mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 23:51:29 -07:00
Giant const patch of doom: add a 'const' to every parameter in every
puzzle backend function which ought to have it, and propagate those consts through to per-puzzle subroutines as needed. I've recently had to do that to a few specific parameters which were being misused by particular puzzles (r9657, r9830), which suggests that it's probably a good idea to do the whole lot pre-emptively before the next such problem shows up. [originally from svn r9832] [r9657 == 3b250baa02a7332510685948bf17576c397b8ceb] [r9830 == 0b93de904a98f119b1a95d3a53029f1ed4bfb9b3]
This commit is contained in:
78
filling.c
78
filling.c
@ -135,7 +135,7 @@ static void free_params(game_params *params)
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sfree(params);
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}
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static game_params *dup_params(game_params *params)
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static game_params *dup_params(const game_params *params)
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{
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game_params *ret = snew(game_params);
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*ret = *params; /* struct copy */
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@ -149,14 +149,14 @@ static void decode_params(game_params *ret, char const *string)
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if (*string == 'x') ret->h = atoi(++string);
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}
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static char *encode_params(game_params *params, int full)
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static char *encode_params(const game_params *params, int full)
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{
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char buf[64];
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sprintf(buf, "%dx%d", params->w, params->h);
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return dupstr(buf);
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}
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static config_item *game_configure(game_params *params)
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static config_item *game_configure(const game_params *params)
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{
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config_item *ret;
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char buf[64];
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@ -183,7 +183,7 @@ static config_item *game_configure(game_params *params)
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return ret;
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}
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static game_params *custom_params(config_item *cfg)
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static game_params *custom_params(const config_item *cfg)
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{
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game_params *ret = snew(game_params);
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@ -193,7 +193,7 @@ static game_params *custom_params(config_item *cfg)
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return ret;
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}
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static char *validate_params(game_params *params, int full)
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static char *validate_params(const game_params *params, int full)
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{
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if (params->w < 1) return "Width must be at least one";
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if (params->h < 1) return "Height must be at least one";
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@ -277,12 +277,12 @@ static char *board_to_string(int *board, int w, int h) {
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return repr;
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}
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static int game_can_format_as_text_now(game_params *params)
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static int game_can_format_as_text_now(const game_params *params)
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{
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return TRUE;
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}
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static char *game_text_format(game_state *state)
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static char *game_text_format(const game_state *state)
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{
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const int w = state->shared->params.w;
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const int h = state->shared->params.h;
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@ -312,7 +312,7 @@ static void print_board(int *board, int w, int h) {
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}
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}
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static game_state *new_game(midend *, game_params *, char *);
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static game_state *new_game(midend *, const game_params *, const char *);
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static void free_game(game_state *);
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#define SENTINEL sz
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@ -786,7 +786,6 @@ static int solver(const int *orig, int w, int h, char **solution) {
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if (solution) {
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int i;
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assert(*solution == NULL);
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*solution = snewn(sz + 2, char);
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**solution = 's';
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for (i = 0; i < sz; ++i) (*solution)[i + 1] = ss.board[i] + '0';
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@ -906,7 +905,7 @@ static char *new_game_desc(const game_params *params, random_state *rs,
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return game_description;
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}
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static char *validate_desc(const game_params *params, char *desc)
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static char *validate_desc(const game_params *params, const char *desc)
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{
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int i;
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const int sz = params->w * params->h;
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@ -924,7 +923,8 @@ static char *validate_desc(const game_params *params, char *desc)
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return NULL;
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}
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static game_state *new_game(midend *me, game_params *params, char *desc)
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static game_state *new_game(midend *me, const game_params *params,
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const char *desc)
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{
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game_state *state = snew(game_state);
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int sz = params->w * params->h;
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@ -941,7 +941,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc)
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return state;
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}
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static game_state *dup_game(game_state *state)
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static game_state *dup_game(const game_state *state)
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{
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const int sz = state->shared->params.w * state->shared->params.h;
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game_state *ret = snew(game_state);
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@ -966,14 +966,16 @@ static void free_game(game_state *state)
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sfree(state);
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}
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static char *solve_game(game_state *state, game_state *currstate,
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char *aux, char **error)
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static char *solve_game(const game_state *state, const game_state *currstate,
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const char *aux, char **error)
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{
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if (aux == NULL) {
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const int w = state->shared->params.w;
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const int h = state->shared->params.h;
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if (!solver(state->board, w, h, &aux))
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char *new_aux;
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if (!solver(state->board, w, h, &new_aux))
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*error = "Sorry, I couldn't find a solution";
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return new_aux;
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}
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return dupstr(aux);
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}
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@ -987,7 +989,7 @@ struct game_ui {
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int cur_x, cur_y, cur_visible;
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};
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static game_ui *new_ui(game_state *state)
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static game_ui *new_ui(const game_state *state)
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{
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game_ui *ui = snew(game_ui);
