mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 23:51:29 -07:00
Giant const patch of doom: add a 'const' to every parameter in every
puzzle backend function which ought to have it, and propagate those consts through to per-puzzle subroutines as needed. I've recently had to do that to a few specific parameters which were being misused by particular puzzles (r9657, r9830), which suggests that it's probably a good idea to do the whole lot pre-emptively before the next such problem shows up. [originally from svn r9832] [r9657 == 3b250baa02a7332510685948bf17576c397b8ceb] [r9830 == 0b93de904a98f119b1a95d3a53029f1ed4bfb9b3]
This commit is contained in:
83
guess.c
83
guess.c
@ -66,7 +66,7 @@ static void free_params(game_params *params)
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sfree(params);
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}
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static game_params *dup_params(game_params *params)
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static game_params *dup_params(const game_params *params)
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{
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game_params *ret = snew(game_params);
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*ret = *params; /* structure copy */
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@ -145,7 +145,7 @@ static void decode_params(game_params *params, char const *string)
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}
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}
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static char *encode_params(game_params *params, int full)
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static char *encode_params(const game_params *params, int full)
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{
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char data[256];
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@ -156,7 +156,7 @@ static char *encode_params(game_params *params, int full)
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return dupstr(data);
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}
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static config_item *game_configure(game_params *params)
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static config_item *game_configure(const game_params *params)
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{
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config_item *ret;
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char buf[80];
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@ -199,7 +199,7 @@ static config_item *game_configure(game_params *params)
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return ret;
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}
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static game_params *custom_params(config_item *cfg)
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static game_params *custom_params(const config_item *cfg)
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{
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game_params *ret = snew(game_params);
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@ -213,7 +213,7 @@ static game_params *custom_params(config_item *cfg)
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return ret;
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}
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static char *validate_params(game_params *params, int full)
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static char *validate_params(const game_params *params, int full)
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{
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if (params->ncolours < 2 || params->npegs < 2)
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return "Trivial solutions are uninteresting";
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@ -287,7 +287,7 @@ newcol:
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return ret;
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}
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static char *validate_desc(const game_params *params, char *desc)
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static char *validate_desc(const game_params *params, const char *desc)
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{
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unsigned char *bmp;
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int i;
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@ -310,7 +310,8 @@ static char *validate_desc(const game_params *params, char *desc)
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return NULL;
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}
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static game_state *new_game(midend *me, game_params *params, char *desc)
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static game_state *new_game(midend *me, const game_params *params,
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const char *desc)
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{
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game_state *state = snew(game_state);
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unsigned char *bmp;
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@ -335,7 +336,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc)
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return state;
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}
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static game_state *dup_game(game_state *state)
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static game_state *dup_game(const game_state *state)
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{
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game_state *ret = snew(game_state);
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int i;
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@ -365,23 +366,23 @@ static void free_game(game_state *state)
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sfree(state);
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}
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static char *solve_game(game_state *state, game_state *currstate,
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char *aux, char **error)
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static char *solve_game(const game_state *state, const game_state *currstate,
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const char *aux, char **error)
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{
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return dupstr("S");
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}
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static int game_can_format_as_text_now(game_params *params)
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static int game_can_format_as_text_now(const game_params *params)
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{
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return TRUE;
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}
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static char *game_text_format(game_state *state)
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static char *game_text_format(const game_state *state)
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{
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return NULL;
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}
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static int is_markable(game_params *params, pegrow pegs)
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static int is_markable(const game_params *params, pegrow pegs)
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{
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int i, nset = 0, nrequired, ret = 0;
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pegrow colcount = new_pegrow(params->ncolours);
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@ -422,7 +423,7 @@ struct game_ui {
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int show_labels; /* label the colours with letters */
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};
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static game_ui *new_ui(game_state *state)
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static game_ui *new_ui(const game_state *state)
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{
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game_ui *ui = snew(game_ui);
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memset(ui, 0, sizeof(game_ui));
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@ -441,7 +442,7 @@ static void free_ui(game_ui *ui)
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sfree(ui);
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}
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static char *encode_ui(game_ui *ui)
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static char *encode_ui(const game_ui *ui)
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{
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char *ret, *p, *sep;
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int i;
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@ -463,10 +464,10 @@ static char *encode_ui(game_ui *ui)
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return sresize(ret, p - ret, char);
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}
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static void decode_ui(game_ui *ui, char *encoding)
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static void decode_ui(game_ui *ui, const char *encoding)
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{
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int i;
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char *p = encoding;
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const char *p = encoding;
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for (i = 0; i < ui->curr_pegs->npegs; i++) {
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ui->curr_pegs->pegs[i] = atoi(p);
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while (*p && isdigit((unsigned char)*p)) p++;
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@ -481,8 +482,8 @@ static void decode_ui(game_ui *ui, char *encoding)
