mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 23:51:29 -07:00
Giant const patch of doom: add a 'const' to every parameter in every
puzzle backend function which ought to have it, and propagate those consts through to per-puzzle subroutines as needed. I've recently had to do that to a few specific parameters which were being misused by particular puzzles (r9657, r9830), which suggests that it's probably a good idea to do the whole lot pre-emptively before the next such problem shows up. [originally from svn r9832] [r9657 == 3b250baa02a7332510685948bf17576c397b8ceb] [r9830 == 0b93de904a98f119b1a95d3a53029f1ed4bfb9b3]
This commit is contained in:
93
solo.c
93
solo.c
@ -289,7 +289,7 @@ static void free_params(game_params *params)
|
||||
sfree(params);
|
||||
}
|
||||
|
||||
static game_params *dup_params(game_params *params)
|
||||
static game_params *dup_params(const game_params *params)
|
||||
{
|
||||
game_params *ret = snew(game_params);
|
||||
*ret = *params; /* structure copy */
|
||||
@ -399,7 +399,7 @@ static void decode_params(game_params *ret, char const *string)
|
||||
}
|
||||
}
|
||||
|
||||
static char *encode_params(game_params *params, int full)
|
||||
static char *encode_params(const game_params *params, int full)
|
||||
{
|
||||
char str[80];
|
||||
|
||||
@ -435,7 +435,7 @@ static char *encode_params(game_params *params, int full)
|
||||
return dupstr(str);
|
||||
}
|
||||
|
||||
static config_item *game_configure(game_params *params)
|
||||
static config_item *game_configure(const game_params *params)
|
||||
{
|
||||
config_item *ret;
|
||||
char buf[80];
|
||||
@ -489,7 +489,7 @@ static config_item *game_configure(game_params *params)
|
||||
return ret;
|
||||
}
|
||||
|
||||
static game_params *custom_params(config_item *cfg)
|
||||
static game_params *custom_params(const config_item *cfg)
|
||||
{
|
||||
game_params *ret = snew(game_params);
|
||||
|
||||
@ -508,7 +508,7 @@ static game_params *custom_params(config_item *cfg)
|
||||
return ret;
|
||||
}
|
||||
|
||||
static char *validate_params(game_params *params, int full)
|
||||
static char *validate_params(const game_params *params, int full)
|
||||
{
|
||||
if (params->c < 2)
|
||||
return "Both dimensions must be at least 2";
|
||||
@ -3789,7 +3789,7 @@ static char *new_game_desc(const game_params *params, random_state *rs,
|
||||
return desc;
|
||||
}
|
||||
|
||||
static char *spec_to_grid(char *desc, digit *grid, int area)
|
||||
static const char *spec_to_grid(const char *desc, digit *grid, int area)
|
||||
{
|
||||
int i = 0;
|
||||
while (*desc && *desc != ',') {
|
||||
@ -3819,9 +3819,9 @@ static char *spec_to_grid(char *desc, digit *grid, int area)
|
||||
* end of the block spec, and return an error string or NULL if everything
|
||||
* is OK. The DSF is stored in *PDSF.
|
||||
*/
|
||||
static char *spec_to_dsf(char **pdesc, int **pdsf, int cr, int area)
|
||||
static char *spec_to_dsf(const char **pdesc, int **pdsf, int cr, int area)
|
||||
{
|
||||
char *desc = *pdesc;
|
||||
const char *desc = *pdesc;
|
||||
int pos = 0;
|
||||
int *dsf;
|
||||
|
||||
@ -3883,9 +3883,9 @@ static char *spec_to_dsf(char **pdesc, int **pdsf, int cr, int area)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static char *validate_grid_desc(char **pdesc, int range, int area)
|
||||
static char *validate_grid_desc(const char **pdesc, int range, int area)
|
||||
{
|
||||
char *desc = *pdesc;
|
||||
const char *desc = *pdesc;
|
||||
int squares = 0;
|
||||
while (*desc && *desc != ',') {
|
||||
int n = *desc++;
|
||||
@ -3913,7 +3913,7 @@ static char *validate_grid_desc(char **pdesc, int range, int area)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static char *validate_block_desc(char **pdesc, int cr, int area,
|
||||
static char *validate_block_desc(const char **pdesc, int cr, int area,
|
||||
int min_nr_blocks, int max_nr_blocks,
|
||||
int min_nr_squares, int max_nr_squares)
|
||||
{
|
||||
@ -3990,7 +3990,7 @@ static char *validate_block_desc(char **pdesc, int cr, int area,
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static char *validate_desc(const game_params *params, char *desc)
