mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 23:51:29 -07:00
Giant const patch of doom: add a 'const' to every parameter in every
puzzle backend function which ought to have it, and propagate those consts through to per-puzzle subroutines as needed. I've recently had to do that to a few specific parameters which were being misused by particular puzzles (r9657, r9830), which suggests that it's probably a good idea to do the whole lot pre-emptively before the next such problem shows up. [originally from svn r9832] [r9657 == 3b250baa02a7332510685948bf17576c397b8ceb] [r9830 == 0b93de904a98f119b1a95d3a53029f1ed4bfb9b3]
This commit is contained in:
87
signpost.c
87
signpost.c
@ -92,7 +92,8 @@ static int whichdiri(game_state *state, int fromi, int toi)
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return whichdir(fromi%w, fromi/w, toi%w, toi/w);
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}
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static int ispointing(game_state *state, int fromx, int fromy, int tox, int toy)
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static int ispointing(const game_state *state, int fromx, int fromy,
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int tox, int toy)
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{
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int w = state->w, dir = state->dirs[fromy*w+fromx];
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@ -119,7 +120,7 @@ static int ispointingi(game_state *state, int fromi, int toi)
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/* Taking the number 'num', work out the gap between it and the next
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* available number up or down (depending on d). Return 1 if the region
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* at (x,y) will fit in that gap, or 0 otherwise. */
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static int move_couldfit(game_state *state, int num, int d, int x, int y)
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static int move_couldfit(const game_state *state, int num, int d, int x, int y)
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{
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int n, gap, i = y*state->w+x, sz;
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@ -144,7 +145,7 @@ static int move_couldfit(game_state *state, int num, int d, int x, int y)
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return (sz > gap) ? 0 : 1;
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}
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static int isvalidmove(game_state *state, int clever,
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static int isvalidmove(const game_state *state, int clever,
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int fromx, int fromy, int tox, int toy)
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{
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int w = state->w, from = fromy*w+fromx, to = toy*w+tox;
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@ -196,13 +197,13 @@ static void makelink(game_state *state, int from, int to)
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state->prev[to] = from;
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}
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static int game_can_format_as_text_now(game_params *params)
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static int game_can_format_as_text_now(const game_params *params)
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{
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if (params->w * params->h >= 100) return 0;
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return 1;
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}
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static char *game_text_format(game_state *state)
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static char *game_text_format(const game_state *state)
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{
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int len = state->h * 2 * (4*state->w + 1) + state->h + 2;
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int x, y, i, num, n, set;
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@ -339,7 +340,7 @@ static void free_params(game_params *params)
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sfree(params);
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}
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static game_params *dup_params(game_params *params)
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static game_params *dup_params(const game_params *params)
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{
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game_params *ret = snew(game_params);
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*ret = *params; /* structure copy */
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@ -363,7 +364,7 @@ static void decode_params(game_params *ret, char const *string)
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}
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static char *encode_params(game_params *params, int full)
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static char *encode_params(const game_params *params, int full)
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{
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char data[256];
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@ -376,7 +377,7 @@ static char *encode_params(game_params *params, int full)
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return dupstr(data);
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}
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static config_item *game_configure(game_params *params)
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static config_item *game_configure(const game_params *params)
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{
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config_item *ret;
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char buf[80];
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@ -408,7 +409,7 @@ static config_item *game_configure(game_params *params)
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return ret;
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}
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static game_params *custom_params(config_item *cfg)
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static game_params *custom_params(const config_item *cfg)
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{
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game_params *ret = snew(game_params);
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@ -419,7 +420,7 @@ static game_params *custom_params(config_item *cfg)
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return ret;
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}
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static char *validate_params(game_params *params, int full)
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static char *validate_params(const game_params *params, int full)
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{
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if (params->w < 2 || params->h < 2)
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return "Width and height must both be at least two";
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@ -463,7 +464,7 @@ static game_state *blank_game(int w, int h)
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return state;
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}
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static void dup_game_to(game_state *to, game_state *from)
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static void dup_game_to(game_state *to, const game_state *from)
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{
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to->completed = from->completed;
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to->used_solve = from->used_solve;
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@ -480,7 +481,7 @@ static void dup_game_to(game_state *to, game_state *from)
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memcpy(to->numsi, from->numsi, (to->n+1)*sizeof(int));
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}
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static game_state *dup_game(game_state *state)
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static game_state *dup_game(const game_state *state)
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{
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game_state *ret = blank_game(state->w, state->h);
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dup_game_to(ret, state);
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@ -499,7 +500,7 @@ static void free_game(game_state *state)
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sfree(state);
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}
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static void unpick_desc(const game_params *params, char *desc,
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static void unpick_desc(const game_params *params, const char *desc,
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game_state **sout, char **mout)
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{
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game_state *state = blank_game(params->w, params->h);
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@ -840,7 +841,7 @@ generate:
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return ret;
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}
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static char *validate_desc(const game_params *params, char *desc)
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static char *validate_desc(const game_params *params, const char *desc)
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{
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char *ret = NULL;
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@ -1202,7 +1203,8 @@ static int check_completion(game_state *state, int mark_errors)
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if (error) return 0;
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return complete;
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}
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static game_state *new_game(midend *me, game_params *params, char *desc)
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static game_state *new_game(midend *me, const game_params *params,
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const char *desc)
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{
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game_state *state = NULL;
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@ -1332,8 +1334,8 @@ static int solve_state(game_state *state)
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return ret;
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}
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static char *solve_game(game_state *state, game_state *currstate,
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char *aux, char **error)
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static char *solve_game(const game_state *state, const game_state *currstate,
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const char *aux, char **error)
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{
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game_state *tosolve;
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char *ret = NULL;
