mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-22 16:32:13 -07:00
Giant const patch of doom: add a 'const' to every parameter in every
puzzle backend function which ought to have it, and propagate those consts through to per-puzzle subroutines as needed. I've recently had to do that to a few specific parameters which were being misused by particular puzzles (r9657, r9830), which suggests that it's probably a good idea to do the whole lot pre-emptively before the next such problem shows up. [originally from svn r9832] [r9657 == 3b250baa02a7332510685948bf17576c397b8ceb] [r9830 == 0b93de904a98f119b1a95d3a53029f1ed4bfb9b3]
This commit is contained in:
76
puzzles.h
76
puzzles.h
@ -404,13 +404,13 @@ extern char ver[];
|
||||
/*
|
||||
* random.c
|
||||
*/
|
||||
random_state *random_new(char *seed, int len);
|
||||
random_state *random_new(const char *seed, int len);
|
||||
random_state *random_copy(random_state *tocopy);
|
||||
unsigned long random_bits(random_state *state, int bits);
|
||||
unsigned long random_upto(random_state *state, unsigned long limit);
|
||||
void random_free(random_state *state);
|
||||
char *random_state_encode(random_state *state);
|
||||
random_state *random_state_decode(char *input);
|
||||
random_state *random_state_decode(const char *input);
|
||||
/* random.c also exports SHA, which occasionally comes in useful. */
|
||||
#if __STDC_VERSION__ >= 199901L
|
||||
#include <stdint.h>
|
||||
@ -427,9 +427,9 @@ typedef struct {
|
||||
uint32 lenhi, lenlo;
|
||||
} SHA_State;
|
||||
void SHA_Init(SHA_State *s);
|
||||
void SHA_Bytes(SHA_State *s, void *p, int len);
|
||||
void SHA_Bytes(SHA_State *s, const void *p, int len);
|
||||
void SHA_Final(SHA_State *s, unsigned char *output);
|
||||
void SHA_Simple(void *p, int len, unsigned char *output);
|
||||
void SHA_Simple(const void *p, int len, unsigned char *output);
|
||||
|
||||
/*
|
||||
* printing.c
|
||||
@ -480,55 +480,57 @@ struct game {
|
||||
game_params *(*default_params)(void);
|
||||
int (*fetch_preset)(int i, char **name, game_params **params);
|
||||
void (*decode_params)(game_params *, char const *string);
|
||||
char *(*encode_params)(game_params *, int full);
|
||||
char *(*encode_params)(const game_params *, int full);
|
||||
void (*free_params)(game_params *params);
|
||||
game_params *(*dup_params)(game_params *params);
|
||||
game_params *(*dup_params)(const game_params *params);
|
||||
int can_configure;
|
||||
config_item *(*configure)(game_params *params);
|
||||
game_params *(*custom_params)(config_item *cfg);
|
||||
char *(*validate_params)(game_params *params, int full);
|
||||
config_item *(*configure)(const game_params *params);
|
||||
game_params *(*custom_params)(const config_item *cfg);
|
||||
char *(*validate_params)(const game_params *params, int full);
|
||||
char *(*new_desc)(const game_params *params, random_state *rs,
|
||||
char **aux, int interactive);
|
||||
char *(*validate_desc)(const game_params *params, char *desc);
|
||||
game_state *(*new_game)(midend *me, game_params *params, char *desc);
|
||||
game_state *(*dup_game)(game_state *state);
|
||||
char *(*validate_desc)(const game_params *params, const char *desc);
|
||||
game_state *(*new_game)(midend *me, const game_params *params,
|
||||
const char *desc);
|
||||
game_state *(*dup_game)(const game_state *state);
|
||||
void (*free_game)(game_state *state);
|
||||
int can_solve;
|
