Giant const patch of doom: add a 'const' to every parameter in every

puzzle backend function which ought to have it, and propagate those
consts through to per-puzzle subroutines as needed.

I've recently had to do that to a few specific parameters which were
being misused by particular puzzles (r9657, r9830), which suggests
that it's probably a good idea to do the whole lot pre-emptively
before the next such problem shows up.

[originally from svn r9832]
[r9657 == 3b250baa02a7332510685948bf17576c397b8ceb]
[r9830 == 0b93de904a98f119b1a95d3a53029f1ed4bfb9b3]
This commit is contained in:
Simon Tatham
2013-04-13 10:37:32 +00:00
parent 339329449f
commit 251b21c418
45 changed files with 1856 additions and 1655 deletions

81
rect.c
View File

@ -129,7 +129,7 @@ static void free_params(game_params *params)
sfree(params);
}
static game_params *dup_params(game_params *params)
static game_params *dup_params(const game_params *params)
{
game_params *ret = snew(game_params);
*ret = *params; /* structure copy */
@ -157,7 +157,7 @@ static void decode_params(game_params *ret, char const *string)
}
}
static char *encode_params(game_params *params, int full)
static char *encode_params(const game_params *params, int full)
{
char data[256];
@ -170,7 +170,7 @@ static char *encode_params(game_params *params, int full)
return dupstr(data);
}
static config_item *game_configure(game_params *params)
static config_item *game_configure(const game_params *params)
{
config_item *ret;
char buf[80];
@ -208,7 +208,7 @@ static config_item *game_configure(game_params *params)
return ret;
}
static game_params *custom_params(config_item *cfg)
static game_params *custom_params(const config_item *cfg)
{
game_params *ret = snew(game_params);
@ -220,7 +220,7 @@ static game_params *custom_params(config_item *cfg)
return ret;
}
static char *validate_params(game_params *params, int full)
static char *validate_params(const game_params *params, int full)
{
if (params->w <= 0 || params->h <= 0)
return "Width and height must both be greater than zero";
@ -1778,7 +1778,7 @@ static char *new_game_desc(const game_params *params_in, random_state *rs,
return desc;
}
static char *validate_desc(const game_params *params, char *desc)
static char *validate_desc(const game_params *params, const char *desc)
{
int area = params->w * params->h;
int squares = 0;
@ -1899,7 +1899,8 @@ static unsigned char *get_correct(game_state *state)
return ret;
}
static game_state *new_game(midend *me, game_params *params, char *desc)
static game_state *new_game(midend *me, const game_params *params,
const char *desc)
{
game_state *state = snew(game_state);
int x, y, i, area;
@ -1944,7 +1945,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc)
return state;
}
static game_state *dup_game(game_state *state)
static game_state *dup_game(const game_state *state)
{
game_state *ret = snew(game_state);
@ -1977,8 +1978,8 @@ static void free_game(game_state *state)
sfree(state);
}
static char *solve_game(game_state *state, game_state *currstate,
char *ai, char **error)
static char *solve_game(const game_state *state, const game_state *currstate,
const char *ai, char **error)
{
unsigned char *vedge, *hedge;
int x, y, len;
@ -2046,12 +2047,12 @@ static char *solve_game(game_state *state, game_state *currstate,
return ret;
}
static int game_can_format_as_text_now(game_params *params)
static int game_can_format_as_text_now(const game_params *params)
{
return TRUE;
}
static char *game_text_format(game_state *state)
static char *game_text_format(const game_state *state)
{
char *ret, *p, buf[80];
int i, x, y, col, maxlen;
@ -2186,7 +2187,7 @@ struct game_ui {
int cur_x, cur_y, cur_visible, cur_dragging;
};
static game_ui *new_ui(game_state *state)
static game_ui *new_ui(const game_state *state)
{
game_ui *ui = snew(game_ui);
ui->drag_start_x = -1;
@ -2207,12 +2208,12 @@ static void free_ui(game_ui *ui)
sfree(ui);
}
static char *encode_ui(game_ui *ui)
static char *encode_ui(const game_ui *ui)
{
return NULL;
}
static void decode_ui(game_ui *ui, char *encoding)
static void decode_ui(game_ui *ui, const char *encoding)
{
}
@ -2303,7 +2304,7 @@ static void coord_round(float x, float y, int *xr, int *yr)
/*
* Returns TRUE if it has made any change to the grid.
*/
static int grid_draw_rect(game_state *state,
static int grid_draw_rect(const game_state *state,
unsigned char *hedge, unsigned char *vedge,
int c, int really, int outline,
int x1, int y1, int x2, int y2)
@ -2348,7 +2349,7 @@ static int grid_draw_rect(game_state *state,
return changed;
}