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ui->markable = is_markable(&ui->params, ui->curr_pegs);
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}
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static void game_changed_state(game_ui *ui, game_state *oldstate,
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game_state *newstate)
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static void game_changed_state(game_ui *ui, const game_state *oldstate,
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const game_state *newstate)
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{
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int i;
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@ -564,7 +565,7 @@ struct game_drawstate {
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int drag_col, blit_ox, blit_oy;
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};
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static void set_peg(game_params *params, game_ui *ui, int peg, int col)
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static void set_peg(const game_params *params, game_ui *ui, int peg, int col)
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{
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ui->curr_pegs->pegs[peg] = col;
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ui->markable = is_markable(params, ui->curr_pegs);
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@ -610,7 +611,7 @@ static int mark_pegs(pegrow guess, pegrow solution, int ncols)
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return nc_place;
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}
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static char *encode_move(game_state *from, game_ui *ui)
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static char *encode_move(const game_state *from, game_ui *ui)
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{
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char *buf, *p, *sep;
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int len, i;
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@ -632,8 +633,9 @@ static char *encode_move(game_state *from, game_ui *ui)
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return buf;
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}
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static char *interpret_move(game_state *from, game_ui *ui, const game_drawstate *ds,
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int x, int y, int button)
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static char *interpret_move(const game_state *from, game_ui *ui,
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const game_drawstate *ds,
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int x, int y, int button)
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{
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int over_col = 0; /* one-indexed */
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int over_guess = -1; /* zero-indexed */
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@ -782,11 +784,11 @@ static char *interpret_move(game_state *from, game_ui *ui, const game_drawstate
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return ret;
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}
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static game_state *execute_move(game_state *from, char *move)
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static game_state *execute_move(const game_state *from, const char *move)
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{
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int i, nc_place;
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game_state *ret;
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char *p;
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const char *p;
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if (!strcmp(move, "S")) {
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ret = dup_game(from);
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@ -842,8 +844,8 @@ static game_state *execute_move(game_state *from, char *move)
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#define BORDER 0.5
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static void game_compute_size(game_params *params, int tilesize,
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int *x, int *y)
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static void game_compute_size(const game_params *params, int tilesize,
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int *x, int *y)
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{
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double hmul, vmul_c, vmul_g, vmul;
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int hintw = (params->npegs+1)/2;
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@ -870,7 +872,7 @@ static void game_compute_size(game_params *params, int tilesize,
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}
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static void game_set_size(drawing *dr, game_drawstate *ds,
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game_params *params, int tilesize)
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const game_params *params, int tilesize)
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{
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int colh, guessh;
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@ -1004,7 +1006,7 @@ static float *game_colours(frontend *fe, int *ncolours)
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return ret;
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}
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static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
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static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
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{
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struct game_drawstate *ds = snew(struct game_drawstate);
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int i;
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@ -1206,9 +1208,10 @@ static void currmove_redraw(drawing *dr, game_drawstate *ds, int guess, int col)
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draw_update(dr, ox-off-1, oy, 2, PEGSZ);
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}
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static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
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game_state *state, int dir, game_ui *ui,
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float animtime, float flashtime)
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static void game_redraw(drawing *dr, game_drawstate *ds,
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const game_state *oldstate, const game_state *state,
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int dir, const game_ui *ui,
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float animtime, float flashtime)
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{
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int i, new_move;
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@ -1300,19 +1303,19 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
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ds->started = 1;
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}
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static float game_anim_length(game_state *oldstate, game_state *newstate,
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int dir, game_ui *ui)
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static float game_anim_length(const game_state *oldstate,
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const game_state *newstate, int dir, game_ui *ui)
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{
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return 0.0F;
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}
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static float game_flash_length(game_state *oldstate, game_state *newstate,
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int dir, game_ui *ui)
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static float game_flash_length(const game_state *oldstate,
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const game_state *newstate, int dir, game_ui *ui)
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{
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return 0.0F;
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}
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static int game_status(game_state *state)
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static int game_status(const game_state *state)
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{
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/*
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* We return nonzero whenever the solution has been revealed, even
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@ -1323,16 +1326,16 @@ static int game_status(game_state *state)
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return state->solved;
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}
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static int game_timing_state(game_state *state, game_ui *ui)
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static int game_timing_state(const game_state *state, game_ui *ui)
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{
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return TRUE;
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}
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static void game_print_size(game_params *params, float *x, float *y)
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static void game_print_size(const game_params *params, float *x, float *y)
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{
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}
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static void game_print(drawing *dr, game_state *state, int tilesize)
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static void game_print(drawing *dr, const game_state *state, int tilesize)
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{
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}
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