
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sfree(state);
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}
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static char *solve_game(game_state *state, game_state *currstate,
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char *aux, char **error)
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static char *solve_game(const game_state *state, const game_state *currstate,
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const char *aux, char **error)
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{
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int n = state->params.n, w = n+2, h = n+1, wh = w*h;
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int *placements;
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@ -941,12 +942,12 @@ static char *solve_game(game_state *state, game_state *currstate,
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return ret;
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}
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static int game_can_format_as_text_now(game_params *params)
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static int game_can_format_as_text_now(const game_params *params)
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{
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return TRUE;
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}
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static char *game_text_format(game_state *state)
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static char *game_text_format(const game_state *state)
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{
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return NULL;
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}
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@ -955,7 +956,7 @@ struct game_ui {
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int cur_x, cur_y, cur_visible;
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};
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static game_ui *new_ui(game_state *state)
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static game_ui *new_ui(const game_state *state)
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{
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game_ui *ui = snew(game_ui);
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ui->cur_x = ui->cur_y = 0;
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@ -968,17 +969,17 @@ static void free_ui(game_ui *ui)
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sfree(ui);
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}
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static char *encode_ui(game_ui *ui)
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static char *encode_ui(const game_ui *ui)
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{
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return NULL;
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}
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static void decode_ui(game_ui *ui, char *encoding)
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static void decode_ui(game_ui *ui, const char *encoding)
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{
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}
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static void game_changed_state(game_ui *ui, game_state *oldstate,
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game_state *newstate)
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static void game_changed_state(game_ui *ui, const game_state *oldstate,
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const game_state *newstate)
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{
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if (!oldstate->completed && newstate->completed)
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ui->cur_visible = 0;
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@ -1001,8 +1002,9 @@ struct game_drawstate {
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unsigned long *visible;
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};
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static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds,
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int x, int y, int button)
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static char *interpret_move(const game_state *state, game_ui *ui,
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const game_drawstate *ds,
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int x, int y, int button)
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{
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int w = state->w, h = state->h;
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char buf[80];
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@ -1075,7 +1077,7 @@ static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate
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return NULL;
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}
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static game_state *execute_move(game_state *state, char *move)
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static game_state *execute_move(const game_state *state, const char *move)
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{
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int n = state->params.n, w = n+2, h = n+1, wh = w*h;
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int d1, d2, d3, p;
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@ -1230,8 +1232,8 @@ static game_state *execute_move(game_state *state, char *move)
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* Drawing routines.
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*/
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static void game_compute_size(game_params *params, int tilesize,
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int *x, int *y)
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static void game_compute_size(const game_params *params, int tilesize,
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int *x, int *y)
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{
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int n = params->n, w = n+2, h = n+1;
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@ -1244,7 +1246,7 @@ static void game_compute_size(game_params *params, int tilesize,
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}
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static void game_set_size(drawing *dr, game_drawstate *ds,
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game_params *params, int tilesize)
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const game_params *params, int tilesize)
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{
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ds->tilesize = tilesize;
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}
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@ -1279,7 +1281,7 @@ static float *game_colours(frontend *fe, int *ncolours)
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return ret;
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}
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static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
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static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
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{
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struct game_drawstate *ds = snew(struct game_drawstate);
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int i;
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@ -1328,7 +1330,7 @@ enum {
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#define CEDGE_OFF (TILESIZE / 8)
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#define IS_EMPTY(s,x,y) ((s)->grid[(y)*(s)->w+(x)] == ((y)*(s)->w+(x)))
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static void draw_tile(drawing *dr, game_drawstate *ds, game_state *state,
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static void draw_tile(drawing *dr, game_drawstate *ds, const game_state *state,
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int x, int y, int type)
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{
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int w = state->w /*, h = state->h */;
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@ -1433,9 +1435,10 @@ static void draw_tile(drawing *dr, game_drawstate *ds, game_state *state,
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unclip(dr);
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}
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static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
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game_state *state, int dir, game_ui *ui,
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float animtime, float flashtime)
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static void game_redraw(drawing *dr, game_drawstate *ds,
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const game_state *oldstate, const game_state *state,
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int dir, const game_ui *ui,
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float animtime, float flashtime)
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{
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int n = state->params.n, w = state->w, h = state->h, wh = w*h;
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int x, y, i;
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@ -1520,14 +1523,14 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
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sfree(used);
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}
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static float game_anim_length(game_state *oldstate, game_state *newstate,
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int dir, game_ui *ui)
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static float game_anim_length(const game_state *oldstate,
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const game_state *newstate, int dir, game_ui *ui)
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{
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return 0.0F;
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}
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static float game_flash_length(game_state *oldstate, game_state *newstate,
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int dir, game_ui *ui)
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static float game_flash_length(const game_state *oldstate,
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const game_state *newstate, int dir, game_ui *ui)
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{
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if (!oldstate->completed && newstate->completed &&
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!oldstate->cheated && !newstate->cheated)
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@ -1535,17 +1538,17 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
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return 0.0F;
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}
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static int game_status(game_state *state)
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static int game_status(const game_state *state)
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{
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return state->completed ? +1 : 0;
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}
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static int game_timing_state(game_state *state, game_ui *ui)
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static int game_timing_state(const game_state *state, game_ui *ui)
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{
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return TRUE;
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}
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static void game_print_size(game_params *params, float *x, float *y)
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static void game_print_size(const game_params *params, float *x, float *y)
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{
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int pw, ph;
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@ -1557,7 +1560,7 @@ static void game_print_size(game_params *params, float *x, float *y)
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*y = ph / 100.0F;
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}
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static void game_print(drawing *dr, game_state *state, int tilesize)
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static void game_print(drawing *dr, const game_state *state, int tilesize)
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{
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int w = state->w, h = state->h;
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int c, x, y;
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