mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 23:51:29 -07:00
Giant const patch of doom: add a 'const' to every parameter in every
puzzle backend function which ought to have it, and propagate those consts through to per-puzzle subroutines as needed. I've recently had to do that to a few specific parameters which were being misused by particular puzzles (r9657, r9830), which suggests that it's probably a good idea to do the whole lot pre-emptively before the next such problem shows up. [originally from svn r9832] [r9657 == 3b250baa02a7332510685948bf17576c397b8ceb] [r9830 == 0b93de904a98f119b1a95d3a53029f1ed4bfb9b3]
This commit is contained in:
78
singles.c
78
singles.c
@ -170,7 +170,7 @@ static void free_params(game_params *params)
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sfree(params);
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}
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static game_params *dup_params(game_params *params)
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static game_params *dup_params(const game_params *params)
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{
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game_params *ret = snew(game_params);
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*ret = *params; /* structure copy */
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@ -200,7 +200,7 @@ static void decode_params(game_params *ret, char const *string)
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}
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}
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static char *encode_params(game_params *params, int full)
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static char *encode_params(const game_params *params, int full)
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{
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char data[256];
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@ -212,7 +212,7 @@ static char *encode_params(game_params *params, int full)
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return dupstr(data);
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}
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static config_item *game_configure(game_params *params)
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static config_item *game_configure(const game_params *params)
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{
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config_item *ret;
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char buf[80];
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@ -244,7 +244,7 @@ static config_item *game_configure(game_params *params)
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return ret;
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}
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static game_params *custom_params(config_item *cfg)
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static game_params *custom_params(const config_item *cfg)
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{
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game_params *ret = snew(game_params);
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@ -255,7 +255,7 @@ static game_params *custom_params(config_item *cfg)
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return ret;
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}
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static char *validate_params(game_params *params, int full)
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static char *validate_params(const game_params *params, int full)
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{
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if (params->w < 2 || params->h < 2)
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return "Width and neight must be at least two";
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@ -292,7 +292,7 @@ static game_state *blank_game(int w, int h)
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return state;
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}
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static game_state *dup_game(game_state *state)
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static game_state *dup_game(const game_state *state)
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{
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game_state *ret = blank_game(state->w, state->h);
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@ -333,7 +333,7 @@ static int c2n(char c) {
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return -1;
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}
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static void unpick_desc(const game_params *params, char *desc,
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static void unpick_desc(const game_params *params, const char *desc,
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game_state **sout, char **mout)
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{
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game_state *state = blank_game(params->w, params->h);
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@ -378,12 +378,12 @@ static char *generate_desc(game_state *state, int issolve)
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/* --- Useful game functions (completion, etc.) --- */
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static int game_can_format_as_text_now(game_params *params)
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static int game_can_format_as_text_now(const game_params *params)
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{
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return TRUE;
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}
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static char *game_text_format(game_state *state)
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static char *game_text_format(const game_state *state)
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{
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int len, x, y, i;
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char *ret, *p;
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@ -552,7 +552,8 @@ static int check_complete(game_state *state, unsigned flags)
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return (error > 0) ? 0 : 1;
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}
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static char *game_state_diff(game_state *src, game_state *dst, int issolve)
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static char *game_state_diff(const game_state *src, const game_state *dst,
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int issolve)
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{
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char *ret = NULL, buf[80], c;
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int retlen = 0, x, y, i, k;
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@ -1171,8 +1172,8 @@ static int solve_specific(game_state *state, int diff, int sneaky)
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return state->impossible ? -1 : check_complete(state, CC_MUST_FILL);
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}
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static char *solve_game(game_state *state, game_state *currstate,
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char *aux, char **error)
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static char *solve_game(const game_state *state, const game_state *currstate,
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const char *aux, char **error)
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{
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game_state *solved = dup_game(currstate);
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char *move = NULL;
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@ -1401,7 +1402,7 @@ randomise:
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return ret;
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}
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static char *validate_desc(const game_params *params, char *desc)
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static char *validate_desc(const game_params *params, const char *desc)
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{
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char *ret = NULL;
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@ -1409,7 +1410,8 @@ static char *validate_desc(const game_params *params, char *desc)
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return ret;
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}
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static game_state *new_game(midend *me, game_params *params, char *desc)
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static game_state *new_game(midend *me, const game_params *params,
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const char *desc)
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{
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game_state *state = NULL;
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@ -1425,7 +1427,7 @@ struct game_ui {
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int show_black_nums;
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};
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static game_ui *new_ui(game_state *state)
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static game_ui *new_ui(const game_state *state)
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{
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game_ui *ui = snew(game_ui);
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@ -1440,17 +1442,17 @@ static void free_ui(game_ui *ui)
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sfree(ui);