static int ui_draw_rect(game_state *state, game_ui *ui,
static int ui_draw_rect(const game_state *state, const game_ui *ui,
unsigned char *hedge, unsigned char *vedge, int c,
int really, int outline)
{
@ -2356,8 +2357,8 @@ static int ui_draw_rect(game_state *state, game_ui *ui,
ui->x1, ui->y1, ui->x2, ui->y2);
}
static void game_changed_state(game_ui *ui, game_state *oldstate,
game_state *newstate)
static void game_changed_state(game_ui *ui, const game_state *oldstate,
const game_state *newstate)
{
}
@ -2367,8 +2368,9 @@ struct game_drawstate {
unsigned long *visible;
};
static char *interpret_move(game_state *from, game_ui *ui, const game_drawstate *ds,
int x, int y, int button)
static char *interpret_move(const game_state *from, game_ui *ui,
const game_drawstate *ds,
int x, int y, int button)
{
int xc, yc;
int startdrag = FALSE, enddrag = FALSE, active = FALSE, erasing = FALSE;
@ -2533,13 +2535,13 @@ static char *interpret_move(game_state *from, game_ui *ui, const game_drawstate
return NULL;
}
static game_state *execute_move(game_state *from, char *move)
static game_state *execute_move(const game_state *from, const char *move)
{
game_state *ret;
int x1, y1, x2, y2, mode;
if (move[0] == 'S') {
char *p = move+1;
const char *p = move+1;
int x, y;
ret = dup_game(from);
@ -2620,8 +2622,8 @@ static game_state *execute_move(game_state *from, char *move)
#define COLOUR(k) ( (k)==1 ? COL_LINE : (k)==2 ? COL_DRAG : COL_DRAGERASE )
#define MAX4(x,y,z,w) ( max(max(x,y),max(z,w)) )
static void game_compute_size(game_params *params, int tilesize,
int *x, int *y)
static void game_compute_size(const game_params *params, int tilesize,
int *x, int *y)
{
/* Ick: fake up `ds->tilesize' for macro expansion purposes */
struct { int tilesize; } ads, *ds = &ads;
@ -2632,7 +2634,7 @@ static void game_compute_size(game_params *params, int tilesize,
}
static void game_set_size(drawing *dr, game_drawstate *ds,
game_params *params, int tilesize)
const game_params *params, int tilesize)
{
ds->tilesize = tilesize;
}
@ -2675,7 +2677,7 @@ static float *game_colours(frontend *fe, int *ncolours)
return ret;
}
static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
{
struct game_drawstate *ds = snew(struct game_drawstate);
int i;
@ -2697,7 +2699,7 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds)
sfree(ds);
}
static void draw_tile(drawing *dr, game_drawstate *ds, game_state *state,
static void draw_tile(drawing *dr, game_drawstate *ds, const game_state *state,
int x, int y, unsigned char *hedge, unsigned char *vedge,
unsigned char *corners, unsigned long bgflags)
{
@ -2754,9 +2756,10 @@ static void draw_tile(drawing *dr, game_drawstate *ds, game_state *state,
draw_update(dr, cx, cy, TILE_SIZE+1, TILE_SIZE+1);
}
static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
game_state *state, int dir, game_ui *ui,
float animtime, float flashtime)
static void game_redraw(drawing *dr, game_drawstate *ds,
const game_state *oldstate, const game_state *state,
int dir, const game_ui *ui,
float animtime, float flashtime)
{
int x, y;
unsigned char *hedge, *vedge, *corners;
@ -2867,14 +2870,14 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
sfree(corners);
}
static float game_anim_length(game_state *oldstate,
game_state *newstate, int dir, game_ui *ui)
static float game_anim_length(const game_state *oldstate,
const game_state *newstate, int dir, game_ui *ui)
{
return 0.0F;
}
static float game_flash_length(game_state *oldstate,
game_state *newstate, int dir, game_ui *ui)
static float game_flash_length(const game_state *oldstate,
const game_state *newstate, int dir, game_ui *ui)
{
if (!oldstate->completed && newstate->completed &&
!oldstate->cheated && !newstate->cheated)
@ -2882,17 +2885,17 @@ static float game_flash_length(game_state *oldstate,
return 0.0F;
}
static int game_status(game_state *state)
static int game_status(const game_state *state)
{
return state->completed ? +1 : 0;
}
static int game_timing_state(game_state *state, game_ui *ui)
static int game_timing_state(const game_state *state, game_ui *ui)
{
return TRUE;
}
static void game_print_size(game_params *params, float *x, float *y)
static void game_print_size(const game_params *params, float *x, float *y)
{
int pw, ph;
@ -2904,7 +2907,7 @@ static void game_print_size(game_params *params, float *x, float *y)
*y = ph / 100.0F;
}
static void game_print(drawing *dr, game_state *state, int tilesize)
static void game_print(drawing *dr, const game_state *state, int tilesize)
{
int w = state->w, h = state->h;
int ink = print_mono_colour(dr, 0);