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@ -1371,7 +1373,7 @@ struct game_ui {
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int dx, dy; /* pixel coords of drag posn */
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};
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static game_ui *new_ui(game_state *state)
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static game_ui *new_ui(const game_state *state)
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{
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game_ui *ui = snew(game_ui);
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@ -1391,17 +1393,17 @@ static void free_ui(game_ui *ui)
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sfree(ui);
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}
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static char *encode_ui(game_ui *ui)
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static char *encode_ui(const game_ui *ui)
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{
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return NULL;
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}
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static void decode_ui(game_ui *ui, char *encoding)
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static void decode_ui(game_ui *ui, const char *encoding)
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{
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}
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static void game_changed_state(game_ui *ui, game_state *oldstate,
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game_state *newstate)
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static void game_changed_state(game_ui *ui, const game_state *oldstate,
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const game_state *newstate)
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{
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if (!oldstate->completed && newstate->completed)
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ui->cshow = ui->dragging = 0;
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@ -1418,8 +1420,9 @@ struct game_drawstate {
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blitter *dragb;
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};
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static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds,
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int mx, int my, int button)
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static char *interpret_move(const game_state *state, game_ui *ui,
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const game_drawstate *ds,
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int mx, int my, int button)
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{
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int x = FROMCOORD(mx), y = FROMCOORD(my), w = state->w;
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char buf[80];
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@ -1539,7 +1542,7 @@ static void unlink_cell(game_state *state, int si)
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}
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}
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static game_state *execute_move(game_state *state, char *move)
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static game_state *execute_move(const game_state *state, const char *move)
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{
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game_state *ret = NULL;
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int sx, sy, ex, ey, si, ei, w = state->w;
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@ -1615,8 +1618,8 @@ static game_state *execute_move(game_state *state, char *move)
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* Drawing routines.
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*/
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static void game_compute_size(game_params *params, int tilesize,
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int *x, int *y)
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static void game_compute_size(const game_params *params, int tilesize,
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int *x, int *y)
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{
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/* Ick: fake up `ds->tilesize' for macro expansion purposes */
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struct { int tilesize, order; } ads, *ds = &ads;
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@ -1627,7 +1630,7 @@ static void game_compute_size(game_params *params, int tilesize,
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}
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static void game_set_size(drawing *dr, game_drawstate *ds,
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game_params *params, int tilesize)
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const game_params *params, int tilesize)
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{
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ds->tilesize = tilesize;
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assert(TILE_SIZE > 0);
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@ -1706,7 +1709,7 @@ static float *game_colours(frontend *fe, int *ncolours)
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return ret;
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}
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static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
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static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
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{
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struct game_drawstate *ds = snew(struct game_drawstate);
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int i;
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@ -1963,7 +1966,8 @@ static void tile_redraw(drawing *dr, game_drawstate *ds, int tx, int ty,
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}
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static void draw_drag_indicator(drawing *dr, game_drawstate *ds,
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game_state *state, game_ui *ui, int validdrag)
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const game_state *state, const game_ui *ui,
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int validdrag)
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{
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int dir, w = ds->w, acol = COL_ARROW;
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int fx = FROMCOORD(ui->dx), fy = FROMCOORD(ui->dy);
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@ -2007,9 +2011,10 @@ static void draw_drag_indicator(drawing *dr, game_drawstate *ds,
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draw_arrow(dr, ui->dx, ui->dy, ARROW_HALFSZ, ang, acol, acol);
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}
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static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
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game_state *state, int dir, game_ui *ui,
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float animtime, float flashtime)
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static void game_redraw(drawing *dr, game_drawstate *ds,
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const game_state *oldstate, const game_state *state,
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int dir, const game_ui *ui,
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float animtime, float flashtime)
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{
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int x, y, i, w = ds->w, dirp, force = 0;
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unsigned int f;
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@ -2139,14 +2144,14 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
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if (!ds->started) ds->started = TRUE;
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}
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static float game_anim_length(game_state *oldstate, game_state *newstate,
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int dir, game_ui *ui)
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static float game_anim_length(const game_state *oldstate,
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const game_state *newstate, int dir, game_ui *ui)
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{
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return 0.0F;
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}
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static float game_flash_length(game_state *oldstate, game_state *newstate,
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int dir, game_ui *ui)
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static float game_flash_length(const game_state *oldstate,
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const game_state *newstate, int dir, game_ui *ui)
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{
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if (!oldstate->completed &&
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newstate->completed && !newstate->used_solve)
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@ -2155,17 +2160,17 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
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return 0.0F;
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}
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static int game_status(game_state *state)
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static int game_status(const game_state *state)
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{
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return state->completed ? +1 : 0;
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}
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static int game_timing_state(game_state *state, game_ui *ui)
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static int game_timing_state(const game_state *state, game_ui *ui)
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{
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return TRUE;
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}
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static void game_print_size(game_params *params, float *x, float *y)
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static void game_print_size(const game_params *params, float *x, float *y)
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{
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int pw, ph;
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@ -2174,7 +2179,7 @@ static void game_print_size(game_params *params, float *x, float *y)
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*y = ph / 100.0F;
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}
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static void game_print(drawing *dr, game_state *state, int tilesize)
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static void game_print(drawing *dr, const game_state *state, int tilesize)
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{
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int ink = print_mono_colour(dr, 0);
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int x, y;
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