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git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 23:51:29 -07:00
Giant const patch of doom: add a 'const' to every parameter in every
puzzle backend function which ought to have it, and propagate those consts through to per-puzzle subroutines as needed. I've recently had to do that to a few specific parameters which were being misused by particular puzzles (r9657, r9830), which suggests that it's probably a good idea to do the whole lot pre-emptively before the next such problem shows up. [originally from svn r9832] [r9657 == 3b250baa02a7332510685948bf17576c397b8ceb] [r9830 == 0b93de904a98f119b1a95d3a53029f1ed4bfb9b3]
This commit is contained in:
87
samegame.c
87
samegame.c
@ -121,7 +121,7 @@ struct game_params {
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TILE(gs,x2,y2) = t; \
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} while (0)
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static int npoints(game_params *params, int nsel)
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static int npoints(const game_params *params, int nsel)
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{
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int sdiff = nsel - params->scoresub;
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return (sdiff > 0) ? sdiff * sdiff : 0;
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@ -181,7 +181,7 @@ static void free_params(game_params *params)
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sfree(params);
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}
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static game_params *dup_params(game_params *params)
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static game_params *dup_params(const game_params *params)
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{
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game_params *ret = snew(game_params);
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*ret = *params; /* structure copy */
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@ -221,7 +221,7 @@ static void decode_params(game_params *params, char const *string)
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}
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}
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static char *encode_params(game_params *params, int full)
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static char *encode_params(const game_params *params, int full)
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{
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char ret[80];
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@ -231,7 +231,7 @@ static char *encode_params(game_params *params, int full)
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return dupstr(ret);
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}
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static config_item *game_configure(game_params *params)
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static config_item *game_configure(const game_params *params)
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{
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config_item *ret;
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char buf[80];
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@ -274,7 +274,7 @@ static config_item *game_configure(game_params *params)
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return ret;
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}
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static game_params *custom_params(config_item *cfg)
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static game_params *custom_params(const config_item *cfg)
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{
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game_params *ret = snew(game_params);
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@ -287,7 +287,7 @@ static game_params *custom_params(config_item *cfg)
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return ret;
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}
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static char *validate_params(game_params *params, int full)
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static char *validate_params(const game_params *params, int full)
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{
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if (params->w < 1 || params->h < 1)
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return "Width and height must both be positive";
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@ -948,13 +948,13 @@ static char *new_game_desc(const game_params *params, random_state *rs,
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return ret;
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}
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static char *validate_desc(const game_params *params, char *desc)
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static char *validate_desc(const game_params *params, const char *desc)
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{
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int area = params->w * params->h, i;
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char *p = desc;
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const char *p = desc;
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for (i = 0; i < area; i++) {
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char *q = p;
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const char *q = p;
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int n;
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if (!isdigit((unsigned char)*p))
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@ -975,10 +975,11 @@ static char *validate_desc(const game_params *params, char *desc)
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return NULL;
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}
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static game_state *new_game(midend *me, game_params *params, char *desc)
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static game_state *new_game(midend *me, const game_params *params,
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const char *desc)
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{
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game_state *state = snew(game_state);
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char *p = desc;
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const char *p = desc;
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int i;
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state->params = *params; /* struct copy */
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@ -998,7 +999,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc)
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return state;
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}
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static game_state *dup_game(game_state *state)
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static game_state *dup_game(const game_state *state)
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{
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game_state *ret = snew(game_state);
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@ -1016,18 +1017,18 @@ static void free_game(game_state *state)
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sfree(state);
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}
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static char *solve_game(game_state *state, game_state *currstate,
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char *aux, char **error)
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static char *solve_game(const game_state *state, const game_state *currstate,
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const char *aux, char **error)
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{
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return NULL;
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}
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static int game_can_format_as_text_now(game_params *params)
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static int game_can_format_as_text_now(const game_params *params)
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{
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return TRUE;
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}
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static char *game_text_format(game_state *state)
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static char *game_text_format(const game_state *state)
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{
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char *ret, *p;
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int x, y, maxlen;
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@ -1057,7 +1058,7 @@ struct game_ui {
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int xsel, ysel, displaysel;
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};
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static game_ui *new_ui(game_state *state)
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static game_ui *new_ui(const game_state *state)
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{
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game_ui *ui = snew(game_ui);
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@ -1077,16 +1078,16 @@ static void free_ui(game_ui *ui)
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sfree(ui);
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}
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static char *encode_ui(game_ui *ui)
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static char *encode_ui(const game_ui *ui)
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{
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return NULL;
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}
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static void decode_ui(game_ui *ui, char *encoding)
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static void decode_ui(game_ui *ui, const char *encoding)
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{
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}
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static void sel_clear(game_ui *ui, game_state *state)
