mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Giant const patch of doom: add a 'const' to every parameter in every
puzzle backend function which ought to have it, and propagate those consts through to per-puzzle subroutines as needed. I've recently had to do that to a few specific parameters which were being misused by particular puzzles (r9657, r9830), which suggests that it's probably a good idea to do the whole lot pre-emptively before the next such problem shows up. [originally from svn r9832] [r9657 == 3b250baa02a7332510685948bf17576c397b8ceb] [r9830 == 0b93de904a98f119b1a95d3a53029f1ed4bfb9b3]
This commit is contained in:
84
pattern.c
84
pattern.c
@ -97,7 +97,7 @@ static void free_params(game_params *params)
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sfree(params);
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}
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static game_params *dup_params(game_params *params)
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static game_params *dup_params(const game_params *params)
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{
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game_params *ret = snew(game_params);
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*ret = *params; /* structure copy */
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@ -119,7 +119,7 @@ static void decode_params(game_params *ret, char const *string)
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}
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}
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static char *encode_params(game_params *params, int full)
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static char *encode_params(const game_params *params, int full)
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{
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char ret[400];
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int len;
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@ -131,7 +131,7 @@ static char *encode_params(game_params *params, int full)
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return dupstr(ret);
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}
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static config_item *game_configure(game_params *params)
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static config_item *game_configure(const game_params *params)
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{
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config_item *ret;
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char buf[80];
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@ -158,7 +158,7 @@ static config_item *game_configure(game_params *params)
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return ret;
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}
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static game_params *custom_params(config_item *cfg)
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static game_params *custom_params(const config_item *cfg)
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{
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game_params *ret = snew(game_params);
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@ -168,7 +168,7 @@ static game_params *custom_params(config_item *cfg)
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return ret;
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}
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static char *validate_params(game_params *params, int full)
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static char *validate_params(const game_params *params, int full)
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{
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if (params->w <= 0 || params->h <= 0)
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return "Width and height must both be greater than zero";
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@ -468,7 +468,8 @@ static int do_row(unsigned char *known, unsigned char *deduced,
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return done_any;
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}
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static int solve_puzzle(game_state *state, unsigned char *grid, int w, int h,
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static int solve_puzzle(const game_state *state, unsigned char *grid,
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int w, int h,
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unsigned char *matrix, unsigned char *workspace,
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unsigned int *changed_h, unsigned int *changed_w,
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int *rowdata
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@ -749,10 +750,10 @@ static char *new_game_desc(const game_params *params, random_state *rs,
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return desc;
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}
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static char *validate_desc(const game_params *params, char *desc)
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static char *validate_desc(const game_params *params, const char *desc)
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{
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int i, n, rowspace;
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char *p;
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const char *p;
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for (i = 0; i < params->w + params->h; i++) {
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if (i < params->w)
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@ -791,10 +792,11 @@ static char *validate_desc(const game_params *params, char *desc)
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return NULL;
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}
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static game_state *new_game(midend *me, game_params *params, char *desc)
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static game_state *new_game(midend *me, const game_params *params,
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const char *desc)
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{
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int i;
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char *p;
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const char *p;
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game_state *state = snew(game_state);
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state->w = params->w;
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@ -826,7 +828,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc)
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return state;
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}
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static game_state *dup_game(game_state *state)
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static game_state *dup_game(const game_state *state)
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{
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game_state *ret = snew(game_state);
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@ -858,8 +860,8 @@ static void free_game(game_state *state)
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sfree(state);
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}
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static char *solve_game(game_state *state, game_state *currstate,
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char *ai, char **error)
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static char *solve_game(const game_state *state, const game_state *currstate,
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const char *ai, char **error)
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{
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unsigned char *matrix;
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int w = state->w, h = state->h;
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@ -910,12 +912,12 @@ static char *solve_game(game_state *state, game_state *currstate,
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return ret;
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}
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static int game_can_format_as_text_now(game_params *params)
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static int game_can_format_as_text_now(const game_params *params)
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{
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return TRUE;
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}
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static char *game_text_format(game_state *state)
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static char *game_text_format(const game_state *state)
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{
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return NULL;
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}
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@ -930,7 +932,7 @@ struct game_ui {
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int cur_x, cur_y, cur_visible;
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};
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static game_ui *new_ui(game_state *state)
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static game_ui *new_ui(const game_state *state)
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{
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game_ui *ret;
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@ -946,17 +948,17 @@ static void free_ui(game_ui *ui)
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sfree(ui);
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}
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static char *encode_ui(game_ui *ui)
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static char *encode_ui(const game_ui *ui)
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{
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return NULL;
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}
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static void decode_ui(game_ui *ui, char *encoding)
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static void decode_ui(game_ui *ui, const char *encoding)
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{
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}
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static void game_changed_state(game_ui *ui, game_state *oldstate,
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game_state *newstate)
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static void game_changed_state(game_ui *ui, const game_state *oldstate,
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const game_state *newstate)
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{
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}
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@ -968,8 +970,9 @@ struct game_drawstate {
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int cur_x, cur_y;
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};
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static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds,
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int x, int y, int button)
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static char *interpret_move(const game_state *state, game_ui *ui,
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const game_drawstate *ds,
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int x, int y, int button)
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{
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button &= ~MOD_MASK;
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@ -1102,7 +1105,7 @@ static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate
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return NULL;
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}
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static game_state *execute_move(game_state *from, char *move)
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static game_state *execute_move(const game_state *from, const char *move)
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{
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game_state *ret;
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int x1, x2, y1, y2, xx, yy;
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@ -1279,7 +1282,7 @@ static int errcheck_found_run(struct errcheck_state *es, int r)
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#undef ROWDATA
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}
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static int check_errors(game_state *state, int i)
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static int check_errors(const game_state *state, int i)
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{
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int start, step, end, j;
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int val, runlen;
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@ -1336,8 +1339,8 @@ static int check_errors(game_state *state, int i)
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* Drawing routines.
