mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 23:51:29 -07:00
Giant const patch of doom: add a 'const' to every parameter in every
puzzle backend function which ought to have it, and propagate those consts through to per-puzzle subroutines as needed. I've recently had to do that to a few specific parameters which were being misused by particular puzzles (r9657, r9830), which suggests that it's probably a good idea to do the whole lot pre-emptively before the next such problem shows up. [originally from svn r9832] [r9657 == 3b250baa02a7332510685948bf17576c397b8ceb] [r9830 == 0b93de904a98f119b1a95d3a53029f1ed4bfb9b3]
This commit is contained in:
81
range.c
81
range.c
@ -99,7 +99,7 @@ static game_params *default_params(void)
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return ret;
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}
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static game_params *dup_params(game_params *params)
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static game_params *dup_params(const game_params *params)
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{
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game_params *ret = snew(game_params);
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*ret = *params; /* structure copy */
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@ -138,14 +138,14 @@ static void decode_params(game_params *params, char const *string)
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}
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}
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static char *encode_params(game_params *params, int full)
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static char *encode_params(const game_params *params, int full)
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{
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char str[80];
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sprintf(str, "%dx%d", params->w, params->h);
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return dupstr(str);
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}
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static config_item *game_configure(game_params *params)
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static config_item *game_configure(const game_params *params)
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{
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config_item *ret;
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@ -169,7 +169,7 @@ static config_item *game_configure(game_params *params)
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return ret;
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}
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static game_params *custom_params(config_item *configuration)
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static game_params *custom_params(const config_item *configuration)
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{
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game_params *ret = snew(game_params);
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ret->w = atoi(configuration[0].sval);
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@ -182,7 +182,7 @@ static game_params *custom_params(config_item *configuration)
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memcpy(dst, src, n * sizeof (type)); \
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} while (0)
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static game_state *dup_game(game_state *state)
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static game_state *dup_game(const game_state *state)
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{
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game_state *ret = snew(game_state);
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int const n = state->params.w * state->params.h;
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@ -292,10 +292,10 @@ enum {
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DIFF_RECURSION
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};
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static move *solve_internal(game_state *state, move *base, int diff);
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static move *solve_internal(const game_state *state, move *base, int diff);
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static char *solve_game(game_state *orig, game_state *curpos,
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char *aux, char **error)
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static char *solve_game(const game_state *orig, const game_state *curpos,
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const char *aux, char **error)
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{
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int const n = orig->params.w * orig->params.h;
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move *const base = snewn(n, move);
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@ -319,7 +319,7 @@ static char *solve_game(game_state *orig, game_state *curpos,
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return ret;
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}
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static square *find_clues(game_state *state, int *ret_nclues);
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static square *find_clues(const game_state *state, int *ret_nclues);
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static move *do_solve(game_state *state,
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int nclues,
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const square *clues,
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@ -327,7 +327,7 @@ static move *do_solve(game_state *state,
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int difficulty);
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/* new_game_desc entry point in the solver subsystem */
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static move *solve_internal(game_state *state, move *base, int diff)
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static move *solve_internal(const game_state *state, move *base, int diff)
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{
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int nclues;
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square *const clues = find_clues(state, &nclues);
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@ -371,7 +371,7 @@ static move *do_solve(game_state *state,
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static int runlength(puzzle_size r, puzzle_size c,
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puzzle_size dr, puzzle_size dc,
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game_state *state, int colourmask)
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const game_state *state, int colourmask)
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{
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int const w = state->params.w, h = state->params.h;
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int sz = 0;
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@ -615,7 +615,7 @@ static move *solver_reasoning_recursion(game_state *state,
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return buf;
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}
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static square *find_clues(game_state *state, int *ret_nclues)
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static square *find_clues(const game_state *state, int *ret_nclues)
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{
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int r, c, i, nclues = 0;
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square *ret = snewn(state->params.w * state->params.h, struct square);
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@ -893,7 +893,7 @@ static int dfs_count_white(game_state *state, int cell)
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return k;
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}
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static char *validate_params(game_params *params, int full)
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static char *validate_params(const game_params *params, int full)
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{
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int const w = params->w, h = params->h;
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if (w < 1) return "Error: width is less than 1";
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@ -1060,7 +1060,7 @@ static char *newdesc_encode_game_description(int area, puzzle_size *grid)
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return desc;
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}
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static char *validate_desc(const game_params *params, char *desc)
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static char *validate_desc(const game_params *params, const char *desc)
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{
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int const n = params->w * params->h;
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int squares = 0;
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@ -1092,10 +1092,11 @@ static char *validate_desc(const game_params *params, char *desc)
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return NULL;
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}
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static game_state *new_game(midend *me, game_params *params, char *desc)
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static game_state *new_game(midend *me, const game_params *params,
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const char *desc)
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{
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int i;
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char *p;
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const char *p;
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int const n = params->w * params->h;
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game_state *state = snew(game_state);
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@ -1134,12 +1135,12 @@ static game_state *new_game(midend *me, game_params *params, char *desc)
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* User interface: ascii
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*/
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static int game_can_format_as_text_now(game_params *params)
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static int game_can_format_as_text_now(const game_params *params)
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{
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return TRUE;
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}
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static char *game_text_format(game_state *state)
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static char *game_text_format(const game_state *state)
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{
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int cellsize, r, c, i, w_string, h_string, n_string;
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char *ret, *buf, *gridline;
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@ -1208,7 +1209,7 @@ struct game_ui {