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@ -1004,17 +1006,17 @@ static void free_ui(game_ui *ui)
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sfree(ui);
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}
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static char *encode_ui(game_ui *ui)
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static char *encode_ui(const game_ui *ui)
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{
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return NULL;
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}
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static void decode_ui(game_ui *ui, char *encoding)
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static void decode_ui(game_ui *ui, const char *encoding)
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{
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}
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static void game_changed_state(game_ui *ui, game_state *oldstate,
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game_state *newstate)
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static void game_changed_state(game_ui *ui, const game_state *oldstate,
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const game_state *newstate)
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{
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/* Clear any selection */
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if (ui->sel) {
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@ -1036,7 +1038,8 @@ struct game_drawstate {
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int *dsf_scratch, *border_scratch;
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};
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static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds,
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static char *interpret_move(const game_state *state, game_ui *ui,
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const game_drawstate *ds,
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int x, int y, int button)
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{
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const int w = state->shared->params.w;
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@ -1135,7 +1138,7 @@ static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate
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return move ? move : "";
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}
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static game_state *execute_move(game_state *state, char *move)
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static game_state *execute_move(const game_state *state, const char *move)
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{
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game_state *new_state = NULL;
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const int sz = state->shared->params.w * state->shared->params.h;
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@ -1204,7 +1207,7 @@ enum {
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NCOLOURS
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};
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static void game_compute_size(game_params *params, int tilesize,
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static void game_compute_size(const game_params *params, int tilesize,
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int *x, int *y)
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{
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*x = (params->w + 1) * tilesize;
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@ -1212,7 +1215,7 @@ static void game_compute_size(game_params *params, int tilesize,
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}
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static void game_set_size(drawing *dr, game_drawstate *ds,
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game_params *params, int tilesize)
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const game_params *params, int tilesize)
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{
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ds->tilesize = tilesize;
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}
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@ -1251,7 +1254,7 @@ static float *game_colours(frontend *fe, int *ncolours)
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return ret;
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}
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static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
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static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
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{
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struct game_drawstate *ds = snew(struct game_drawstate);
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int i;
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@ -1420,8 +1423,8 @@ static void draw_square(drawing *dr, game_drawstate *ds, int x, int y,
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TILE_SIZE);
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}
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static void draw_grid(drawing *dr, game_drawstate *ds, game_state *state,
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game_ui *ui, int flashy, int borders, int shading)
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static void draw_grid(drawing *dr, game_drawstate *ds, const game_state *state,
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const game_ui *ui, int flashy, int borders, int shading)
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{
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const int w = state->shared->params.w;
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const int h = state->shared->params.h;
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@ -1577,8 +1580,9 @@ static void draw_grid(drawing *dr, game_drawstate *ds, game_state *state,
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}
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}
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static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
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game_state *state, int dir, game_ui *ui,
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static void game_redraw(drawing *dr, game_drawstate *ds,
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const game_state *oldstate, const game_state *state,
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int dir, const game_ui *ui,
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float animtime, float flashtime)
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{
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const int w = state->shared->params.w;
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@ -1614,14 +1618,14 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
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draw_grid(dr, ds, state, ui, flashy, TRUE, TRUE);
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}
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static float game_anim_length(game_state *oldstate, game_state *newstate,
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int dir, game_ui *ui)
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static float game_anim_length(const game_state *oldstate,
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const game_state *newstate, int dir, game_ui *ui)
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{
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return 0.0F;
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}
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static float game_flash_length(game_state *oldstate, game_state *newstate,
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int dir, game_ui *ui)
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static float game_flash_length(const game_state *oldstate,
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const game_state *newstate, int dir, game_ui *ui)
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{
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assert(oldstate);
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assert(newstate);
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@ -1633,17 +1637,17 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
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return 0.0F;
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}
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static int game_status(game_state *state)
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static int game_status(const game_state *state)
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{
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return state->completed ? +1 : 0;
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}
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static int game_timing_state(game_state *state, game_ui *ui)
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static int game_timing_state(const game_state *state, game_ui *ui)
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{
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return TRUE;
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}
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static void game_print_size(game_params *params, float *x, float *y)
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static void game_print_size(const game_params *params, float *x, float *y)
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{
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int pw, ph;
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@ -1655,7 +1659,7 @@ static void game_print_size(game_params *params, float *x, float *y)
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*y = ph / 100.0F;
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}
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static void game_print(drawing *dr, game_state *state, int tilesize)
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static void game_print(drawing *dr, const game_state *state, int tilesize)
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{
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const int w = state->shared->params.w;
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const int h = state->shared->params.h;
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