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static void sel_clear(game_ui *ui, const game_state *state)
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{
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int i;
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@ -1096,8 +1097,8 @@ static void sel_clear(game_ui *ui, game_state *state)
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}
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static void game_changed_state(game_ui *ui, game_state *oldstate,
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game_state *newstate)
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static void game_changed_state(game_ui *ui, const game_state *oldstate,
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const game_state *newstate)
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{
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sel_clear(ui, newstate);
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@ -1110,7 +1111,7 @@ static void game_changed_state(game_ui *ui, game_state *oldstate,
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ui->displaysel = 0;
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}
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static char *sel_movedesc(game_ui *ui, game_state *state)
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static char *sel_movedesc(game_ui *ui, const game_state *state)
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{
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int i;
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char *ret, *sep, buf[80];
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@ -1143,7 +1144,7 @@ static char *sel_movedesc(game_ui *ui, game_state *state)
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return sresize(ret, retlen, char);
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}
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static void sel_expand(game_ui *ui, game_state *state, int tx, int ty)
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static void sel_expand(game_ui *ui, const game_state *state, int tx, int ty)
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{
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int ns = 1, nadded, x, y, c;
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@ -1267,8 +1268,9 @@ struct game_drawstate {
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int *tiles; /* contains colour and SELECTED. */
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};
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static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds,
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int x, int y, int button)
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static char *interpret_move(const game_state *state, game_ui *ui,
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const game_drawstate *ds,
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int x, int y, int button)
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{
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int tx, ty;
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char *ret = "";
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@ -1309,7 +1311,7 @@ static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate
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return ret;
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}
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static game_state *execute_move(game_state *from, char *move)
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static game_state *execute_move(const game_state *from, const char *move)
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{
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int i, n;
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game_state *ret;
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@ -1348,14 +1350,14 @@ static game_state *execute_move(game_state *from, char *move)
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*/
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static void game_set_size(drawing *dr, game_drawstate *ds,
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game_params *params, int tilesize)
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const game_params *params, int tilesize)
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{
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ds->tilegap = 2;
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ds->tileinner = tilesize - ds->tilegap;
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}
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static void game_compute_size(game_params *params, int tilesize,
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int *x, int *y)
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static void game_compute_size(const game_params *params, int tilesize,
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int *x, int *y)
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{
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/* Ick: fake up tile size variables for macro expansion purposes */
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game_drawstate ads, *ds = &ads;
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@ -1427,7 +1429,7 @@ static float *game_colours(frontend *fe, int *ncolours)
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return ret;
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}
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static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
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static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
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{
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struct game_drawstate *ds = snew(struct game_drawstate);
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int i;
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@ -1497,9 +1499,10 @@ static void tile_redraw(drawing *dr, game_drawstate *ds,
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draw_update(dr, COORD(x), COORD(y), TILE_SIZE, TILE_SIZE);
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}
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static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
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game_state *state, int dir, game_ui *ui,
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float animtime, float flashtime)
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static void game_redraw(drawing *dr, game_drawstate *ds,
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const game_state *oldstate, const game_state *state,
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int dir, const game_ui *ui,
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float animtime, float flashtime)
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{
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int bgcolour, x, y;
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@ -1595,14 +1598,14 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
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}
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}
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static float game_anim_length(game_state *oldstate, game_state *newstate,
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int dir, game_ui *ui)
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static float game_anim_length(const game_state *oldstate,
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const game_state *newstate, int dir, game_ui *ui)
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{
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return 0.0F;
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}
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static float game_flash_length(game_state *oldstate, game_state *newstate,
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int dir, game_ui *ui)
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static float game_flash_length(const game_state *oldstate,
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const game_state *newstate, int dir, game_ui *ui)
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{
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if ((!oldstate->complete && newstate->complete) ||
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(!oldstate->impossible && newstate->impossible))
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@ -1611,7 +1614,7 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
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return 0.0F;
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}
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static int game_status(game_state *state)
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static int game_status(const game_state *state)
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{
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/*
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* Dead-end situations are assumed to be rescuable by Undo, so we
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@ -1620,16 +1623,16 @@ static int game_status(game_state *state)
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return state->complete ? +1 : 0;
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}
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static int game_timing_state(game_state *state, game_ui *ui)
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static int game_timing_state(const game_state *state, game_ui *ui)
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{
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return TRUE;
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}
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static void game_print_size(game_params *params, float *x, float *y)
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static void game_print_size(const game_params *params, float *x, float *y)
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{
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}
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static void game_print(drawing *dr, game_state *state, int tilesize)
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static void game_print(drawing *dr, const game_state *state, int tilesize)
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{
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}
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