||||
char *(*solve)(game_state *orig, game_state *curr,
|
||||
char *aux, char **error);
|
||||
char *(*solve)(const game_state *orig, const game_state *curr,
|
||||
const char *aux, char **error);
|
||||
int can_format_as_text_ever;
|
||||
int (*can_format_as_text_now)(game_params *params);
|
||||
char *(*text_format)(game_state *state);
|
||||
game_ui *(*new_ui)(game_state *state);
|
||||
int (*can_format_as_text_now)(const game_params *params);
|
||||
char *(*text_format)(const game_state *state);
|
||||
game_ui *(*new_ui)(const game_state *state);
|
||||
void (*free_ui)(game_ui *ui);
|
||||
char *(*encode_ui)(game_ui *ui);
|
||||
void (*decode_ui)(game_ui *ui, char *encoding);
|
||||
void (*changed_state)(game_ui *ui, game_state *oldstate,
|
||||
game_state *newstate);
|
||||
char *(*interpret_move)(game_state *state, game_ui *ui,
|
||||
char *(*encode_ui)(const game_ui *ui);
|
||||
void (*decode_ui)(game_ui *ui, const char *encoding);
|
||||
void (*changed_state)(game_ui *ui, const game_state *oldstate,
|
||||
const game_state *newstate);
|
||||
char *(*interpret_move)(const game_state *state, game_ui *ui,
|
||||
const game_drawstate *ds, int x, int y, int button);
|
||||
game_state *(*execute_move)(game_state *state, char *move);
|
||||
game_state *(*execute_move)(const game_state *state, const char *move);
|
||||
int preferred_tilesize;
|
||||
void (*compute_size)(game_params *params, int tilesize, int *x, int *y);
|
||||
void (*compute_size)(const game_params *params, int tilesize,
|
||||
int *x, int *y);
|
||||
void (*set_size)(drawing *dr, game_drawstate *ds,
|
||||
game_params *params, int tilesize);
|
||||
const game_params *params, int tilesize);
|
||||
float *(*colours)(frontend *fe, int *ncolours);
|
||||
game_drawstate *(*new_drawstate)(drawing *dr, game_state *state);
|
||||
game_drawstate *(*new_drawstate)(drawing *dr, const game_state *state);
|
||||
void (*free_drawstate)(drawing *dr, game_drawstate *ds);
|
||||
void (*redraw)(drawing *dr, game_drawstate *ds, game_state *oldstate,
|
||||
game_state *newstate, int dir, game_ui *ui, float anim_time,
|
||||
float flash_time);
|
||||
float (*anim_length)(game_state *oldstate, game_state *newstate, int dir,
|
||||
game_ui *ui);
|
||||
float (*flash_length)(game_state *oldstate, game_state *newstate, int dir,
|
||||
game_ui *ui);
|
||||
int (*status)(game_state *state);
|
||||
void (*redraw)(drawing *dr, game_drawstate *ds, const game_state *oldstate,
|
||||
const game_state *newstate, int dir, const game_ui *ui,
|
||||
float anim_time, float flash_time);
|
||||
float (*anim_length)(const game_state *oldstate,
|
||||
const game_state *newstate, int dir, game_ui *ui);
|
||||
float (*flash_length)(const game_state *oldstate,
|
||||
const game_state *newstate, int dir, game_ui *ui);
|
||||
int (*status)(const game_state *state);
|
||||
int can_print, can_print_in_colour;
|
||||
void (*print_size)(game_params *params, float *x, float *y);
|
||||
void (*print)(drawing *dr, game_state *state, int tilesize);
|
||||
void (*print_size)(const game_params *params, float *x, float *y);
|
||||
void (*print)(drawing *dr, const game_state *state, int tilesize);
|
||||
int wants_statusbar;
|
||||
int is_timed;
|
||||
int (*timing_state)(game_state *state, game_ui *ui);
|
||||
int (*timing_state)(const game_state *state, game_ui *ui);
|
||||
int flags;
|
||||
};
|
||||
|
||||
|
Reference in New Issue
Block a user