mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 23:51:29 -07:00
Giant const patch of doom: add a 'const' to every parameter in every
puzzle backend function which ought to have it, and propagate those consts through to per-puzzle subroutines as needed. I've recently had to do that to a few specific parameters which were being misused by particular puzzles (r9657, r9830), which suggests that it's probably a good idea to do the whole lot pre-emptively before the next such problem shows up. [originally from svn r9832] [r9657 == 3b250baa02a7332510685948bf17576c397b8ceb] [r9830 == 0b93de904a98f119b1a95d3a53029f1ed4bfb9b3]
This commit is contained in:
90
magnets.c
90
magnets.c
@ -138,7 +138,7 @@ static void free_params(game_params *params)
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sfree(params);
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}
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static game_params *dup_params(game_params *params)
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static game_params *dup_params(const game_params *params)
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{
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game_params *ret = snew(game_params);
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*ret = *params; /* structure copy */
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@ -172,7 +172,7 @@ static void decode_params(game_params *ret, char const *string)
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}
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}
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static char *encode_params(game_params *params, int full)
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static char *encode_params(const game_params *params, int full)
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{
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char buf[256];
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sprintf(buf, "%dx%d", params->w, params->h);
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@ -183,7 +183,7 @@ static char *encode_params(game_params *params, int full)
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return dupstr(buf);
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}
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static config_item *game_configure(game_params *params)
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static config_item *game_configure(const game_params *params)
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{
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config_item *ret;
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char buf[64];
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@ -220,7 +220,7 @@ static config_item *game_configure(game_params *params)
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return ret;
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}
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static game_params *custom_params(config_item *cfg)
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static game_params *custom_params(const config_item *cfg)
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{
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game_params *ret = snew(game_params);
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@ -232,7 +232,7 @@ static game_params *custom_params(config_item *cfg)
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return ret;
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}
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static char *validate_params(game_params *params, int full)
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static char *validate_params(const game_params *params, int full)
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{
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if (params->w < 2) return "Width must be at least one";
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if (params->h < 2) return "Height must be at least one";
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@ -317,7 +317,7 @@ static game_state *new_state(int w, int h)
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return ret;
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}
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static game_state *dup_game(game_state *src)
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static game_state *dup_game(const game_state *src)
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{
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game_state *dest = snew(game_state);
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@ -395,7 +395,8 @@ static int c2n(char c) { /* XXX cloned from singles.c */
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return -1;
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}
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static char *readrow(char *desc, int n, int *array, int off, const char **prob)
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static const char *readrow(const char *desc, int n, int *array, int off,
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const char **prob)
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{
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int i, num;
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char c;
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@ -422,7 +423,7 @@ badchar:
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return NULL;
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}
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static game_state *new_game_int(const game_params *params, char *desc,
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static game_state *new_game_int(const game_params *params, const char *desc,
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const char **prob)
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{
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game_state *state = new_state(params->w, params->h);
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@ -530,7 +531,7 @@ done:
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return state;
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}
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static char *validate_desc(const game_params *params, char *desc)
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static char *validate_desc(const game_params *params, const char *desc)
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{
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const char *prob;
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game_state *st = new_game_int(params, desc, &prob);
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@ -539,7 +540,8 @@ static char *validate_desc(const game_params *params, char *desc)
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return NULL;
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}
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static game_state *new_game(midend *me, game_params *params, char *desc)
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static game_state *new_game(midend *me, const game_params *params,
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const char *desc)
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{
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const char *prob;
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game_state *st = new_game_int(params, desc, &prob);
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@ -580,7 +582,7 @@ static char *generate_desc(game_state *new)
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return desc;
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}
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static void game_text_hborder(game_state *state, char **p_r)
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static void game_text_hborder(const game_state *state, char **p_r)
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{
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char *p = *p_r;
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int x;
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@ -594,12 +596,12 @@ static void game_text_hborder(game_state *state, char **p_r)
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*p_r = p;
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}
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static int game_can_format_as_text_now(game_params *params)
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static int game_can_format_as_text_now(const game_params *params)
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{
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return TRUE;
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}
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static char *game_text_format(game_state *state)
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static char *game_text_format(const game_state *state)
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{
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int len, x, y, i;
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char *ret, *p;
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@ -680,7 +682,7 @@ typedef struct rowcol {
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const char *name;
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} rowcol;
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static rowcol mkrowcol(game_state *state, int num, int roworcol)
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static rowcol mkrowcol(const game_state *state, int num, int roworcol)
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{
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rowcol rc;
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@ -705,7 +707,8 @@ static rowcol mkrowcol(game_state *state, int num, int roworcol)
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return rc;
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}
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static int count_rowcol(game_state *state, int num, int roworcol, int which)
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static int count_rowcol(const game_state *state, int num, int roworcol,
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int which)
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{
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int i, count = 0;
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rowcol rc = mkrowcol(state, num, roworcol);
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@ -1393,7 +1396,8 @@ static int solve_state(game_state *state, int diff)
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}
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static char *game_state_diff(game_state *src, game_state *dst, int issolve)
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static char *game_state_diff(const game_state *src, const game_state *dst,
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int issolve)
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{
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char *ret = NULL, buf[80], c;
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int retlen = 0, x, y, i, k;
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@ -1432,7 +1436,7 @@ static char *game_state_diff(game_state *src, game_state *dst, int issolve)
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return ret;
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}
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static void solve_from_aux(game_state *state, char *aux)
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static void solve_from_aux(const game_state *state, const char *aux)
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{