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unsigned int cursor_show: 1;
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};
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static game_ui *new_ui(game_state *state)
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static game_ui *new_ui(const game_state *state)
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{
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struct game_ui *ui = snew(game_ui);
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ui->r = ui->c = 0;
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@ -1221,12 +1222,12 @@ static void free_ui(game_ui *ui)
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sfree(ui);
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}
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static char *encode_ui(game_ui *ui)
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static char *encode_ui(const game_ui *ui)
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{
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return NULL;
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}
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static void decode_ui(game_ui *ui, char *encoding)
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static void decode_ui(game_ui *ui, const char *encoding)
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{
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}
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@ -1248,7 +1249,8 @@ struct game_drawstate {
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#define COORD(x) ((x) * TILESIZE + BORDER)
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#define FROMCOORD(x) (((x) - BORDER) / TILESIZE)
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static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds,
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static char *interpret_move(const game_state *state, game_ui *ui,
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const game_drawstate *ds,
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int x, int y, int button)
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{
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enum {none, forwards, backwards, hint};
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@ -1359,7 +1361,7 @@ static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate
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return NULL;
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}
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static int find_errors(game_state *state, int *report)
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static int find_errors(const game_state *state, int *report)
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{
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int const w = state->params.w, h = state->params.h, n = w * h;
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@ -1430,7 +1432,7 @@ found_error:
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return TRUE;
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}
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static game_state *execute_move(game_state *state, char *move)
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static game_state *execute_move(const game_state *state, const char *move)
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{
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signed int r, c, value, nchars, ntok;
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signed char what_to_do;
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@ -1468,28 +1470,28 @@ failure:
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return NULL;
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}
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static void game_changed_state(game_ui *ui, game_state *oldstate,
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game_state *newstate)
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static void game_changed_state(game_ui *ui, const game_state *oldstate,
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const game_state *newstate)
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{
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}
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static float game_anim_length(game_state *oldstate, game_state *newstate,
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int dir, game_ui *ui)
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static float game_anim_length(const game_state *oldstate,
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const game_state *newstate, int dir, game_ui *ui)
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{
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return 0.0F;
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}
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#define FLASH_TIME 0.7F
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static float game_flash_length(game_state *from, game_state *to,
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int dir, game_ui *ui)
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static float game_flash_length(const game_state *from,
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const game_state *to, int dir, game_ui *ui)
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{
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if (!from->was_solved && to->was_solved && !to->has_cheated)
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return FLASH_TIME;
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return 0.0F;
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}
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static int game_status(game_state *state)
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static int game_status(const game_state *state)
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{
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return state->was_solved ? +1 : 0;
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}
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@ -1513,7 +1515,7 @@ enum {
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NCOLOURS
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};
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static void game_compute_size(game_params *params, int tilesize,
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static void game_compute_size(const game_params *params, int tilesize,
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int *x, int *y)
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{
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*x = (1 + params->w) * tilesize;
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@ -1521,7 +1523,7 @@ static void game_compute_size(game_params *params, int tilesize,
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}
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static void game_set_size(drawing *dr, game_drawstate *ds,
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game_params *params, int tilesize)
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const game_params *params, int tilesize)
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{
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ds->tilesize = tilesize;
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}
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@ -1551,7 +1553,7 @@ static drawcell makecell(puzzle_size value, int error, int cursor, int flash)
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return ret;
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}
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static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
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static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
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{
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int const w = state->params.w, h = state->params.h, n = w * h;
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struct game_drawstate *ds = snew(struct game_drawstate);
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@ -1587,8 +1589,9 @@ static int cell_eq(drawcell a, drawcell b)
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static void draw_cell(drawing *dr, game_drawstate *ds, int r, int c,
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drawcell cell);
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static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
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game_state *state, int dir, game_ui *ui,
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static void game_redraw(drawing *dr, game_drawstate *ds,
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const game_state *oldstate, const game_state *state,
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int dir, const game_ui *ui,
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float animtime, float flashtime)
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{
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int const w = state->params.w, h = state->params.h, n = w * h;
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@ -1663,7 +1666,7 @@ static void draw_cell(drawing *draw, game_drawstate *ds, int r, int c,
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draw_update(draw, x, y, ts, ts);
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}
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static int game_timing_state(game_state *state, game_ui *ui)
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static int game_timing_state(const game_state *state, game_ui *ui)
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{
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puts("warning: game_timing_state was called (this shouldn't happen)");
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return FALSE; /* the (non-existing) timer should not be running */
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@ -1673,7 +1676,7 @@ static int game_timing_state(game_state *state, game_ui *ui)
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* User interface: print
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*/
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static void game_print_size(game_params *params, float *x, float *y)
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static void game_print_size(const game_params *params, float *x, float *y)
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{
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int print_width, print_height;
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game_compute_size(params, 800, &print_width, &print_height);
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@ -1681,7 +1684,7 @@ static void game_print_size(game_params *params, float *x, float *y)
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*y = print_height / 100.0F;
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}
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static void game_print(drawing *dr, game_state *state, int tilesize)
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static void game_print(drawing *dr, const game_state *state, int tilesize)
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{
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int const w = state->params.w, h = state->params.h;
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game_drawstate ds_obj, *ds = &ds_obj;
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