|
||||
static char *validate_desc(const game_params *params, const char *desc)
|
||||
{
|
||||
int cr = params->c * params->r, area = cr*cr;
|
||||
char *err;
|
||||
@ -4034,7 +4034,8 @@ static char *validate_desc(const game_params *params, char *desc)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static game_state *new_game(midend *me, game_params *params, char *desc)
|
||||
static game_state *new_game(midend *me, const game_params *params,
|
||||
const char *desc)
|
||||
{
|
||||
game_state *state = snew(game_state);
|
||||
int c = params->c, r = params->r, cr = c*r, area = cr * cr;
|
||||
@ -4136,7 +4137,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc)
|
||||
return state;
|
||||
}
|
||||
|
||||
static game_state *dup_game(game_state *state)
|
||||
static game_state *dup_game(const game_state *state)
|
||||
{
|
||||
game_state *ret = snew(game_state);
|
||||
int cr = state->cr, area = cr * cr;
|
||||
@ -4186,8 +4187,8 @@ static void free_game(game_state *state)
|
||||
sfree(state);
|
||||
}
|
||||
|
||||
static char *solve_game(game_state *state, game_state *currstate,
|
||||
char *ai, char **error)
|
||||
static char *solve_game(const game_state *state, const game_state *currstate,
|
||||
const char *ai, char **error)
|
||||
{
|
||||
int cr = state->cr;
|
||||
char *ret;
|
||||
@ -4414,7 +4415,7 @@ static char *grid_text_format(int cr, struct block_structure *blocks,
|
||||
return ret;
|
||||
}
|
||||
|
||||
static int game_can_format_as_text_now(game_params *params)
|
||||
static int game_can_format_as_text_now(const game_params *params)
|
||||
{
|
||||
/*
|
||||
* Formatting Killer puzzles as text is currently unsupported. I
|
||||
@ -4427,7 +4428,7 @@ static int game_can_format_as_text_now(game_params *params)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static char *game_text_format(game_state *state)
|
||||
static char *game_text_format(const game_state *state)
|
||||
{
|
||||
assert(!state->kblocks);
|
||||
return grid_text_format(state->cr, state->blocks, state->xtype,
|
||||
@ -4461,7 +4462,7 @@ struct game_ui {
|
||||
int hcursor;
|
||||
};
|
||||
|
||||
static game_ui *new_ui(game_state *state)
|
||||
static game_ui *new_ui(const game_state *state)
|
||||
{
|
||||
game_ui *ui = snew(game_ui);
|
||||
|
||||
@ -4476,17 +4477,17 @@ static void free_ui(game_ui *ui)
|
||||
sfree(ui);
|
||||
}
|
||||
|
||||
static char *encode_ui(game_ui *ui)
|
||||
static char *encode_ui(const game_ui *ui)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void decode_ui(game_ui *ui, char *encoding)
|
||||
static void decode_ui(game_ui *ui, const char *encoding)
|
||||
{
|
||||
}
|
||||
|
||||
static void game_changed_state(game_ui *ui, game_state *oldstate,
|
||||
game_state *newstate)
|
||||
static void game_changed_state(game_ui *ui, const game_state *oldstate,
|
||||
const game_state *newstate)
|
||||
{
|
||||
int cr = newstate->cr;
|
||||
/*
|
||||
@ -4512,8 +4513,9 @@ struct game_drawstate {
|
||||
int nregions, *entered_items;
|
||||
};
|
||||
|
||||
static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds,
|
||||
int x, int y, int button)
|
||||
static char *interpret_move(const game_state *state, game_ui *ui,
|
||||
const game_drawstate *ds,
|
||||
int x, int y, int button)
|
||||
{
|
||||
int cr = state->cr;
|
||||
int tx, ty;
|
||||
@ -4611,14 +4613,14 @@ static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static game_state *execute_move(game_state *from, char *move)
|
||||
static game_state *execute_move(const game_state *from, const char *move)
|
||||
{
|
||||
int cr = from->cr;
|
||||
game_state *ret;
|
||||
int x, y, n;
|
||||
|
||||
if (move[0] == 'S') {
|
||||
char *p;
|
||||
const char *p;
|
||||
|
||||
ret = dup_game(from);
|
||||
ret->completed = ret->cheated = TRUE;
|
||||
@ -4670,8 +4672,8 @@ static game_state *execute_move(game_state *from, char *move)
|
||||
#define SIZE(cr) ((cr) * TILE_SIZE + 2*BORDER + 1)
|
||||
#define GETTILESIZE(cr, w) ( (double)(w-1) / (double)(cr+1) )
|
||||
|
||||
static void game_compute_size(game_params *params, int tilesize,