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int i;
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assert(strlen(aux) == state->wh);
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@ -1442,8 +1446,8 @@ static void solve_from_aux(game_state *state, char *aux)
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}
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}
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static char *solve_game(game_state *state, game_state *currstate,
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char *aux, char **error)
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static char *solve_game(const game_state *state, const game_state *currstate,
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const char *aux, char **error)
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{
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game_state *solved = dup_game(currstate);
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char *move = NULL;
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@ -1701,7 +1705,7 @@ struct game_ui {
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int cur_x, cur_y, cur_visible;
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};
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static game_ui *new_ui(game_state *state)
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static game_ui *new_ui(const game_state *state)
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{
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game_ui *ui = snew(game_ui);
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ui->cur_x = ui->cur_y = 0;
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@ -1714,17 +1718,17 @@ static void free_ui(game_ui *ui)
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sfree(ui);
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}
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static char *encode_ui(game_ui *ui)
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static char *encode_ui(const game_ui *ui)
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{
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return NULL;
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}
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static void decode_ui(game_ui *ui, char *encoding)
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static void decode_ui(game_ui *ui, const char *encoding)
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{
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}
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static void game_changed_state(game_ui *ui, game_state *oldstate,
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game_state *newstate)
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static void game_changed_state(game_ui *ui, const game_state *oldstate,
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const game_state *newstate)
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{
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if (!oldstate->completed && newstate->completed)
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ui->cur_visible = 0;
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@ -1755,8 +1759,9 @@ struct game_drawstate {
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#define COORD(x) ( (x+1) * TILE_SIZE + BORDER )
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#define FROMCOORD(x) ( (x - BORDER) / TILE_SIZE - 1 )
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static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds,
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int x, int y, int button)
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static char *interpret_move(const game_state *state, game_ui *ui,
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const game_drawstate *ds,
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int x, int y, int button)
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{
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int gx = FROMCOORD(x), gy = FROMCOORD(y), idx, curr;
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char *nullret = NULL, buf[80], movech;
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@ -1818,7 +1823,7 @@ static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate
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return dupstr(buf);
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}
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static game_state *execute_move(game_state *state, char *move)
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static game_state *execute_move(const game_state *state, const char *move)
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{
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game_state *ret = dup_game(state);
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int x, y, n, idx, idx2;
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@ -1878,8 +1883,8 @@ badmove:
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* Drawing routines.
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*/
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static void game_compute_size(game_params *params, int tilesize,
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int *x, int *y)
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static void game_compute_size(const game_params *params, int tilesize,
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int *x, int *y)
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{
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/* Ick: fake up `ds->tilesize' for macro expansion purposes */
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struct { int tilesize; } ads, *ds = &ads;
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@ -1890,7 +1895,7 @@ static void game_compute_size(game_params *params, int tilesize,
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}
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static void game_set_size(drawing *dr, game_drawstate *ds,
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game_params *params, int tilesize)
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const game_params *params, int tilesize)
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{
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ds->tilesize = tilesize;
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}
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@ -1928,7 +1933,7 @@ static float *game_colours(frontend *fe, int *ncolours)
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return ret;
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}
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static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
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static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
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{
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struct game_drawstate *ds = snew(struct game_drawstate);
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@ -2128,9 +2133,10 @@ static void draw_tile(drawing *dr, game_drawstate *ds, int *dominoes,
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}
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static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
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game_state *state, int dir, game_ui *ui,
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float animtime, float flashtime)
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static void game_redraw(drawing *dr, game_drawstate *ds,
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const game_state *oldstate, const game_state *state,
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int dir, const game_ui *ui,
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float animtime, float flashtime)
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{
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int x, y, w = state->w, h = state->h, which, i, j, flash;
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unsigned long c = 0;
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@ -2219,14 +2225,14 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
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ds->started = 1;
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}
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static float game_anim_length(game_state *oldstate, game_state *newstate,
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int dir, game_ui *ui)
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static float game_anim_length(const game_state *oldstate,
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const game_state *newstate, int dir, game_ui *ui)
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{
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return 0.0F;
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}
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static float game_flash_length(game_state *oldstate, game_state *newstate,
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int dir, game_ui *ui)
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static float game_flash_length(const game_state *oldstate,
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const game_state *newstate, int dir, game_ui *ui)
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{
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if (!oldstate->completed && newstate->completed &&
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!oldstate->solved && !newstate->solved)
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@ -2234,17 +2240,17 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
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return 0.0F;
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}
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static int game_status(game_state *state)
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static int game_status(const game_state *state)
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{
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return state->completed ? +1 : 0;
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}
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static int game_timing_state(game_state *state, game_ui *ui)
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static int game_timing_state(const game_state *state, game_ui *ui)
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{
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return TRUE;
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}
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static void game_print_size(game_params *params, float *x, float *y)
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static void game_print_size(const game_params *params, float *x, float *y)
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{
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int pw, ph;
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@ -2256,7 +2262,7 @@ static void game_print_size(game_params *params, float *x, float *y)
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*y = ph / 100.0F;
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}
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static void game_print(drawing *dr, game_state *state, int tilesize)
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static void game_print(drawing *dr, const game_state *state, int tilesize)
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{
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int w = state->w, h = state->h;
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int ink = print_mono_colour(dr, 0);
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