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*/
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static void game_compute_size(game_params *params, int tilesize,
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int *x, int *y)
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static void game_compute_size(const game_params *params, int tilesize,
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int *x, int *y)
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{
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/* Ick: fake up `ds->tilesize' for macro expansion purposes */
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struct { int tilesize; } ads, *ds = &ads;
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@ -1348,7 +1351,7 @@ static void game_compute_size(game_params *params, int tilesize,
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}
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static void game_set_size(drawing *dr, game_drawstate *ds,
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game_params *params, int tilesize)
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const game_params *params, int tilesize)
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{
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ds->tilesize = tilesize;
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}
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@ -1378,7 +1381,7 @@ static float *game_colours(frontend *fe, int *ncolours)
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return ret;
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}
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static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
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static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
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{
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struct game_drawstate *ds = snew(struct game_drawstate);
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@ -1434,8 +1437,8 @@ static void grid_square(drawing *dr, game_drawstate *ds,
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/*
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* Draw the numbers for a single row or column.
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*/
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static void draw_numbers(drawing *dr, game_drawstate *ds, game_state *state,
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int i, int erase, int colour)
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static void draw_numbers(drawing *dr, game_drawstate *ds,
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const game_state *state, int i, int erase, int colour)
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{
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int rowlen = state->rowlen[i];
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int *rowdata = state->rowdata + state->rowsize * i;
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@ -1494,8 +1497,9 @@ static void draw_numbers(drawing *dr, game_drawstate *ds, game_state *state,
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}
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}
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static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
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game_state *state, int dir, game_ui *ui,
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static void game_redraw(drawing *dr, game_drawstate *ds,
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const game_state *oldstate, const game_state *state,
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int dir, const game_ui *ui,
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float animtime, float flashtime)
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{
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int i, j;
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@ -1594,14 +1598,14 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
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}
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}
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static float game_anim_length(game_state *oldstate,
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game_state *newstate, int dir, game_ui *ui)
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static float game_anim_length(const game_state *oldstate,
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const game_state *newstate, int dir, game_ui *ui)
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{
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return 0.0F;
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}
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static float game_flash_length(game_state *oldstate,
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game_state *newstate, int dir, game_ui *ui)
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static float game_flash_length(const game_state *oldstate,
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const game_state *newstate, int dir, game_ui *ui)
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{
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if (!oldstate->completed && newstate->completed &&
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!oldstate->cheated && !newstate->cheated)
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@ -1609,17 +1613,17 @@ static float game_flash_length(game_state *oldstate,
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return 0.0F;
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}
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static int game_status(game_state *state)
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static int game_status(const game_state *state)
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{
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return state->completed ? +1 : 0;
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}
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static int game_timing_state(game_state *state, game_ui *ui)
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static int game_timing_state(const game_state *state, game_ui *ui)
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{
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return TRUE;
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}
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static void game_print_size(game_params *params, float *x, float *y)
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static void game_print_size(const game_params *params, float *x, float *y)
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{
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int pw, ph;
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@ -1631,7 +1635,7 @@ static void game_print_size(game_params *params, float *x, float *y)
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*y = ph / 100.0F;
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}
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static void game_print(drawing *dr, game_state *state, int tilesize)
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static void game_print(drawing *dr, const game_state *state, int tilesize)
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{
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int w = state->w, h = state->h;
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int ink = print_mono_colour(dr, 0);
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