|
||||
int *x, int *y)
|
||||
static void game_compute_size(const game_params *params, int tilesize,
|
||||
int *x, int *y)
|
||||
{
|
||||
/* Ick: fake up `ds->tilesize' for macro expansion purposes */
|
||||
struct { int tilesize; } ads, *ds = &ads;
|
||||
@ -4682,7 +4684,7 @@ static void game_compute_size(game_params *params, int tilesize,
|
||||
}
|
||||
|
||||
static void game_set_size(drawing *dr, game_drawstate *ds,
|
||||
game_params *params, int tilesize)
|
||||
const game_params *params, int tilesize)
|
||||
{
|
||||
ds->tilesize = tilesize;
|
||||
}
|
||||
@ -4729,7 +4731,7 @@ static float *game_colours(frontend *fe, int *ncolours)
|
||||
return ret;
|
||||
}
|
||||
|
||||
static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
|
||||
static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
|
||||
{
|
||||
struct game_drawstate *ds = snew(struct game_drawstate);
|
||||
int cr = state->cr;
|
||||
@ -4765,8 +4767,8 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds)
|
||||
sfree(ds);
|
||||
}
|
||||
|
||||
static void draw_number(drawing *dr, game_drawstate *ds, game_state *state,
|
||||
int x, int y, int hl)
|
||||
static void draw_number(drawing *dr, game_drawstate *ds,
|
||||
const game_state *state, int x, int y, int hl)
|
||||
{
|
||||
int cr = state->cr;
|
||||
int tx, ty, tw, th;
|
||||
@ -5048,9 +5050,10 @@ static void draw_number(drawing *dr, game_drawstate *ds, game_state *state,
|
||||
ds->hl[y*cr+x] = hl;
|
||||
}
|
||||
|
||||
static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
|
||||
game_state *state, int dir, game_ui *ui,
|
||||
float animtime, float flashtime)
|
||||
static void game_redraw(drawing *dr, game_drawstate *ds,
|
||||
const game_state *oldstate, const game_state *state,
|
||||
int dir, const game_ui *ui,
|
||||
float animtime, float flashtime)
|
||||
{
|
||||
int cr = state->cr;
|
||||
int x, y;
|
||||
@ -5180,14 +5183,14 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
|
||||
}
|
||||
}
|
||||
|
||||
static float game_anim_length(game_state *oldstate, game_state *newstate,
|
||||
int dir, game_ui *ui)
|
||||
static float game_anim_length(const game_state *oldstate,
|
||||
const game_state *newstate, int dir, game_ui *ui)
|
||||
{
|
||||
return 0.0F;
|
||||
}
|
||||
|
||||
static float game_flash_length(game_state *oldstate, game_state *newstate,
|
||||
int dir, game_ui *ui)
|
||||
static float game_flash_length(const game_state *oldstate,
|
||||
const game_state *newstate, int dir, game_ui *ui)
|
||||
{
|
||||
if (!oldstate->completed && newstate->completed &&
|
||||
!oldstate->cheated && !newstate->cheated)
|
||||
@ -5195,19 +5198,19 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
|
||||
return 0.0F;
|
||||
}
|
||||
|
||||
static int game_status(game_state *state)
|
||||
static int game_status(const game_state *state)
|
||||
{
|
||||
return state->completed ? +1 : 0;
|
||||
}
|
||||
|
||||
static int game_timing_state(game_state *state, game_ui *ui)
|
||||
static int game_timing_state(const game_state *state, game_ui *ui)
|
||||
{
|
||||
if (state->completed)
|
||||
return FALSE;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void game_print_size(game_params *params, float *x, float *y)
|
||||
static void game_print_size(const game_params *params, float *x, float *y)
|
||||
{
|
||||
int pw, ph;
|
||||
|
||||
@ -5234,7 +5237,7 @@ static void game_print_size(game_params *params, float *x, float *y)
|
||||
* the interior of the affected squares.
|
||||
*/
|
||||
static void outline_block_structure(drawing *dr, game_drawstate *ds,
|
||||
game_state *state,
|
||||
const game_state *state,
|
||||
struct block_structure *blocks,
|
||||
int ink, int inset)
|
||||
{
|
||||
@ -5390,7 +5393,7 @@ static void outline_block_structure(drawing *dr, game_drawstate *ds,
|
||||
sfree(coords);
|
||||
}
|
||||
|
||||
static void game_print(drawing *dr, game_state *state, int tilesize)
|
||||
static void game_print(drawing *dr, const game_state *state, int tilesize)
|
||||
{
|
||||
int cr = state->cr;
|
||||
int ink = print_mono_colour(dr, 0);
|
||||
|
Reference in New Issue
Block a user