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}
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static char *encode_ui(game_ui *ui)
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static char *encode_ui(const game_ui *ui)
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{
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return NULL;
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}
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static void decode_ui(game_ui *ui, char *encoding)
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static void decode_ui(game_ui *ui, const char *encoding)
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{
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}
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static void game_changed_state(game_ui *ui, game_state *oldstate,
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game_state *newstate)
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static void game_changed_state(game_ui *ui, const game_state *oldstate,
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const game_state *newstate)
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{
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if (!oldstate->completed && newstate->completed)
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ui->cshow = 0;
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@ -1471,8 +1473,9 @@ struct game_drawstate {
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unsigned int *flags;
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};
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static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds,
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int mx, int my, int button)
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static char *interpret_move(const game_state *state, game_ui *ui,
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const game_drawstate *ds,
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int mx, int my, int button)
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{
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char buf[80], c;
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int i, x = FROMCOORD(mx), y = FROMCOORD(my);
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@ -1522,7 +1525,7 @@ static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate
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return NULL;
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}
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static game_state *execute_move(game_state *state, char *move)
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static game_state *execute_move(const game_state *state, const char *move)
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{
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game_state *ret = dup_game(state);
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int x, y, i, n;
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@ -1567,8 +1570,8 @@ badmove:
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* Drawing routines.
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*/
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static void game_compute_size(game_params *params, int tilesize,
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int *x, int *y)
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static void game_compute_size(const game_params *params, int tilesize,
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int *x, int *y)
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{
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/* Ick: fake up `ds->tilesize' for macro expansion purposes */
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struct { int tilesize; } ads, *ds = &ads;
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@ -1579,7 +1582,7 @@ static void game_compute_size(game_params *params, int tilesize,
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}
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static void game_set_size(drawing *dr, game_drawstate *ds,
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game_params *params, int tilesize)
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const game_params *params, int tilesize)
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{
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ds->tilesize = tilesize;
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}
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@ -1608,7 +1611,7 @@ static float *game_colours(frontend *fe, int *ncolours)
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return ret;
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}
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static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
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static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
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{
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struct game_drawstate *ds = snew(struct game_drawstate);
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@ -1673,9 +1676,10 @@ static void tile_redraw(drawing *dr, game_drawstate *ds, int x, int y,
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draw_update(dr, x, y, TILE_SIZE, TILE_SIZE);
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}
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static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
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game_state *state, int dir, game_ui *ui,
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float animtime, float flashtime)
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static void game_redraw(drawing *dr, game_drawstate *ds,
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const game_state *oldstate, const game_state *state,
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int dir, const game_ui *ui,
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float animtime, float flashtime)
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{
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int x, y, i, flash;
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unsigned int f;
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@ -1720,14 +1724,14 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
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ds->started = 1;
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}
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static float game_anim_length(game_state *oldstate, game_state *newstate,
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int dir, game_ui *ui)
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static float game_anim_length(const game_state *oldstate,
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const game_state *newstate, int dir, game_ui *ui)
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{
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return 0.0F;
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}
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static float game_flash_length(game_state *oldstate, game_state *newstate,
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int dir, game_ui *ui)
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static float game_flash_length(const game_state *oldstate,
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const game_state *newstate, int dir, game_ui *ui)
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{
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if (!oldstate->completed &&
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newstate->completed && !newstate->used_solve)
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@ -1735,17 +1739,17 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
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return 0.0F;
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}
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static int game_status(game_state *state)
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static int game_status(const game_state *state)
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{
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return state->completed ? +1 : 0;
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}
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static int game_timing_state(game_state *state, game_ui *ui)
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static int game_timing_state(const game_state *state, game_ui *ui)
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{
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return TRUE;
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}
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static void game_print_size(game_params *params, float *x, float *y)
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static void game_print_size(const game_params *params, float *x, float *y)
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{
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int pw, ph;
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@ -1755,7 +1759,7 @@ static void game_print_size(game_params *params, float *x, float *y)
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*y = ph / 100.0F;
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}
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static void game_print(drawing *dr, game_state *state, int tilesize)
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static void game_print(drawing *dr, const game_state *state, int tilesize)
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{
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int ink = print_mono_colour(dr, 0);
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int paper = print_mono_colour(dr, 1);
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